<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: developer blog #12</title>
	<atom:link href="http://www.3000ad.com/aaw/2009/06/developer-blog-12/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/</link>
	<description>Website for our upcoming action game title</description>
	<lastBuildDate>Sun, 14 Mar 2010 14:32:17 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=abc</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Derek Smart</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-72</link>
		<dc:creator>Derek Smart</dc:creator>
		<pubDate>Tue, 16 Jun 2009 21:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-72</guid>
		<description>Thanks Brian :)

Anyway, an update to the demo (v1.18.20) has now been released.</description>
		<content:encoded><![CDATA[<p>Thanks Brian <img src='http://www.3000ad.com/aaw/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyway, an update to the demo (v1.18.20) has now been released.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BrianM</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-68</link>
		<dc:creator>BrianM</dc:creator>
		<pubDate>Tue, 16 Jun 2009 00:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-68</guid>
		<description>Derek, you are an impressive guy. I love reading about games from the developer&#039;s angle - it&#039;s a side we too often don&#039;t hear anything about. After reading about All Aspect Warfare here and on Rock Paper Shotgun, I&#039;ve been itching to try it out. For now, though, I have to wait - I&#039;m currently languishing in China with a MacBook and horribly slow internet. :)

Best of luck on your launch!</description>
		<content:encoded><![CDATA[<p>Derek, you are an impressive guy. I love reading about games from the developer&#8217;s angle &#8211; it&#8217;s a side we too often don&#8217;t hear anything about. After reading about All Aspect Warfare here and on Rock Paper Shotgun, I&#8217;ve been itching to try it out. For now, though, I have to wait &#8211; I&#8217;m currently languishing in China with a MacBook and horribly slow internet. <img src='http://www.3000ad.com/aaw/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Best of luck on your launch!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derek Smart</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-67</link>
		<dc:creator>Derek Smart</dc:creator>
		<pubDate>Mon, 15 Jun 2009 20:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-67</guid>
		<description>Graphical User Interface. I hope you can read English because when you start the demo, the instructions for running the demo and what to type is written in English. Pretty straightforward. Just read it - and do what it says.</description>
		<content:encoded><![CDATA[<p>Graphical User Interface. I hope you can read English because when you start the demo, the instructions for running the demo and what to type is written in English. Pretty straightforward. Just read it &#8211; and do what it says.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: james</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-66</link>
		<dc:creator>james</dc:creator>
		<pubDate>Mon, 15 Jun 2009 17:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-66</guid>
		<description>what is a gui</description>
		<content:encoded><![CDATA[<p>what is a gui</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derek Smart</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-65</link>
		<dc:creator>Derek Smart</dc:creator>
		<pubDate>Mon, 15 Jun 2009 07:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-65</guid>
		<description>Please read the instructions in the GUI screen that pops up when you run the game.</description>
		<content:encoded><![CDATA[<p>Please read the instructions in the GUI screen that pops up when you run the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: james</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-64</link>
		<dc:creator>james</dc:creator>
		<pubDate>Mon, 15 Jun 2009 03:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-64</guid>
		<description>ok i download  All Aspect Warfare it show a activate new product i dont got the key</description>
		<content:encoded><![CDATA[<p>ok i download  All Aspect Warfare it show a activate new product i dont got the key</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dannysaysnoo</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-61</link>
		<dc:creator>Dannysaysnoo</dc:creator>
		<pubDate>Thu, 11 Jun 2009 21:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-61</guid>
		<description>Why is the demo demanding a DAC code? I don&#039;t have one!</description>
		<content:encoded><![CDATA[<p>Why is the demo demanding a DAC code? I don&#8217;t have one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derek Smart</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-60</link>
		<dc:creator>Derek Smart</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-60</guid>
		<description>LMAO!!! Whoa!!! Now thats a blast from the past!!! :)</description>
		<content:encoded><![CDATA[<p>LMAO!!! Whoa!!! Now thats a blast from the past!!! <img src='http://www.3000ad.com/aaw/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: scharmers</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-59</link>
		<dc:creator>scharmers</dc:creator>
		<pubDate>Thu, 11 Jun 2009 16:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-59</guid>
		<description>Quit being coy, Derek.  You know I&#039;ll buy it just to make sure that my karma balances.</description>
		<content:encoded><![CDATA[<p>Quit being coy, Derek.  You know I&#8217;ll buy it just to make sure that my karma balances.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derek Smart</title>
		<link>http://www.3000ad.com/aaw/2009/06/developer-blog-12/comment-page-1/#comment-58</link>
		<dc:creator>Derek Smart</dc:creator>
		<pubDate>Thu, 11 Jun 2009 13:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.3000ad.com/aaw/?p=238#comment-58</guid>
		<description>Yah, it is a fun game. Like all our games, it caters to a specific hard core high-end audience, so it may not appeal to everyone. But that was never our goal. Our goal wasn&#039;t to develop yet another cookie fps game that other keep regurgitating. We wanted to go beyond that and come up with something unique and which stands apart from the others. 

Naturally, given the size, scope and ambition, we had to make various levels of compromises in order to make it playable on the target systems. So you won&#039;t see any trees. But hey, you have a bunch of other things to stare at and in the largest game world in any fps game to date. Yes, we checked - it is the largest fps game world ever created. Even so, the game worlds in our previous space games are in magnitudes of hundreds times larger. So we have a lot of experience with that.</description>
		<content:encoded><![CDATA[<p>Yah, it is a fun game. Like all our games, it caters to a specific hard core high-end audience, so it may not appeal to everyone. But that was never our goal. Our goal wasn&#8217;t to develop yet another cookie fps game that other keep regurgitating. We wanted to go beyond that and come up with something unique and which stands apart from the others. </p>
<p>Naturally, given the size, scope and ambition, we had to make various levels of compromises in order to make it playable on the target systems. So you won&#8217;t see any trees. But hey, you have a bunch of other things to stare at and in the largest game world in any fps game to date. Yes, we checked &#8211; it is the largest fps game world ever created. Even so, the game worlds in our previous space games are in magnitudes of hundreds times larger. So we have a lot of experience with that.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
