The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy, Galactic Command, the Terran military body, launched an all out attack on the Gammulan homeworlds.

The events that take place in Angle Of Attack occur during the final days of the air campaign of the assault on LV-115 – an important planet used by the Gammulans for military purposes and as a staging area for their assault on GALCOM forces.

The air campaign was already a losing battle that was to later prompt the decision by GALCOM to launch a planet killing assault by the GCV-Excalibur carrying the devastation R.A.N.D.O.M weapon. If you’ve played the full All Aspect Warfare game, you already know how that turned out. Not so good.

This is the aerial campaign that complements the events that take place in the All Aspect Warfare game.

Features

Gameplay Highlights

  • Intense sixteen action scenarios featuring air and ground tactical strike missions up against incredible odds in day or night and in a variety of weather conditions. These scenarios can be played individually or in sequence as a single seamless campaign.
  • Play the campaign or any of the instant action scenarios using any of the four supported fighters. Each craft has unique aerodynamics properties and weapon systems, providing exceptional replay value.
  • New aircrafts, mission scenarios and maps via planned DLC.
  • No fancy and useless console gimmicks here. Full 3D cockpits, advanced futuristic avionics and weapons delivery systems provide total immersion that air combat jocks have come to expect. Situational Awareness (SA) is the key to survival in a fluid battle for survival in which only your skills – not gimmicks – stand between fun and your will to continue the fight.
  • Full combat wing command with an intuitive orders interface system for issuing orders to your flight wing.
  • 16 player PVP deathmatch and team deathmatch as well as four player co-op multiplayer. Host and join a game using a single instance.
  • Fully integrated in-game document viewer with quick access to game commands, manual and tutorial documents.

Technology Highlights

  • Advanced SM 3.0 shader based graphics engine with native support for 4:3, 16:9 and 16:10 widescreen ranging from standard 720p (1280×720) and 1080p (1920×1080) resolutions up to 1680×1050. Supports various climate zones, weather conditions, dynamic twenty-four hour time of day variations, realistic day/night lighting and atmospheric conditions as well as real-world cloud layer conditions and effects. All beautifully rendered with full High Dynamic Ranging lighting and various Shader Model 3.0 shader effects.
  • Large seamless game world covering over 400 sq. km of varying terrain featuring high definition Digital Elevation Maps which look stunning at any altitude.
  • Advanced planetary terrain engine which uses high definition terrain height maps. Unlike other similar products which feature high-res maps at high altitude while being ugly and blurry at low altitudes, our latest technology is pixel perfect up to 2m/pixel for ground-zero (fps, vehicles) play using advanced geomorphing techniques while still looking brilliant at medium (gunships, fighters) to high (fighters up to 20K feet AGL) altitudes.

Minimum Requirements

  • Windows XP SP2 (with all updates)
  • DirectX 9.0c or later
  • Dual Core
  • 1GB RAM
  • DirectX SM3.0 compliant with 256MB memory
  • DirectX 9 compatible sound card

Recommended Requirements

  • Windows 7 SP1 or higher (with all updates)
  • Quad Core
  • 2GB RAM
  • DirectX SM3.0 compliant with 512MB memory
  • Joystick

Multiplayer Requirements

LAN or broadband connection

Genre

Aerial Combat

ESRB rating

Not Rated

Platform

PC

Release Date

August 2009
Available on Steam

Gameplay Media

Screen shots and video tutorials

Demo

Available on Steam

Patches

changelog

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