So, since, this is different from our previous niche games, let us know what you think. And please, NO tech support posts in this thread or your post will be deleted. You know the drill. Talk about the game, the presentation, the campaign, the tutorial, audio, video, multiplayer whatever. Remember, there are three more episodes to go, so whatever tweaking and enhancements are worthy, will most definitely make their way into the builds of the next three episodes in this title.
Gamer Reviews So its out and you've got it. Tell us what you think
#1
Posted 07 March 2008 - 05:09 PM
So, since, this is different from our previous niche games, let us know what you think. And please, NO tech support posts in this thread or your post will be deleted. You know the drill. Talk about the game, the presentation, the campaign, the tutorial, audio, video, multiplayer whatever. Remember, there are three more episodes to go, so whatever tweaking and enhancements are worthy, will most definitely make their way into the builds of the next three episodes in this title.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#2
Posted 08 March 2008 - 12:32 AM
The ships, stations, planets, skyboxes and effects all look great. The particles whizzing by, give a real sense of motion especially when looking out the side windows of the cockpit.
The stability is great. I'm running on Vista Ultimate and haven't had a single crash up to this point. The only glitch I've seen is when looking towards the rear view. My pilot seems to be missing a few triangles of textures in a few places. Its probably a video driver issue. (I'm running the Nvidia 169.09's as the last couple driver's control panel settings weren't working properly and I haven't had much time to mess with the newer ones.) I'll try turning off multisampling and a few other things to see if that clears it up.
It is also really, really nice that the entire manual and commands are available in game. I've been playing the BC series from the beginning and its nice to have access to the docs and commands at the press of a button as many things have changed over the years.
There are a few things that might need a bit of tweaking.
I failed the first mission the first time out because I was waiting for orders for Echo 00 (me). Echo 01 and 02 were ordered to check out the Mercury region and I didn't realize I was supposed to go too. By the time I started getting warnings about not following orders it was too late for me to make it to Mercury before being relieved of command.
I also started with the high level enemy combat tactics on, but had to turn them off because I was having a bit too much trouble hitting the enemy fighters with my laser shots. I'm using the joystick for controls and the dogfighting was a bit tough. I tried switching to mouse control thinking I might be a bit more precise with my shooting but the sensitivity was too low and I couldn't turn my ship fast enough. A mouse sensitivity adjustment might be needed. (Maybe I'll try the X-box controller instead. BTW nice that it is supported!)
After a while I got the hang of it and was able to clear out Mercury with little difficulty.
I think the ship speeds will need a bit of adjusting though. Upon returning to the Saturn region I was told by the GCV Excalibur that I was able to return to base to dock and re-arm. The only problem is that I can't fly fast enough to catch up to the Excalibur! I had sustained a little bit of damage at Mercury but had only lost a little off my top speed. Even so, there is no way I'll catch up with the Excalibur unless it stops or I get lucky and it flys straight at me. The cap ships might need to be a bit slower to allow the fighters to catch them.
Overall, I'm having a fantastic time playing and I'm off for another round.
Looks like a winner to me!
ICV Gummy 1, Roaming the Galaxy
ICQ # 215323
Official Tester, Battlecruiser Series.
System Info
#3
Posted 08 March 2008 - 01:01 AM
Having the manual in-game is a really nice feature. It might be a help to have it return to the page you were viewing last time you were in it, but it worked well for quickly looking something up.
Its been a long time since I was flying UC, so I spent the evening working through the tutorial and getting up to speed on stuff again so I haven't flown any of the real missions yet. Definitely a winner! This game will be a lot of fun.
Anyway, time to get some sleep.
#4
Posted 08 March 2008 - 08:45 AM
Andergum, on Mar 8 2008, 12:32 AM, said:
Those drivers are really old. Try the 169.44 drivers.
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hehe, I know that part is confusing and I need to probably revise the instructions. If you listen to the audio from the commander, he says "ECHO ZERO ZERO and ZERO ONE". You are ECHO00!!! Only the text message displayed is incorrect and displays 01 and 02.
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If you shoot at the location of the TLD (the broken box) when within gun range, you should see the rewarding flash of the target's shields with each hit.
I try not to mess with the mouse sensitivity due to conflicts with all sorts of mouse programs these days. So, you might want to use your mouse control panel to manipulate that and see how that goes.
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heh, I can't adjust ship speeds because it would cause a whole heap of problems in other areas. The trick to docking is as stated in the tutorial. You're not going to catch Excalibur if it is too far away. With a cruise speed of 450 m/s and a high speed of 600 m/s; compared to your 255/575, you have to wait until it makes a pass at you. Then catch it on the return trip.
In some scenarios, I do have it halt during this period, but in other areas, it makes the ship a sitting duck for hostiles in the area. I really did think of making it halt each time, but IMO it should be a challenge for you to be able to trap dock. Especially in a hostile area. I can't make the game too easy now, can I? Whats the fun in that?
btw, did you try the narrative version of the tutorial? Isn't the new Mother sexy sounding? The actress hired to do that VO really nailed it. Which is why I decided to spend the extra money and have her do the tutorial VO as well.
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uhm, sorry, having bookmarks is what you're suggesting. Too much trouble for too little gain. Which is why you have the ability to print the docs. At one point we used PDF files (you probably saw that in the dev VCF) but I had it scrapped because leaving the game to read the docs and returning broke the immersion. PDF files would have supported bookmarks.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#5
Posted 08 March 2008 - 09:14 AM
Supreme Cmdr, on Mar 8 2008, 08:45 AM, said:
well, I was just thinking have it remember the last page it was on and when going into the help returning to that page. so I guess it would be like a single bookmark. The problem is now, when you're reading page 15 and you want to switch back to the game, when you return to the help you have to page down 14 times to get back. If it would just remember that the last viewed page was 15, then next time you hit Ctrl+H, for example, it would start at page 15 instead of 1. So maybe a single automatic bookmark for each document as opposed to something controllable by the user.
#6
Posted 08 March 2008 - 09:50 AM
coder_1024, on Mar 8 2008, 09:14 AM, said:
Thats a bookmark. No plans to do that. Plus, whats the point? If it bookmarks p15 and you go to back in to p15, you still have to scroll to p30 if the reason you are viewing the docs is because something on p30 is what you're looking for.
Print the PDF files. Thats why they were provided.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#7
Posted 08 March 2008 - 10:51 AM
Supreme Cmdr, on Mar 8 2008, 09:50 AM, said:
Print the PDF files. Thats why they were provided.
yea, good point. understood. it was primarily for if you're working through the tutorial using the in-game docs, so you want to repeatedly switch between the in-game tutorial doc and the game to try stuff. but you're right, the printed version works for that as well which is what I ended up doing
#8
Posted 14 March 2008 - 02:46 PM
Firstly, I'm not really good at writing reviews....only at reading them!
Over the past several evenings, I've been playing MP on 3000AD's AG server and having a blast! I was hopeful that some other players would join in (hence my post in another thread about the times I'd be on), but I didn't see anyone. Anyways, I haven't experienced any noticeable lag, even with several ships around.
As usual, I've been playing as an Insurgent, attempting to take out any pesky GalCom ships that would be stupid enough to venture into my little part of the galaxy (Venus). There's nothing like trying to take on a capital ship whilst monitoring your shields and armor and the excitement that at any time (if you deem your damage severe enough) you might have to break off your assault and jump back to Genesis for repairs and rearming!
On one occasion I was trying like heck to take out a GalCom Warmonger that was attempting to "flee" from me through a jump gate.
Is there a way that the background sound can be lowered or turned off so that I can only hear Mother? She's sort of hard to hear while in the cockpit with the background noise of the ship.
All in all, MP is a good experience. If you have the game and haven't tried MP yet, I recommend you do so.
-Sho
ICV-Aries
Wing Leader, Bishamon Wing
Insurgent Central Command

Official Tester, The Battlecruiser Series
1. Windows 7 Home Premium 32bit
2. AMD Athlon 64 X2 Dual Core Processor 6000+ (3.0Ghz)
3. 2GB RAM
4. NVIDIA GeForce 9600 GT w/512MB Resolution: 1680 x 1050
#9
Posted 14 March 2008 - 03:48 PM
ShoHashi, on Mar 14 2008, 02:46 PM, said:
Which sounds are you talking about? The game has several channels and the 'mother' channel is the loudest for exactly the reason you mention.
The only background sounds being played all the time are: music, comms channel, fighter engine
You can only turn off music and the comms channel.
Not sure why you'd want to turn off the fighter engine but mother's sound channel is louder than those engines.
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Maybe we can setup a match this weekend.
btw, you are aware that if you just want to play against NPC opponents, you don't need to log on to the remote server. You can start a console server on your machine, minimize it, then connect
to it. The instructions are in the docs.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#10
Posted 14 March 2008 - 06:19 PM
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The fighter engine. I leave the comms on and have the music off.
I'll take a look in my soundcard settings, it might possibly be something in there.
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to it. The instructions are in the docs.
No, I wasn't aware of that. I am now, thanks! The main reason I was playing on the AG server was just in case someone else joined.
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That'd be ok. I'll be on and off Sunday afternoon.
-Sho
ICV-Aries
Wing Leader, Bishamon Wing
Insurgent Central Command

Official Tester, The Battlecruiser Series
1. Windows 7 Home Premium 32bit
2. AMD Athlon 64 X2 Dual Core Processor 6000+ (3.0Ghz)
3. 2GB RAM
4. NVIDIA GeForce 9600 GT w/512MB Resolution: 1680 x 1050
#11
Posted 28 July 2009 - 09:49 AM
I own: -
* 1996 Silver box for BC3000AD (yes the infamous Take-Two / Gametek); Worth it's weight in gold (well, silver)
* BC3000AD v2
* Battlecruiser Millenium
* Universal Combat AWA
* GALCOM ES SE 2.11.07
I have ALL the space sims that you can imagine. I actually have things on my system like: -
Microsoft Space Sim
Allegiance FREE
Oolite
Xwing Alliance
I-War running in a glide wrapper
I-War II
Frontier First Encounters
Orbiter with Terraforming mod etc etc etc
Eagle Lander
Space Shuttle 2007
Tachyon
Tarr
The Tomorrrow War
Starshatter TGS
Freespace OPEN with heaps of fan missions
X,X2,X3,X3TC
Evochron Legends
etc etc etc ... all hacked & patched for modern graphics / stability / mods
AND, YOU'VE DONE IT. I have been waiting forever to get that "excited" feeling when firing up a Space sim; haven't really had that feeling since I first got the orig BC3000AD when I was 28 years old, and I'm getting it now.
Have put in about 20 hours, just scratching the surface.
Put it this way, my son (11yo) has finished COD 5 twice since I started playing with this beast.
Your lighting engine is wonderful. The cockpits are "solid", and by that I mean you feel like you can touch them. Transparent and reflective cannopies when viewed from outside the ship would be nice though.
I would have to say that Evochron Legends and GALCOM ES SE2 do go toe to toe in some ways, but your game feels more "Microprose" and is far "heavier", if you know what I'm saying.
Thanks Derek and co. for this wonderfully mature and cerebral virtual quantum machine.
P.S. I do have a couple of Tech questions but I'll do that in the appropriate place.
ECV Ashdod (Euporie-class Starcruiser)
Vanguard Fleet
Flying since BC1, Win764, QuadAMD, 6GB-DDR2, ATI5970-2GB Eyefinity, X-FI, Raid 0.
#12
Posted 28 July 2009 - 11:44 AM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#13
Posted 28 July 2009 - 05:04 PM
I have a few friends that also love deep simulators, and they will be buying copies over the next few weeks .... I will make them.
Again, Thanks.
P.S. the engine development that you are evolving now (closer to the ground stuff) will one day hopefully find its way into Battlecruiser XXX, I for one would buy it.
ECV Ashdod (Euporie-class Starcruiser)
Vanguard Fleet
Flying since BC1, Win764, QuadAMD, 6GB-DDR2, ATI5970-2GB Eyefinity, X-FI, Raid 0.
#14
Posted 21 August 2009 - 07:06 AM
Which is why I was one of the first persons who cried out of delight when V2 of echo was released in order to be able to play it without that gametap required subscription...
I would also say that the games follow a trend which I will find interesting, especially with angle of attack and knightblade...
All this to say that, yes, certainly, this game IMO deserves recognition in the space sim genre. Accessorily, it also deserves to be continued and to see more released episodes... LOL
Hey badman, your posts are interesting. If you are interested, we could perhaps compare our sims, this way, one of us might find titles previously unknown to him. I do have quite a few myself, without bragging...
#15
Posted 08 September 2009 - 01:44 PM
You have blown my mind.
ECV Ashdod (Euporie-class Starcruiser)
Vanguard Fleet
Flying since BC1, Win764, QuadAMD, 6GB-DDR2, ATI5970-2GB Eyefinity, X-FI, Raid 0.
#16
Posted 08 September 2009 - 02:06 PM
I've just got Wing Commander Prophecy running in OpenGL 1600 1200 with the Hi-res movie pack, also the Wing Commander Standoff expansion stuff for Secret Ops.
Came back here after a bit of a break from Echo to find the DLC2 with the new cockpits and sandbox ......... I love Derek, I love Derek (metaphorically of course)
ECV Ashdod (Euporie-class Starcruiser)
Vanguard Fleet
Flying since BC1, Win764, QuadAMD, 6GB-DDR2, ATI5970-2GB Eyefinity, X-FI, Raid 0.

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