Dev Update (All Aspect Warfare)
#1
Posted 20 November 2008 - 03:51 PM
These new shots show various climate zones which are varied across the game's 400 sq. km region in which the stranded player and team have crash landed. Our goal for the terrain engine (which we wrote from scratch) was to provide high res visuals at any altitude, given that the game features first/third person, vehicular and air combat aspects. The resolution of satellite maps is good only for high altitude traversal and can look quite stunning at those high altitudes. But at low altitudes (for low flying fighters or NOE flying gunships) as most gamers know, those satellite maps look like a blurry mess. And you certainly cannot use them for an fps game. Our terrain engine has fine resolution to 2m per pixel so regardless of your altitude, be it ground zero or 40K ft ASL, it still looks great.
Another feature of our new terrain engine apart from the dynamic time of day transitions and such is that the various regions are subject to climate variations which in turn feature various weather patterns. Each region blends from one to the next (e.g. moderate to artic) in a manner that allows it to rain on one section while there is a snow storm in another - be it day or night.
Movie:
Between now and the game's 2009 release, we will be releasing a series of "The Making Of All Aspect Warfare" shorts featuring various aspects of the game (raw footage - flaws and all) as it moves through development (currently in late Alpha and on schedule for Beta in Q1/09).
This first movie short, "The Gank" features the player infilitrating a hostile base in order to nab two of their vehicles for personal use in the stranded team's quest to find and deactivate the R.A.N.D.O.M. weapon or get off the planet before it goes boom.
The 5:50 movie has been uploaded to mirrors and links will be posted when they go live.
EDIT: Movies are now linked from the game's website at www.allaspectwarfare.com
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#2
Posted 20 November 2008 - 06:19 PM
Now, did you really use the invulnerable cheat for that movie? You know, when the two guys are shooting you for like 30 seconds. BAD!
Also, do you plan on including TrackIR support and/or the ability to look around freely, with smooth transition between the front/side/rear/up/down views in any of your upcoming games?
ICV-DreadStar
Eversor Wing
Insurgent Central Command

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#3
Posted 20 November 2008 - 06:59 PM
Oh, the wonders of living in the middle of nowhere.
System Profile
1.) Windows XP Home Version 2002 32bit SP3
2.) AMD 64 X2 5800+ 3.01GHZ ~ 5.8GHZ
3.) 2x 2048MB RAM - 3GB (32bit Address Limit)
4.) PowerColor Ati Radeon 4850 512MB PCI-E
Have: UCCE, ES, AAW, AoA.
Considering: A number of UCSE for MP purposes locally!
#4
Posted 05 December 2008 - 12:21 PM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#5
Posted 08 December 2008 - 10:04 AM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#6
Posted 09 December 2008 - 03:29 PM
Cmdr Mano Faber
--------------------
GCV-Aegis - Prime Fleet HQ(Procon)
Official Tester
Battlecruiser Series
System Profile
1.) Windows XP 32Bit.
2.) AMD Athlon 2600+
3.) 2GB
4.) Ati Radeon HD3650 256MB AGP
"I only know one thing, and that is that I know nothing."
- Socrates -
#7
Posted 09 December 2008 - 03:30 PM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#8
Posted 16 December 2008 - 07:08 PM
]These new shots[/url] are being released tomorrow. Still got quite a bit of content to go, but its getting there.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#9
Posted 16 December 2008 - 07:08 PM
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#10
Posted 17 December 2008 - 03:44 AM
GCV Svoboda (Firestorm), ISSHQ (Titan/Saturn) "Nakonec pravda vitezi"(in the end the truth wins)
Fleet leader- ISS Fleet
Defence Wing - ISS Fleet
Know yourself - Know your enemy - Defend your homeworld
Official Tester. The Battlecruiser Series
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#11
Posted 17 December 2008 - 06:56 AM
System Profile
1.) Windows XP Home Version 2002 32bit SP3
2.) AMD 64 X2 5800+ 3.01GHZ ~ 5.8GHZ
3.) 2x 2048MB RAM - 3GB (32bit Address Limit)
4.) PowerColor Ati Radeon 4850 512MB PCI-E
Have: UCCE, ES, AAW, AoA.
Considering: A number of UCSE for MP purposes locally!
#12
Posted 17 December 2008 - 07:23 AM
Ben Zwycky, on Dec 17 2008, 03:44 AM, said:
Yah, sergio came up with some mind boggling cool looking underwater caustics rendering that just has to be seen to be believed. I'll do a new movie later this month when we've implemented a bunch of other things.
And we're making progress with the scenes. Though they're not quite there yet, they're stating to look better, they're larger etc. Most of the buildings are yet to be revised, but the assets (vehicles, fighters, threat units etc) are coming along great.
Quote
There are not going to be any indoor levels because it is too much work and we have very little time - and budget. There MAY be one or two for perhaps the primary starbase model, but that is still up in the air. I had never planned to do indoor levels because with this much assets, you can't just do one and not the others because it just kills the experience I think.
Also, since the NPC units now use a navmesh to navigate the scene and don't bump into things at all it would look odd to have buildings with indoor levels that only players can enter. To make NPC units enter and navigate inside them is a whole other ball game that we simply don't have time to mess with.
Designer/Lead Developer
The Battlecruiser Series
"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"
#13
Posted 17 December 2008 - 02:46 PM
Thanks for hanging in there all the years.
Cmdr Mano Faber
--------------------
GCV-Aegis - Prime Fleet HQ(Procon)
Official Tester
Battlecruiser Series
System Profile
1.) Windows XP 32Bit.
2.) AMD Athlon 2600+
3.) 2GB
4.) Ati Radeon HD3650 256MB AGP
"I only know one thing, and that is that I know nothing."
- Socrates -
#14
Posted 17 December 2008 - 05:31 PM
-Sho
ICV-Aries
Wing Leader, Bishamon Wing
Insurgent Central Command

Official Tester, The Battlecruiser Series
1. Windows 7 Home Premium 32bit
2. AMD Athlon 64 X2 Dual Core Processor 6000+ (3.0Ghz)
3. 2GB RAM
4. NVIDIA GeForce 9600 GT w/512MB Resolution: 1680 x 1050
#15
Posted 13 January 2009 - 10:21 PM
processor: 3.04 GHZ
memory : 2046MB
video card: a piece of crap
operating system: XP pro
Display: 22 inch LCD screen
#16
Posted 14 January 2009 - 06:17 AM
deathbal101, on Jan 14 2009, 04:21 AM, said:
AAW will take place on a planet, so it's not likely you'll ever get to see capital ships, let alone walk inside one.
ICV-DreadStar
Eversor Wing
Insurgent Central Command

Windows XP professional SP2 32bits.
Intel core 2 quad Q6600 @ 2.4ghz.
4gb DDR2
Radeon HD4870 1gb .
477 kbps down (~0.48 Mbps, 58 KB/s) ↓
224 kbps up (~0.22 Mbps, 27 KB/s) ↑
#17
Posted 17 January 2009 - 08:25 PM
System Profile
1.) Windows XP Home Version 2002 32bit SP3
2.) AMD 64 X2 5800+ 3.01GHZ ~ 5.8GHZ
3.) 2x 2048MB RAM - 3GB (32bit Address Limit)
4.) PowerColor Ati Radeon 4850 512MB PCI-E
Have: UCCE, ES, AAW, AoA.
Considering: A number of UCSE for MP purposes locally!
#18
Posted 18 January 2009 - 11:12 AM
processor: 3.04 GHZ
memory : 2046MB
video card: a piece of crap
operating system: XP pro
Display: 22 inch LCD screen
#19
Posted 18 January 2009 - 06:35 PM
deathbal101, on Jan 18 2009, 12:12 PM, said:
Yes, last year. If I remember correct it was estimated for perhaps a late February release. Was just wondering if this was still the case, etc.
System Profile
1.) Windows XP Home Version 2002 32bit SP3
2.) AMD 64 X2 5800+ 3.01GHZ ~ 5.8GHZ
3.) 2x 2048MB RAM - 3GB (32bit Address Limit)
4.) PowerColor Ati Radeon 4850 512MB PCI-E
Have: UCCE, ES, AAW, AoA.
Considering: A number of UCSE for MP purposes locally!
#20
Posted 18 January 2009 - 07:15 PM
-Sho
ICV-Aries
Wing Leader, Bishamon Wing
Insurgent Central Command

Official Tester, The Battlecruiser Series
1. Windows 7 Home Premium 32bit
2. AMD Athlon 64 X2 Dual Core Processor 6000+ (3.0Ghz)
3. 2GB RAM
4. NVIDIA GeForce 9600 GT w/512MB Resolution: 1680 x 1050

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