Jump to content

cougarxg1

Members
  • Posts

    19
  • Joined

  • Last visited

    Never

Profile Information

  • Location
    Ark City KS USA

cougarxg1's Achievements

Ensign

Ensign (1/8)

  1. Now that my extended holiday vacation has ended I finally have several converted models for b5. Has the legality become to extreme to send them in?
  2. Gallion is very much correct, however most companies do not invoke the wrath of the feared corporate lawyers if money is not being made off of it. So tread carefully.
  3. I have models of Babylon 4, 5, and even a hypothetical 6 but thats what I get for buying Lightwave . Anyways I will dig, aska round and beg and should (eventually? ) be able to come up with many more ships including the station, star furies and the Omega Destroyers.
  4. SC you got style I have a few models in 2.5 format and 3.0 format just give the word and location and I will send em over. I wish I could convert em to BC but I do not have the required MAX The ships I have... (gonna be short because most my models in light wave format but these are still some goodies) Warlock class Destroyer White Star Minbari Fighter and Minbari War Cruiser
  5. Hey SC if you give me the power to mod a little more than the model and I will be sure to include many airlocks with easy access for the phoney bug whiners [ 12-09-2001: Message edited by: cougarxg1 ]
  6. Hello all, if you have 3d studio max (versions 2.0-3.0 ) and would be interested in converting some models please post here. It would greatly help the modding community (or atleast those with out 2.0 and 3.0 ) Thanks In advance! I hope you do not mind the thread SC? [ 08-08-2002, 10:52 AM: Message edited by: Supreme Cmdr ]
  7. Errm back to the point of the thread... Hmm since no one had the need for lightwave models is there anyone that could convert my models for me? It would be of great help on getting the ball rolling for Babylon 5 mods... or if anyone is wanting to partner up with me to get the B5 mods into the game, drop me a line... or post on this thread [ 12-07-2001: Message edited by: cougarxg1 ]
  8. Yeah edit any of those ini files with the magic number at the top and your game will not load. Of course this brings up the question... How will we mod the assets stats? I feel like a carrot was dangled in front of me because I knew it wouldnt be THAT easy to mod the assets [ 12-07-2001: Message edited by: cougarxg1 ]
  9. There was a fellow named Minbari_Captain over on the Klingon Acadamy website who did amazing things with that game engine for babylon 5. I j ust hope that he comes to a real game and tries his hand at BCM the possibilities of this game are endless.
  10. Sorry SC I just can't resist the designs of the babylon 5 ships, darn my weak will!
  11. If anyone is working on a B5 mod and needs models let me know. I would be working on it but all I have is lightwave . So if you need any models in lightwave format let me know I have everything from whitestars to narn cruisers.
  12. Macross? How about some good Ol' Babylon 5 or Wing Commander? Oh well still looks cool. keep it up!
  13. Actually the small, slightly larger than human mechs are very much a possibility. Giving the mech a standing crew compartment, with the legs running into the legs of the mech and arms in the arms, the mech could be armored with the new plastic armors being developed which are highly effective and VERY light. They could be incredibly mobile, and run off a variety of power sources. The sources could range from gas turbine to electric motors. Mobility would be amazing allowing the mech to go prone, duck and what not. The mechs could be very cheap in both man power and construction and could help provide protections against the new bio and chemical threats on the battle fields. As for offensive power, the vehicles could have built in machine guns and light cannons for soft targets or even mount hellfires for Anti-armor.
  14. I think an intuitive modder could do it with a model switch
  15. Hmm and this started out as such a good question But anyways... I believe that it would have to be modded in.
×
×
  • Create New...