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Intruders Tip

#1 User is offline   Lestat9 

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Posted 27 February 2004 - 12:40 AM

When you get the message Intruders onboard and you have a CC that has shuttles or fighters you should go to logistics/Power and turn off the launcher power, this will eliminate the chance of them stealing your million dollar crafts...eventually your marines will search, kill them or catch them and you wont risk any damage except craft or equipment damage instead of craft loss
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#2 User is offline   Eclipse 

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Posted 27 February 2004 - 08:10 AM

Yup, always great to see them beeline for the shuttles only to find they aren't going anywhere.
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#3 User is offline   DennyMala 

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Posted 27 February 2004 - 10:09 AM

Yeah, I like to let them go to the shuttles and then send in all of my prepped marines to have a nice close quarter "party".....
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#4 User is offline   Littlealx 

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Posted 12 March 2004 - 10:53 PM

an intruder blew up my officers quarters
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#5 User is offline   Joel Schultz 

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Posted 14 March 2004 - 10:11 PM

I always have one marine assigned to each shuttle. That way, if I want a quick launch for a cargo pod sweep, the shuttle is always ready.

And if any intruders get that far, not only do they find launch control shut down they get a nasty surprise as they walk through the shuttle door.

Of course, if there's more than one intruder at the shuttle, I sometimes order that marine to make a beeline out of there. He who fights and runs away lives to come back with his angry and well-armed comrades another day...
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#6 User is offline   DennyMala 

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Posted 15 March 2004 - 03:33 AM

quote:
Originally posted by Joel Schultz:
I always have one marine assigned to each shuttle. That way, if I want a quick launch for a cargo pod sweep, the shuttle is always ready.

And if any intruders get that far, not only do they find launch control shut down they get a nasty surprise as they walk through the shuttle door.

Of course, if there's more than one intruder at the shuttle, I sometimes order that marine to make a beeline out of there. He who fights and runs away lives to come back with his angry and well-armed comrades another day...

AMEN THAT....and I always unload all the OCs and DRONEs from the shuttles to prevent damages or theft.... I've experienced an intruder assault team that was beamed directly into my shuttle launch bay and before I can even realize they stole 3 of my SC... ....
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#7 User is offline   GreyDog 

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Posted 15 March 2004 - 05:23 PM

I dont know if they've learned or what, but it seems that since I started using this tactic the intruders always make a bee-line for my weapons pods instead!
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#8 User is offline   Darkling 

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Posted 15 March 2004 - 07:21 PM

The biggest problem I seem to have with those suckers is that they seem to come with plenty of explosives and damage every system along the way to the shuttles. Of course, my team always dispatches them, but not before they've damaged or destroyed several systems. ... Then again, it could be because they don't like the fact that I'm getting closer to Gammulan Territory.
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#9 User is offline   mentis938 

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Posted 16 March 2004 - 09:36 AM

Thanks for this tip you guys. Being the n00b that I am, this hasn't occurred to me yet.
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#10 User is offline   TopSpeed 

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Posted 08 May 2004 - 03:48 AM

Don't forget to check the shuttles cargo manifest once in a while, too. Often enough parts and weapons I could have used have ended up in one of my shuttles after a raid.
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#11 User is offline   Jerrai 

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Posted 08 May 2004 - 11:49 AM

quote:
Originally posted by DennyMala:
I've experienced an intruder assault team that was beamed directly into my shuttle launch bay and before I can even realize they stole 3 of my SC... ....

thats nothin i had an intruder beamed directly into the Detention Cells. i couldnt laugh hard enough, i can picture the event now

RP/
Intruder: Sweet, looks like there are no marines in this area.
*intruder takes a few steps into the sercurity forcefield
Intruder: Crap! I'm in the Detention Cells.
*a marine gets up from behind control console
Marine: What the..? Welcome aboard, next stop Galcom HQ.
/RP
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#12 User is offline   ProXimity 

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Posted 09 May 2004 - 11:40 AM

Whats the premise for the intruders? Are they spies already onboard, or are they beaming over?

ProX
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#13 Guest_Shingen_*

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Posted 09 May 2004 - 11:47 AM

It's a random occurance within the game. Highest probability is when you get a hostile transport in sector, but you will also get intruders with carriers and cruisers.

Biggest problem with intruders is when you have more of them on your craft, then you have marines to kill them! In one game I can remember (in BCM), I had something like 20 intruders (from 3 different occurances), 8 marines on deployed shuttles and the rest dead or dying.

I finally had to high-tail it to a friendly starstation to get rid of all of them, as the were wreaking havok on my major systems.

#14 User is offline   Gordon 

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Posted 09 May 2004 - 11:48 AM

They are beaming over from hostile ships that are in your region. Their main purpose is to damage ship components, steal your supplies and your shuttles if you forgot to shut off launch control.
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#15 User is offline   Supreme Cmdr 

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Posted 09 May 2004 - 12:16 PM

quote:
Originally posted by Gordon:
They are beaming over from hostile ships that are in your region. Their main purpose is to damage ship components, steal your supplies and your shuttles if you forgot to shut off launch control.

...and kill (if their AI is high enough) your AE
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#16 User is offline   Papi 

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Posted 09 May 2004 - 02:55 PM

Yeah, last night I had 7 intruders boarded straight to the bridge! My AE's FF went down to 28, but I survived. I lost two marines and two officers, which I cloned afterward. But I gotta tell you, that I had most blasting fun time all through it!
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#17 User is offline   Supreme Cmdr 

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Posted 09 May 2004 - 03:41 PM

quote:
Originally posted by Papi:
Yeah, last night I had 7 intruders boarded straight to the bridge! My AE's FF went down to 28, but I survived. I lost two marines and two officers, which I cloned afterward. But I gotta tell you, that I had most blasting fun time all through it!

What did you do? Just stare at PERSCAN and hope that your AE's mad kombat skillz paid off?
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#18 Guest_kenny87_*

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Posted 09 May 2004 - 04:29 PM

I always have launch control turned off unless I'm going to launch something; I mean you don't leave the key's in the ignition unless you want to go anywhere, right?


Btw, can't wait for intruders in knightblade. Going to do to them what I've been waiting since BC3k for [<---evil smile]

#19 User is offline   Chaoticmass 

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Posted 09 May 2004 - 10:45 PM

quote:
Originally posted by Supreme Cmdr:
quote:
Originally posted by Papi:
Yeah, last night I had 7 intruders boarded straight to the bridge! My AE's FF went down to 28, but I survived. I lost two marines and two officers, which I cloned afterward. But I gotta tell you, that I had most blasting fun time all through it!

What did you do? Just stare at PERSCAN and hope that your AE's mad kombat skillz paid off?
When this happens to me, I halt my CC and abandon ship! Just pop out of the hatch and walk around on deck until things blow over inside.
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#20 User is offline   Papi 

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Posted 10 May 2004 - 05:14 AM

quote:
Originally posted by Supreme Cmdr:
QUOTE]What did you do? Just stare at PERSCAN and hope that your AE's mad kombat skillz paid off? [/QB]

BTW it was my AE's LF that went down to 28 not FF. I ordered my AE to medibay, fortunately he got there without getting more injured.

Then I ordered every marine available to search mode (I had 10 marines out of 20 to work with: 2 dead and 8 sent to medibay) then I observed from perscan and tactical how it progressed. These intruders were really hard to get cleaned out.

Everytime my marine got LF under 50% I ordered him to medibay and usually by that time other marines were healed enough to put them on search mode instead of injured ones.

This is one of the many great features of the game, to manage your crew like that!
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