Mogon, on May 30 2010, 11:25 PM, said:
There will be some crew management in cap ships. You just won't be able to do an away team deployment.
Drones will be handled differently in that they would be drop launched manually from the cap ship without the need for a shuttle or crew.
canshow, on May 31 2010, 10:17 AM, said:
Will the towing still exist?
Other than ship class, what advantage would another player have over another? Because a couple of determined players in FCs could team a cruiser and destroy it. PTA would be the only effective thing to stop them, or missiles. But PTA takes a while, and they can always jam the missiles.
Is dog-fighting going to be as much of a pain in the ass as it is in UCCE? Just using your guns.
Are shields still going to recharge at those super-high rates?
Any new skins going to be added? New ship types, etc?
Are NPC star stations destructable or indestructable? (Sorry if this has been asked before)
Wouldn't it be possible for players to camp a jumpgate or a wormhole, and then just kill anything that isn't friendly? Considering ship size, it may take from 15 seconds, to almost 2 minutes for their hyperdrive to recharge, and 2 minutes is enough time to do some considerable damage, especially with a group of other players. Maybe you are working on a plan to prevent anti-camping?
Sorry if there are any repeats or questions already answered
You can still tow ships.
Flight dynamics will not change; so I don't see why dogfighting will.
All ship systems remain as they were in UCCE. So shield recharge rates, though there may be some revisions, will remain largely the same as always.
There are no new ship types. The game is based on the Battlecruiser/Universal Combat mythos. But as was seen in AAW/AOA, all the ships, stations etc (all assets) will be redone from scratch. And thats where the bulk of the effort is.
Any asset that was destructible before, will remain so in GCO.
I am no going to speculate on gameplay dynamics. That's for a later discussion, but no matter how a game is designed, there will always be the potential for camping, exploits etc.

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