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Game engines based on Universal Combat CE v1.01.00
- Completely replaced the following engines with versions used in GALCOM: Echo Squad SE.
- Terrain rendering engine
- All shaders upgraded to improved SM 2.0 versions. Game will no longer run on SM 1.x hardware
- All new terrain and environment lighting
- All new water rendering
- Volumetric clouds
- Revised Sun (and sunlight) rendering
- Increased terrain data resolution
- Revised weather (rain, snow, heatwave etc) rendering and handling
- Graphics rendering engine. Now requires SM 2.0 card as a minimum.
- All shaders upgraded to improved SM 2.0 versions. Game will no longer run on SM 1.x hardware
- All new shader based effects including, shield/armor impact, hyperspace, hyperjump, explosions, particle filters, cloaking, contrails, gun fire, damage etc
- High Dynamic Range lighting with blooming and tone mapping. Can be disabled for cards with problematic drivers.
- Motion blur
- Multiple dynamic light sources (e.g. from planets, explosions, other scene objects etc)
- New space skybox rendering with ambient cube maps
- Normal mapping
- Frontend GUI engine. NOTE: The CONFIG option in the drop-down menu is no longer active.
- Input interface module. Minimal support for gamepads and XBox 360 Controller For Windows controller.
- Asset streaming module
- In-game document viewing module
- Replaced all legacy assets with newer versions which were revised for Echo Squad SE
- Various 3D models
- All skybox assets
- All specialFX assets and shaders
- Frontend GUI assets
- Planetary terrain rendering assets
- Space rendering engine assets
- Commandline parameter revisions
- Obsolete: -j, /j, -w1, /w1, -w2, /w2
- New: -w, /w (run in windowed mode. unsupported)
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