UNIVERSAL COMBAT - A WORLD APART

PRINTED MANUAL REVISIONS

GAME MANUAL (v1.00.17)
  1. Section 6.0  p55

    1. Implemented joystick controls support for vehicles when the joystick controller is selected in CONFIG.
      The vehicle can still be controlled by the keyboard when the stick is the selected controller. The keyboard commands then override the stick.

      The throttle/number keys have no effect on the vehicle speed. As in the other craft, the speed is dependant on how long a key is pressed/stick pushed fwd/back etc. When the stick is in the centre (released), the craft maintains its previous speed (there may be some bleed of speed) in the same manner as when the keyboard is used.

      Stick x-axis (L/R) functions similarly to keyboard Q/E. In weapons mode the axis sets the currently selected turret yaw position, unless the joystick has a twist axis, which then takes precedence.

      Stick y-axis (forward/back) functions similarly to keyboard W/S except that there is a fairly wide low-sensitivity zone near the centre that allows for more precise maneuvering at low speed.

      Stick twist axis controls the selected weapon turret yaw at all times if present. The joystick throttle controls the pitch.

      In WEAPONS mode, the throttle (if present) and stick Y both control the turret pitch (the effects are added together).

      In CONTROL mode the throttle (if present) sets the turret pitch alone.

      Control/Weapons mode is indicated in the velocity tab (ie where the VTOL, A/P, H/S etc are located).

  2. Section 8.0  p66

    1. Revised the HUD map

      • Radar targets are now plotted on the map and work exactly like the TRS. Any target within the inner section is in front of your current bearing. If the target is farther out, it is behind you. The very center of the display represents what is directly in front of you. Therefore, if a target is in the inner area you are directly facing it.

      • Has four filter modes cycled using T when the DIE is off. The current filter is displayed to the left of the heading as follows :
        P - Personnel units
        V - Vehicles & Naval units
        C - Craft units
        A - All units
      • The current target (selected in the DIE) is indicated by a flashing box and is always shown, irrespective of the filter being used.

      • The map can be zoomed by up to x4 using [ and ] when the DIE is off. The current zoom mode is displayed to the right of the heading indicator as a bargraph. The default zoom factor is 5km. Each zoom step decreases this range (zooms in) by x5. So the ranges at the circle boundary are 5km, 1km, 200m, 40m

    2. The max range of planetary first person mode VTT tags increased from 25m to 100m.

    3. The min range of planetary craft VTT tags reduced from 1km to 25m.

    4. The max radar range of the DIE has been increased from 5km to 50km.

  3. Section 8.1  p68

    1. An MFB unit can now operate as a supply platform and can be accessed using the U command. This was previously only enabled in multiplayer.

    2. The ALT+D command in first person mode has been revised to always allow you to enter the asset directly in front of you and within 1m range. There is no longer a need to first select it as a target in the DIE.

  4. Section 8.3  p72

    1. Changed the TDU and PSU/PRL/PSS keys to J and L respectively.

  5. Section 12.3  p89

    1. Units ordered to ESCORT the player are automatically added to the priority list (and hence also the PLV) if not already present.

MISCELLANEOUS
  1. Added ability to activate SOS emitter, CTRL+ALT+T, in fp mode. Was previously only enabled in multiplayer.

  2. Implemented night vision mode,SHIFT+\ or SHIFT+N , in first person mode when on planet surface. This, unlike the DIE/IVM mode, gives you the ability to more effectively engage targets at night or during low light conditions in full screen.