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Gordon

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Everything posted by Gordon

  1. Please report in, it's time to find out who is still active and who is not. Anyone that does not check in will be purged from the Prime Fleet Boards once it is back online. Stand up and be counted.
  2. I knew you were a giving person but you didn't have to be so generous.
  3. Alright, alright I'll cancel the APB. Glad to see you back, from what I heard on my local news you should be up and running shortly. I'll fill you in when you get back online fulltime.
  4. Same here, I even tried to find a phone number for him but it must be unlisted. I'll keep trying, I hope he is OK.
  5. Sho, I'll have TeamSpeak set up later for tonights session, as you know you are more than welcome to join. I even set up a private room for you Insurgent scum. Send me a PM if you forgot the password. Hopefully Chavik will be able to join also, I owe him a round of lasers and missles.
  6. quote: Sounds like fun. I missed you guys last night cuz I was busy working on the next update and trying to squeeze in fixes for a bug I introduced in the latest hyperjump code etc. No rest for the weary huh boss. We set up an ambush for the Insurgents at the Tapestran gate at one point, but unfortunately Zane jumped back to the station and Marvin got too close to the gate and wound up going through it. This left me alone at the gate with Chavik cloaked and lets just say I almost had my arse handed to me. I jumped out of there just before I was about to be destroyed, Marvin had to give me a tow to the station, like you did for him the night before. The server was rock solid, it never crashed the whole time we were on. Marvin and I came across some issues which we will test again after you release the fix you are working on. I'll post these observations in Area 51, but they were not show stoppers and did not interfere with the fun we were all having last night.
  7. Yeah, had a blast tonight, there were quite a few battles going on all over the place. At one point there were 8 people online with fighters and lasers everywhere.
  8. SC, I can confirm I used Ter/Mil MK3 with default loadout. First time you send your AE down to the planet via the Transporter there are no problems. If you then send him down again via the Transporter you will CTD. I ran the test twice with the same results.
  9. Great News Marvin! Welcome to the club.
  10. I just tried both methods. The one that Eclipse suggests did not work for me. The one that Papi suggests did work.
  11. They are beaming over from hostile ships that are in your region. Their main purpose is to damage ship components, steal your supplies and your shuttles if you forgot to shut off launch control.
  12. quote: I am trying to find the starbase on Frellis. Since you're a noob I'll give you this one for free. Starbase coordinates 1679 North/ 8313 West - Frellis00 MZ coordinates X:76997 y:42818 - Base_Frellis01
  13. I did jump and did exactly what Remo said, it was great!
  14. His photos are from the new patch that the Beta Team just received. You are looking at a developer that takes pride in his work, considering the price point for this game and the rushed release. He is not only fixing bugs but he is adding content, that's rare these days. Here is a photo showing just how large these cities are. City View
  15. Page 83 of the manual quote:11.0 Trading Artifacts are available every 3 days. Get the hint. Spend some time with your manual.
  16. Sorry to see you go, hope your r/l issues get straightened out and you can rejoin the community sooner than later. Until then, best of luck Commander Jamont.
  17. Tried it during testing tonight, It works with the game. The only issue right now is that it is placed right over the SSD commands on the left side of the game when you are in Bridgeview. For Tacops it is in the perfect spot since it is not overlapping any game commands. From the readme file that came with the program it stated quote:5. Display will be shown on Left-Hand Edge of Screen (this will be configurable in later versions) Once this is done it will work out just fine with UC.
  18. With your permission I would like to send you a PM filling you in. Remo is currently in the Hospital and will need some R&R when he gets home.
  19. quote:Originally quoted by Cc It's friday night (11:00 EST) and no one has showed up in MP. Now I know 3000AD has four servers on lockdown ,but hey ,I'm on the HOX server waiting for someone to show up.BTW ,I may not be someone you are expecting.(Hint).Find Me. Edit : Just checked ,3000AD ,server 4 has one player. Big Deal That was me that you saw on server 4 last night. We are currently running tests at the request of the SC. On top of that we are running Build 4, you and hoxdna are running an earlier version, so our games are not compatible. quote:Originally quoted by SC The servers are for dev and beta testing only. Which means, they are only used when myself, Remo and Prime Fleet etc, schedule a test session. Have you even been looking at the VCF? How do you think those recent issues (including three very critical and fatal issues) were found, reproduced and fixed? Prime Fleet members that are active with the fleet and MP also have the new Build so take the hint and join a fleet. If you were in a fleet you could be helping with the tests instead of looking for another player to play hide and seek with. Cc, I see you on often enough, including on my server that you could have been part of the team that helped find those critical issues if only you were in a fleet.
  20. It is not possible in UC and will not be implemented in a future patch.
  21. Good news Charles! Now don't forget to bring your guitar so we can have sing alongs around the campfire.
  22. Of course we are polite fellows we welcome you with open guns, I mean arms.
  23. It is shown wrong in the FAQ,I'm sure SC will correct this.
  24. It is /w1 not -w1. I've been using windowed mode without a problem.
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