Intruders Tip
#1
Posted 27 February 2004 - 12:40 AM
#2
Posted 27 February 2004 - 08:10 AM
#3
Posted 27 February 2004 - 10:09 AM
#5
Posted 14 March 2004 - 10:11 PM
And if any intruders get that far, not only do they find launch control shut down they get a nasty surprise as they walk through the shuttle door.
Of course, if there's more than one intruder at the shuttle, I sometimes order that marine to make a beeline out of there. He who fights and runs away lives to come back with his angry and well-armed comrades another day...
#6
Posted 15 March 2004 - 03:33 AM
Originally posted by Joel Schultz:
I always have one marine assigned to each shuttle. That way, if I want a quick launch for a cargo pod sweep, the shuttle is always ready.
And if any intruders get that far, not only do they find launch control shut down they get a nasty surprise as they walk through the shuttle door.
Of course, if there's more than one intruder at the shuttle, I sometimes order that marine to make a beeline out of there. He who fights and runs away lives to come back with his angry and well-armed comrades another day...
#7
Posted 15 March 2004 - 05:23 PM
#8
Posted 15 March 2004 - 07:21 PM
#9
Posted 16 March 2004 - 09:36 AM
#10
Posted 08 May 2004 - 03:48 AM
#11
Posted 08 May 2004 - 11:49 AM
Originally posted by DennyMala:
I've experienced an intruder assault team that was beamed directly into my shuttle launch bay and before I can even realize they stole 3 of my SC... ....
RP/
Intruder: Sweet, looks like there are no marines in this area.
*intruder takes a few steps into the sercurity forcefield
Intruder: Crap! I'm in the Detention Cells.
*a marine gets up from behind control console
Marine: What the..? Welcome aboard, next stop Galcom HQ.
/RP
#12
Posted 09 May 2004 - 11:40 AM
ProX
#13 Guest_Shingen_*
Posted 09 May 2004 - 11:47 AM
Biggest problem with intruders is when you have more of them on your craft, then you have marines to kill them! In one game I can remember (in BCM), I had something like 20 intruders (from 3 different occurances), 8 marines on deployed shuttles and the rest dead or dying.
I finally had to high-tail it to a friendly starstation to get rid of all of them, as the were wreaking havok on my major systems.
#14
Posted 09 May 2004 - 11:48 AM
#15
Posted 09 May 2004 - 12:16 PM
Originally posted by Gordon:
They are beaming over from hostile ships that are in your region. Their main purpose is to damage ship components, steal your supplies and your shuttles if you forgot to shut off launch control.
#16
Posted 09 May 2004 - 02:55 PM
#17
Posted 09 May 2004 - 03:41 PM
Originally posted by Papi:
Yeah, last night I had 7 intruders boarded straight to the bridge! My AE's FF went down to 28, but I survived. I lost two marines and two officers, which I cloned afterward. But I gotta tell you, that I had most blasting fun time all through it!
#18 Guest_kenny87_*
Posted 09 May 2004 - 04:29 PM
Btw, can't wait for intruders in knightblade. Going to do to them what I've been waiting since BC3k for [<---evil smile]
#19
Posted 09 May 2004 - 10:45 PM
Originally posted by Supreme Cmdr:
Originally posted by Papi:
Yeah, last night I had 7 intruders boarded straight to the bridge! My AE's FF went down to 28, but I survived. I lost two marines and two officers, which I cloned afterward. But I gotta tell you, that I had most blasting fun time all through it!
#20
Posted 10 May 2004 - 05:14 AM
Originally posted by Supreme Cmdr:
QUOTE]What did you do? Just stare at PERSCAN and hope that your AE's mad kombat skillz paid off? [/QB]
Then I ordered every marine available to search mode (I had 10 marines out of 20 to work with: 2 dead and 8 sent to medibay) then I observed from perscan and tactical how it progressed. These intruders were really hard to get cleaned out.
Everytime my marine got LF under 50% I ordered him to medibay and usually by that time other marines were healed enough to put them on search mode instead of injured ones.
This is one of the many great features of the game, to manage your crew like that!

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