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...and So It Begins!

#61 User is offline   RT 

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Posted 17 November 2009 - 08:08 PM

View PostSupreme Cmdr, on Nov 18 2009, 01:54 AM, said:

There are no plans to add TrackIR support to any of our games.


Would it be possible to get seamless head movement around the cockpit using, say, right mouse button or some other method instead of the fixed views? That's much needed IMO. I'm not sure how hard implementing it would be, but since it seems the previous (GCES, AAW and AOA) already render the cockpit 3d models...
Also, it would permit some kind of TrackIR use (I for one would love to use my TrackIR setup in GCO, just like I do in Falcon4 and Starshatter) by emulating mouse movement (or keyboard presses, or anything that's used to move the head around seamlessly), and you wouldn't need to worry about really supporting TrackIR.
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#62 User is offline   Supreme Cmdr 

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Posted 18 November 2009 - 06:48 AM

View PostRT, on Nov 17 2009, 08:08 PM, said:

Would it be possible to get seamless head movement around the cockpit using, say, right mouse button or some other method instead of the fixed views? That's much needed IMO. I'm not sure how hard implementing it would be, but since it seems the previous (GCES, AAW and AOA) already render the cockpit 3d models...
Also, it would permit some kind of TrackIR use (I for one would love to use my TrackIR setup in GCO, just like I do in Falcon4 and Starshatter) by emulating mouse movement (or keyboard presses, or anything that's used to move the head around seamlessly), and you wouldn't need to worry about really supporting TrackIR.


There are no such plans to do that and I don't see how its "much needed" since all the cockpit indicators are in the forward cockpit view.
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#63 User is offline   Mogon 

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Posted 24 November 2009 - 09:54 AM

O, a few more questions.

1.) What would the situation look like if you were a marine in a ship during an attack, assuming that such a situation is plausable. Will there be an alarm sounding and a siren ala red alert status in star trek. Would we be at risk for falling debris/exploding walls/whathaveyou like the NPC's in BC/UC seemed to have to worry about? After a big space battle, I was going to repair, but noticed that two of my systems engineers were critically wounded after the battle. Just wondering if players will be in a similarly hectic enviornment.

2.) ...I forgot what else...but that was the big one
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#64 User is offline   Supreme Cmdr 

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Posted 24 November 2009 - 11:29 AM

The cap ships and stations already have a warning klaxxon. That won't change because hostile incursions will be regarded the same as an intruder alert.

There are no plans to add destructible environments to the ship or station levels.

Note that you can only be a marine aboard a ship when that expansion add-on is actually developed. Until it is actually announced, I won't be too concerned about it if I were you.
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#65 User is offline   eunson 

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Posted 25 December 2009 - 08:14 PM

i got in to the game some and I liked what I saw...
so I droped by ur site and saw this new game :D very happy about it but I got a few QQ about it

1 how much is it going to cost monthly & how much upfront toget it?

I ask mainly becuase I played EVE online for 5 yrs and those guy seem to mess up the gam now since they droped in plex now every noob is running around wiht billions and old timers like my self are tired of the free ride they gave all the noobs

now im on the look out for a new game lol
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#66 User is offline   canshow 

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Posted 25 December 2009 - 08:29 PM

View Posteunson, on Dec 25 2009, 09:14 PM, said:

i got in to the game some and I liked what I saw...
so I droped by ur site and saw this new game :D very happy about it but I got a few QQ about it

1 how much is it going to cost monthly & how much upfront toget it?

I ask mainly becuase I played EVE online for 5 yrs and those guy seem to mess up the gam now since they droped in plex now every noob is running around wiht billions and old timers like my self are tired of the free ride they gave all the noobs

now im on the look out for a new game lol



It's too early to put a price, considering they didn't even get into beta testing. You should be seeing a pricetag in about a year, after testing is done and etc. SC pointed it out several times in this and other threads.
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#67 User is offline   Supreme Cmdr 

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Posted 03 January 2010 - 07:17 AM

*moved*

View Postscrapilot, on Jan 3 2010, 02:36 AM, said:

Will the instrumentation be different in GCO than it is in All Aspect Warfare or Universal combat?
The game might benefit from a radar warning receiver instrument in the cockpit. It would be nice to see a horizontal situation display of all the craft that are tracking you on radar, like the radar warning receiver in the game Falcon. It could also show incoming missiles with an audible warning sound and a horizontal display of missiles launched at you. It would also be nice to have different symbols to differentiate whether a command craft or fighter craft is in a particular spot on radar.

Another suggestion is to have a dashed box in the radar and in the heads-up display for objects that do not have a line of sight in first person mode. Then you would know if what you are targeting is behind a building or not.


There are no plans to change the avionics instrumention in GCO. They will remain as they are in AAW/AOA because they work just fine.
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#68 Guest_Nathan Brazil_*

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Posted 03 January 2010 - 01:36 PM

While responding to the other thread, I started thinking more about communications in the game:

I think it would add tremendously to the game if realistic communications be added to the mix. Jamming, and/or the presence of sufficient comms resources (eg, a base, probe, or BC as a "hypercomm" relay) for out-of-system comms.

People could always "cheat", use email outside of game for example, but it shouldn't detract much from the game.

VOIP would also be nice for player-to-player comms. Another thought I had, for the future when FP would be introduced inside fleet units, is using VOIP for in-ship announcements over the PA.

#69 User is offline   ShoHashi 

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Posted 03 January 2010 - 03:13 PM

Quote

VOIP would also be nice for player-to-player comms.


We pretty much use GSC 2.00 which came with AWA and AoA.

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#70 User is offline   Ekre 

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Posted 13 January 2010 - 09:37 AM

FYI, i just posted about GCO on mmogames.hu, its a Hungarian MMO News site in Hungary (i know, we are a small part of the world wide mmo community :)).
well i wrote it in Hungarian, but i just wanted to inform you about it.
the main community of that site loves the complex sandbox games (and hates elves and orcs :)), so i bet there will be some fans from there (my guild cant wait for it as well, i already preached them about it, they never played with any 3000AD games, but i love them all, so they will start to play GCO with me :))
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#71 User is offline   jerry 

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Posted 14 January 2010 - 04:14 PM

any thoughts of adding a seaman class?

they wouldnt have naval ship-only access, they would be like marines with low-med access to vehicles (and fighters) and weaponry, it would be a good addition to the naval part of the game
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#72 User is offline   canshow 

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Posted 14 January 2010 - 05:15 PM

View Postjerry, on Jan 14 2010, 05:14 PM, said:

any thoughts of adding a seaman class?

they wouldnt have naval ship-only access, they would be like marines with low-med access to vehicles (and fighters) and weaponry, it would be a good addition to the naval part of the game




Jerry, i think the main part of the game will be the spaceplay. It would be boring if you could only use naval ships, vehicles, and crappy fighters and stay on one planet for the whole time your playing the MMO. And thats not what this game is intended to be.

Unless SC has no problem being couped up in a destroyer for 8 hours a day :)
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#73 User is offline   Supreme Cmdr 

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Posted 15 January 2010 - 07:27 AM

View Postjerry, on Jan 14 2010, 04:14 PM, said:

any thoughts of adding a seaman class?


None whatsoever.
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#74 User is offline   Cavadus 

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Posted 01 April 2010 - 02:17 PM

I just wanted to drop by to say hello to the 3000AD team. I've been oggling some screenies, pouring over the FAQ, and soaking up as much as Mr. Smart's posts as I can and I love the direction y'all are taking with this MMO.

I was a huge UC fan back in the day and my poor guild has been wandering from one atrocious linear MMO to another for the past three years. We've been waiting for MastHead Studios' Earthrise for over two years now but we've come to the conclusion the game is probably vaporware.

So best of luck to 3000AD and Mr. Smart with GCO; you've got at least one locked in subscription already :boldblue:
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#75 User is offline   CesarPim 

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Posted 13 April 2010 - 05:59 PM

View PostCavadus, on Apr 1 2010, 08:17 PM, said:

you've got at least one locked in subscription already :)


Notice the date of Cavadus' sentence :P hehehe
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#76 User is offline   Cruis.In 

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Posted 16 May 2010 - 09:47 PM

any updates?

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#77 User is offline   Supreme Cmdr 

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Posted 27 May 2010 - 07:45 PM

Not yet. Been bouncing between projects.
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#78 User is offline   RichardCranium 

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Posted 27 May 2010 - 10:48 PM

View Postjerry, on Jan 14 2010, 04:14 PM, said:

any thoughts of adding a seaman class?


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#79 User is offline   Mogon 

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Posted 30 May 2010 - 10:25 PM

Taking into consideration the fact that there will be no crew management, how would mining and repairs be dealt with? Mining required you to send a marine to a shuttle to crew, and repairs had you sending engineers down to repair the damage. Would mining and repairs and other crew-related functions be handled automatically, or will the pilots and engineers be assumed at the ready all the time?
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#80 User is offline   canshow 

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Posted 31 May 2010 - 09:17 AM

View PostRichardCranium, on May 27 2010, 10:48 PM, said:

View Postjerry, on Jan 14 2010, 04:14 PM, said:

any thoughts of adding a seaman class?


*Shudders*



LOL

I too also have some more questions.

Will the towing still exist?

Other than ship class, what advantage would another player have over another? Because a couple of determined players in FCs could team a cruiser and destroy it. PTA would be the only effective thing to stop them, or missiles. But PTA takes a while, and they can always jam the missiles.

Is dog-fighting going to be as much of a pain in the ass as it is in UCCE? Just using your guns.

Are shields still going to recharge at those super-high rates?

Any new skins going to be added? New ship types, etc?

Are NPC star stations destructable or indestructable? (Sorry if this has been asked before)

Wouldn't it be possible for players to camp a jumpgate or a wormhole, and then just kill anything that isn't friendly? Considering ship size, it may take from 15 seconds, to almost 2 minutes for their hyperdrive to recharge, and 2 minutes is enough time to do some considerable damage, especially with a group of other players. Maybe you are working on a plan to prevent anti-camping?

Sorry if there are any repeats or questions already answered :P
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