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	<title>Comments on: developer blog #3</title>
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	<link>http://www.3000ad.com/aaw/2009/01/developer-blog-3/</link>
	<description>Website for our upcoming action game title</description>
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		<title>By: Derek Smart</title>
		<link>http://www.3000ad.com/aaw/2009/01/developer-blog-3/comment-page-1/#comment-10</link>
		<dc:creator>Derek Smart</dc:creator>
		<pubDate>Wed, 28 Jan 2009 16:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=65#comment-10</guid>
		<description>Yes, you will be able to play as any of the three hostile Gammulans. They are going to be unveiled in the next movie which features ground combat action.</description>
		<content:encoded><![CDATA[<p>Yes, you will be able to play as any of the three hostile Gammulans. They are going to be unveiled in the next movie which features ground combat action.</p>
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		<title>By: Tobias</title>
		<link>http://www.3000ad.com/aaw/2009/01/developer-blog-3/comment-page-1/#comment-9</link>
		<dc:creator>Tobias</dc:creator>
		<pubDate>Wed, 28 Jan 2009 05:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=65#comment-9</guid>
		<description>Just looked at the interior shots. 

They all look great!

Yet another hit that the talking heads who think HALO is the greatest thing to hit gaming since the Joystick will ignore.

Will we be able to play as the non-human races?</description>
		<content:encoded><![CDATA[<p>Just looked at the interior shots. </p>
<p>They all look great!</p>
<p>Yet another hit that the talking heads who think HALO is the greatest thing to hit gaming since the Joystick will ignore.</p>
<p>Will we be able to play as the non-human races?</p>
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		<title>By: Derek Smart</title>
		<link>http://www.3000ad.com/aaw/2009/01/developer-blog-3/comment-page-1/#comment-6</link>
		<dc:creator>Derek Smart</dc:creator>
		<pubDate>Sat, 24 Jan 2009 16:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=65#comment-6</guid>
		<description>Yes, firefights inside buildings will boil down to a case of &quot;chicken&quot;. Given the devastating fps weaponry (e.g. the aforementioned GLE22 grenade launcher), it could get hairy. However, it takes a lot of damage to bring down buildings, so I don&#039;t expect it too happen as often as one might expect. At least not from first person weapons. The real threat is from fighters and gunships which are armed with Air To Surface ordinance.

In designing the game, I wanted to ensure that gamers maintained the co-op spirit with which it was created. So any gamer going off and doing his own thing, is going to have a very frustrating gameplay experience in both single and multiplayer.

e.g. Just last night I was running a test scenario in which I had picked up and equipped a PCU (Portable Cloaking Unit) and a PSU (Portable Shield Unit). After running around being shot at in non-debug mode, I decided to test the PCU in the middle of a firefight. After arming it and being completely cloaked, neither the hostile marines nor my team (of three) could see me on radar or with the naked eye (in this case line of site for AI). So I went around capping everybody. It wasn&#039;t until a bullet tore through my armor and killed me instantly, that I realized that I had run out of energy shells for the PCU and thus was no longer cloaked. Since my team mates were other wise engaged and hadn&#039;t &quot;seen&quot; me when I decloaked, they couldn&#039;t help. I didn&#039;t even get the chance to arm the PSU. And even if I did, it wouldn&#039;t have helped since I didn&#039;t have any energy cells to power it anyway.

When I restarted, I play the same scenario but this time, once the PCU ran out, I ran out of range to a supply station and tried to build a vehicle since it would be quicker than me running around looking for one without getting killed. It so happens that I didn&#039;t have enough Experience Points to build the darn thing. And since NPC units have vastly advanced pathfinding (we completely re-wrote it for this game) skills, they found me in short order. I was dead. Again. My team mates were too far from me to help.

So, its kinda like that.</description>
		<content:encoded><![CDATA[<p>Yes, firefights inside buildings will boil down to a case of &#8220;chicken&#8221;. Given the devastating fps weaponry (e.g. the aforementioned GLE22 grenade launcher), it could get hairy. However, it takes a lot of damage to bring down buildings, so I don&#8217;t expect it too happen as often as one might expect. At least not from first person weapons. The real threat is from fighters and gunships which are armed with Air To Surface ordinance.</p>
<p>In designing the game, I wanted to ensure that gamers maintained the co-op spirit with which it was created. So any gamer going off and doing his own thing, is going to have a very frustrating gameplay experience in both single and multiplayer.</p>
<p>e.g. Just last night I was running a test scenario in which I had picked up and equipped a PCU (Portable Cloaking Unit) and a PSU (Portable Shield Unit). After running around being shot at in non-debug mode, I decided to test the PCU in the middle of a firefight. After arming it and being completely cloaked, neither the hostile marines nor my team (of three) could see me on radar or with the naked eye (in this case line of site for AI). So I went around capping everybody. It wasn&#8217;t until a bullet tore through my armor and killed me instantly, that I realized that I had run out of energy shells for the PCU and thus was no longer cloaked. Since my team mates were other wise engaged and hadn&#8217;t &#8220;seen&#8221; me when I decloaked, they couldn&#8217;t help. I didn&#8217;t even get the chance to arm the PSU. And even if I did, it wouldn&#8217;t have helped since I didn&#8217;t have any energy cells to power it anyway.</p>
<p>When I restarted, I play the same scenario but this time, once the PCU ran out, I ran out of range to a supply station and tried to build a vehicle since it would be quicker than me running around looking for one without getting killed. It so happens that I didn&#8217;t have enough Experience Points to build the darn thing. And since NPC units have vastly advanced pathfinding (we completely re-wrote it for this game) skills, they found me in short order. I was dead. Again. My team mates were too far from me to help.</p>
<p>So, its kinda like that.</p>
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		<title>By: camr</title>
		<link>http://www.3000ad.com/aaw/2009/01/developer-blog-3/comment-page-1/#comment-5</link>
		<dc:creator>camr</dc:creator>
		<pubDate>Sat, 24 Jan 2009 07:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=65#comment-5</guid>
		<description>Sounds like some very nice progress(especially on fun fps content / possibilities), though also a lot of work!  But it&#039;s looking very nice.

  Interior spaces should be fun.  Though if the building is still destructible as usual (great feature) that might make a firefight inside a building a very delicate situation?</description>
		<content:encoded><![CDATA[<p>Sounds like some very nice progress(especially on fun fps content / possibilities), though also a lot of work!  But it&#8217;s looking very nice.</p>
<p>  Interior spaces should be fun.  Though if the building is still destructible as usual (great feature) that might make a firefight inside a building a very delicate situation?</p>
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		<title>By: Mark A. Flacy</title>
		<link>http://www.3000ad.com/aaw/2009/01/developer-blog-3/comment-page-1/#comment-4</link>
		<dc:creator>Mark A. Flacy</dc:creator>
		<pubDate>Thu, 22 Jan 2009 23:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=65#comment-4</guid>
		<description>Interior of buildings?  Maybe the GLE22 will be of some use after all!</description>
		<content:encoded><![CDATA[<p>Interior of buildings?  Maybe the GLE22 will be of some use after all!</p>
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