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All Aspect Warfare / Angle Of Attack Reviews

#1 User is offline   Supreme Cmdr 

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Posted 16 August 2009 - 12:58 PM

All Aspect Warfare on Out Of Eight

My comments about the review (which I thought was well written and captured all the unique pros/cons of the game).

  • The sandbox mode does not require objectives because that’s the whole "sandbox" point. You create your own objectives. e.g, if you want to go take on any enemy base - just show up and see what happens. The AI is in full force and effect. So you can decide to take out their barracks, base or whatever.

    Also, the bases are spread apart to prevent them from attacking each other automatically. Though I am considering doing something about that in a future DLC which would see all out war break out. But that would require bases to be placed within range (less than 75km from each other) of each other or all EAD assets be given long range (more than 75km) capabilities. Which means that as soon as you fire up the campaign, IA or sandbox, they'll all engage each other. Making the campaign and IA scenarios more complex. That’s why I didn't do that in the first place since they all take place on the same 400 sq. km map.

  • Voice acting. One word: budget. We actually had all the scripts ready for Somatone (the studio that did all the other audio sounds), but I cut that out at the last minute and asked them not to proceed once our potential publisher headed South and I had to tighten the purse strings.

  • As to the bases, as I've said before, we have all the assets that we need for that but that task was just cut due to time and performance. Now that the game is out, we're going to look to populate the bases with more ambient assets. My guess is that people are still going to complain because it is going to tank the performance on some systems. So that DLC may end up being a "use at your own risk" kinda thing.

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#2 User is offline   Supreme Cmdr 

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Posted 28 August 2009 - 08:10 PM

Angle Of Attack on Out Of Eight

All Aspect Warfare on Adrenaline Vault
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#3 User is offline   Supreme Cmdr 

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Posted 01 October 2009 - 10:02 AM

All Aspect Warfare on Inc Gamers
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#4 User is offline   Badman 

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Posted 01 October 2009 - 11:09 AM

The man actually gets it ... salute.
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#5 User is offline   Supreme Cmdr 

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Posted 01 October 2009 - 12:29 PM

Yep, he sure does. That was a very well written review. Those of you who agree, should post that in their comments page for the review.
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#6 User is offline   Badman 

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Posted 01 October 2009 - 03:12 PM

Indeedilie, already signed up to their site to do just that.

He actually played it .... and played it well by the sounds of it. Now he should come Time Phase Device artifact hunting with us all.
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#7 User is offline   Badman 

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Posted 01 October 2009 - 04:06 PM

Done.
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#8 User is offline   Supreme Cmdr 

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Posted 11 November 2009 - 05:21 PM

A new review is up at Armchair General
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#9 User is offline   RT 

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Posted 11 November 2009 - 06:21 PM

It's nice to read some fair review at last!
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#10 User is offline   Supreme Cmdr 

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Posted 12 November 2009 - 05:29 AM

View PostRT, on Nov 11 2009, 06:21 PM, said:

It's nice to read some fair review at last!


Yeah, but most of the reviews - apart from the rubbish GameSpot one - were fine I thought. Even the ones with low scores that didn't quite jive with the review text.
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#11 User is offline   Badman 

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Posted 12 November 2009 - 06:17 PM

View PostSupreme Cmdr, on Nov 12 2009, 09:29 PM, said:

Yeah, but most of the reviews - apart from the rubbish GameSpot one - were fine I thought. Even the ones with low scores that didn't quite jive with the review text.


I posted a comment back the the Phillip dude......

Good review eh!! .... anyone that really PLAYS AAW comes up with almost the same conclusion: - awesome, yet brain melting.
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