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Gryphon

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Posts posted by Gryphon

  1. No offence guys, but this is too good to be true. If the folks in charge are at all good businesspeople, they'll release a director's cut first, then, months later (in time for christmas!!!) the full, 4.5 hour long spiel...complete with lot's of still images and scanned images you can't read, and sell it for $99.98.

    Erik, pissed off 'cuz that's what they are doing to Bladerunner DVD, Sebellin

  2. Bah, never mind station camping - some l33t ha><0r is going to jump onto the station platform and just stay there while his teammates, out of ammo, struggle in vain to move his ass off somehow because he's in the way. Tribes, anyone?

    Sigh. Something must be done to deal with a**holes.

    Cheers!

  3. Um, I realise that the new patch will make it harder for shuttles to tow cruisers and all, but has anyone given any thought to assigning a shuttle to tow a shuttle that is towing a cruiser?

    If this is possible, it may be one exploit that needs patching up real quick

  4. Phoenix, I had this same problem...as I recall, the process for loading a drone is like this.

    Go to TACTICAL>LOADOUT>SC#>DRONE. In red letters it'll say Drone Destroyed or something to that effect. If you have a drone in your cargo bay, you should have an option somewhere on that screen that you can click and it will prompt you to replace the drone. I haven't done it in so long I've forgotten about it, but try clicking on the "drone destroyed" words - that might do it. Good luck with that.

  5. Sim, keep something in mind - reviewers (professionals, anyway) have to stick to a certain word count assigned by their editor. If they go above that, the editor gets pissed and they don't work again.

    Second, with the cutbacks and crap in the tech industry, a lot of publications are trimming fat - so more staff writers have to review more games. Its not a pretty picture.

    Third, if the reviewer is a freelancer they simply cannot spend too much time reviewing something because it is not cost effective to them. That doesn't mean they aren't as good as staff writers, it just means they are business people first

    Fourth, sometimes your bloody editor assigns you a healthy word count and cuts it in half on you at the last minute because they screwed up, but if you want to get paid you grin and bear it

    [EDIT: Just realised my system specs thing isn't in line with the message forum guidelines - I'll change it immediately.]

    [ 12-07-2001: Message edited by: Gryphon ]

  6. Oban, as far as I know turrets can fire in a 180 degree arc on their side.

    So, for example, a turret located on the top of a ship can fire fore, aft, above and to port/starboard of the ship. A turret at starboard can fire fore, aft, and starboard.

    This I've noticed through observation - target an enemy fighter and hit F10, then pan the camera so that you can see your CC. Wait until your CC fires its PTA weaponry then, using your joystick, maneuver your ship so the PTAs continue to fire on the target.

  7. Hi all,

    Since installing Windows XP I've used three video cards - a GeForce 2MX, a Radeon 7500 and now a GeForce 3 Ti200.

    In the Radeon 7500 AND the Ti200 card, running under Half-Life games (CS, front line force, DoD, etc.) I've encountered an odd problem. When the action gets hot and heavy, the screen seems to start "tearing" images - straight lines temporarily don't match up. Sometimes there are awkward pauses in the action, as though there's some processing going on. Finally, movement becomes unpredictable - I hit the "move forward" button and start moving forward, but at random if I let go the avatar will keep walking. Or sometimes it won't jump or shoot when I need it to.

    I have not overclocked any of these cards or the system they are on - P3-800, 128MB RAM, 20gig's free, Windows XP.

    I have noticed people *****ing about WinXP grouping devices on a single IRQ - in my case, just about everything on my computer is on IRQ 9, and WinXP won't let me change that.

    My question is, has anyone else encountered this problem? If so, have you managed to fix it? What did you do?

    Thanks.

    PS. wait for vertical sync is turned on, anti-aliasing is always off, and the problem is LESS noticeable in the Ti200, though it is still there.

    EDIT: (added the PS)

    [ 11-27-2001: Message edited by: Gryphon ]

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