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Spuzzum

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Everything posted by Spuzzum

  1. quote:Originally posted by Cmdr_ Laracuente: Towing your Carrier is the only tactic i see that you can use on ACM to keep in the same place as the diplomats to protect them... you can't rely on "out of the box pilots" for protections of unarmed transport in dangerous areas even if you launch the whole squadron.Tow the diplomats, then. Instant control of where they are, when, and why.
  2. I was just curious for the future, that's all. I wasn't implying anything... [ 03-01-2002, 13:20: Message edited by: Spuzzum ]
  3. Okay, now I'm a little confused. Derek says that it will affect your own assets. But that's not every asset... that's just your own assets. However, the general view (and indeed, the current functionality) is that it will affect every asset on your personal computer. ...so, will there eventually be capacity to only choose a certain skin for your craft, even on your own PC, and only have the changes take for your own craft? Just a little brainfart, is all... I mean, I wouldn't want to replace all Questars on my PC with police livery -- only a certain police ship can wear my certain police colours. (No, this isn't a feature request. Just a question.)
  4. quote:Originally posted by Supreme Cmdr: The general consensus is to not release it to the public until I'm done with the docs. I will spend some time with it in the coming days. Gimme about a week or so. I've been buried between BCM patch, mp, XP1 etc etc and sitting down doing docs is just a boring venture. Well... you could release it sans-documentation for us programmer types, and just ban anyone who whines about not understanding something...
  5. Shhhhh! If you keep asking, you'll spoil it for those who are silently lurking in the shadows for it.
  6. Looks more like an experiment with sending Earth through hyperspace or whatnot... but it could be.
  7. If I were an intruder, I would head straight for guest quarters for the room service, massages, and 24-hour nutripak buffet! Of course, I don't think the marine masseuses would be exactly friendly -- the working of the muscles would probably be better described as "tenderising".
  8. To be fair, lots of planets take different times to fill a drone. You can fill a drone to the brim on Mars in around two to three hours (I didn't actually clock it -- what's the point?). Just dock with a starstation, click Tradcom, click Info, and look at the Minerals report they have (Mars has 25%, which means that you can potentially find worlds that are up to four times as fast). For worlds without starstations, you need to determine the mineral content yourself!
  9. quote:Originally posted by Supreme Cmdr: ...and your point being?? ...That if the supply station menu stops working, you can't do anything in the game except sit, stare, and crave red meat, baked potatoes, and a double mocha latt├®. I've been toying around with my Christmas games for the past while, though, so I *still* haven't checked it out in more detail... stupid me.
  10. quote:Originally posted by Supreme Cmdr: The game is not designed to be played in an external cam view (F9) (its not a third-person game), thats why the mouse is disabled in that view. In fact, from an F9 view, you will notice that NONE of the mouse commands (e.g. button1 for fire, button2 for move forward etc), work. It is a first person perspective game and all those external camera views are just that: external camera views. A bit late, but what I meant was that the game would be locked up. Not crash-wise, but I wasn't able to click on the menu nor was I able to use any keyboard commands (since those were disabled). I've been visiting family and friends lately, though, so I haven't been testing it. (In any case, the tried and true solution: "don't do it".)
  11. Oh, phooey, don't listen to these people. Don't you want to have an honourable profession? There's nothing more honourable than an honourable police officer! (Ha! Ha! That's an oxymoron!)
  12. quote:If they don't have any engineers or spares at the time, you can't do anything. The same code used for stations is the same for starbases. There is no distinction - apart from the fact that starbases don't service capital ships - since you can't dock with them. Yep, I can understand that. Out of curiosity, though, what would be the likely factors in a starbase not having engineers available to repair my OC? (I'm reminded of the Gammulans-smoking-near-the-O2-tanks joke for some reason.) The "supply station" I was referring to was the literal sense of the word, though... the first-person supply stations. If I do something wonky while going up to it or some such, it'll pop me back into first-person view and pop up the Medical/Weapons/Repair menu, but then I can't click on the menu (or, in fact, do anything) because the keyboard functions are disabled (as they're supposed to be) -- unfortunately, the mouse is also disabled (though it shouldn't be). I tried it in Training Academy (that is, I hit F9, walked to a supply station, hit /, and hit Y) and it worked. It's for that reason I suspect I might have done something a little more insidious before. I've been too busy having fun conquering the galaxy to test it out recently, though. Besides, it's Christmas Eve! I'll stop dinking around, install the latest patch, and then try to break it.
  13. Well, I'm going to make a rebuttal here. If I sound rude, that wasn't my intention (seriously). Nah, rebuttals are fine. Leave the other part out. quote: If its not in the manual, you can't do it. That clarifies things somewhat, but I'm curious why I can dock with an SOS starbase, then. The manual mentions starstations, but doesn't mention starbases at all. In any case, it doesn't matter, because its usually more satisfying to watch the starbase go up in flames! Burn, Raiders, burn!!! You can dock with a station or starbase, regardless of whether they are emitting SOS or not. The only difference being that in order to capture a station, it must be emitting an SOS. You cannot capture starbases. At least not in the current version of BCM. quote: And the problem is what, exactly? ...that the menu for the supply station pops up but I can't click on any options. I'm still looking into it, though, so I'll keep you posted. If they don't have any engineers or spares at the time, you can't do anything. The same code used for stations is the same for starbases. There is no distinction - apart from the fact that starbases don't service capital ships - since you can't dock with them. quote: Works as designed I'm supposed to fire off one shot once I step through a DJP? That's one shot of ammo I could've spent downing a Raider! No. Activating the DJP menu should not cause a shot to be fired. In fact, that was addressed a while back. Are you using the latest version of the game? Anyway, I just tried it and it works fine here. No shot was fired and I was holding the ZS10 in my hand at the time. And you could always holster your weapon first. quote: See manual p68 (first line).[snip] I can live with that. It makes sense, I suppose, but it seems like a lot of work to transfer to a shuttlecraft and then to a cargo pod -- it muddles the usefulness somewhat, IMO. Not a problem, anyway... there's no point in dropping cargo pods in space right now, because the nearest Commercial or Trader will come and nick it. Commanding a capital ship is a lot of work. Besides, if you could do everything in a CC that you could a shuttle, you wouldn't need shuttles. quote: So why'd you post about it if you wanted it to be ignored? I sense an explanation coming! I beta test for Dantom Intl. and if I find a problem but can't find a possible cause, I'll still warn them about it before making up a test case that attempts to reproduce the problem accurately. The warning doesn't help them fix it, but it lets them know that I might suddenly pop in with a cascade of errors, or it indicates to them to hold off suddenly releasing something to the masses that has a fatal flaw somewhere. If that method is erroneous here, I won't do it any more. I'd like to be as helpful as I can! Ah OK. I understand. Makes sense, somewhat [ 12-24-2001: Message edited by: Supreme Cmdr ]
  14. quote:Originally posted by Epsilon 5: Spuzzum : you can't play with cargo pods with a cc. Yes, I know that (I remember him saying something along those lines a while back)... but I'm curious if he was planning on changing it, or whether it was simply a mistake in the manual.
  15. quote:Originally posted by Tac: Its Lennen. Imagine all the intruders.. of the world.... running for their liiiiive (ay ay ) ssss.. You know, that's something we don't have enough of around here... BCM-oriented parodies of classic songs.
  16. quote:Originally posted by Epsilon 5: Teleport a prisoner down Jupiter's atmosphere... hehehe Now why didn't *I* think of that?! It's easy, close to home, and efficient!
  17. You know what'd be really nice to watch? A firing squad with all of the ground-capable marines from a Stormcarrier versus those two prisoners... Another thing I've been wanting to try at some point is to beam a prisoner onto a planet somewhere and then man one of my FCs and strafe him. Just for something to do.
  18. Here's a couple small first-person issues I've encountered. 1) I am unable to capture and secure an enemy starbase, after it emits an SOS signal, with a ground vehicle. I can dock with and capture enemy starstations emitting SOS (in a CC), but enemy starbases won't be converted to my side (in an OC), despite being able to dock with them once they reach SOS. If its not in the manual, you can't do it. 2) I've noticed sometimes that I can turn the game into 'screen saver mode' by using the third-person camera before activating a DJP or supply station. That is, the game runs, without crashing, but none of the options on the available menu work. However, I can't accurately reproduce it (as it usually works), so I can't claim it as a bug yet. I'll try my best to get a working test-case... I figured I'd let you know before-hand, though. And the problem is what, exactly? 3) My gun will misfire once after I step through a DJP, presumably due to the click I had made while selecting the destination. Perhaps there should be a one-second delay before weapons can be fired after entering a DJP? Works as designed 4) The manual states: quote:You can transfer inventory items to a cargo pod for later deployment. This pod can then be ejected from the craft for instances where you need to give another player items in multiplayer or if you just want to hide your stash. To do this, left-click on the cargo item from the list and the transfer screen will appear. Now use the UP, DOWN, or ALL tabs to transfer the desired amounts. You can select up to 500 units of 20 different item. You can then either use the EJECT tab to jettison those items into space (and lose them!) or you can later eject the pod (with all items in it) from the bridge or drop it on a planet using the transporter. I can't find the cargo pod icon on the bridge of my CC (in an OC and SC it is there, but not on a CC). Was this a mistake in the wording of the page? Or is the icon missing by accident? (The transporter method almost undoubtedly works, but I haven't tried it. But that's not the problem here. ) See manual p68 (first line). Also, bridge can be refered to as cockpit due to the similarity in systems. There is no cargo icon on capital ships (carrier, cruiser, transport) because they are not used for that purpose. Which is why they use the transporter instead. In mp the Logistix option will allow the pod to be ejected, in much the same way it can be discarded. The bridge of the CC will not be used for that. 5) I encountered a situation where, after docking my OC with a starbase, I was unable to perform any repairs because the starbase had no systems engineers. I am aware of the fact that the base is supposed to have a REPAIRS button, but that was covered when the time-update refreshed. However, as with #2, this is pending research, so you can safely ignore this for now. So why'd you post about it if you wanted it to be ignored? [ 12-23-2001: Message edited by: Supreme Cmdr ]
  19. EAGLE: "CAPs"? In any case, I'm a B.C. resident, and by deduction one could determine that I'm GMT -800 (-700 during PST, or PDT, or whenever. Not sure which. Anyway, it's 4:38 PM right now. =). Every other weekday I'm occupied until around 5:00 PM PST. Today was one of those 'every other weekdays', except a gurgling bag of bacteria was dominating my bloodstream. Tomorrow I'm free at 4:00 PM PST. I'd be there if I could, though!
  20. Okay, it's an 8.62 MB RAR file (so you'll need WinRAR or something), containing ten 1024x768 32-bit PNGs. The compression of RAR is substantially better than ZIP, and the PNGs achieve much better compression than TGA (despite equal graphical quality). Here's the captions: PHOTO000.PNG - "I know! Let's try out my magnetic boots!" PHOTO001.PNG - "Gee, flying sure is fun! Okay, the target is directly below me... queue downthrust." PHOTO002.PNG - "I'll do it! I'll jump! (Heh, heh, suckers!)" PHOTO003.PNG - "Did I ever mention that I was afraid of heights?" PHOTO004.PNG - "Spiderman! Spiderman! Friendly neighbourhood Spiderman! Does whatever a spider can! Spins a web, any size, catches thieves, just like flies! Look out! Here comes the Spiderman!" PHOTO005.PNG - "Ugh, the blood is rushing to my head." PHOTO006.PNG - "If this game had 3D glasses, I'd be dizzy right now." PHOTO007.PNG - "Hey, I know! I'll shoot my ATV while standing upside down!" PHOTO008.PNG - "Look at me, I'm an aft turret! A hyuk!" PHOTO009.PNG - "Aw... I'd pour myself a martini, but the liquid flies away." http://spuzzum.byond.com/images/shots.rar I discovered that you can't land on your head by jumping, though... you do a nifty sideflip and land on your feet. Not Spiderman... Spider-cat! I did land on my head once, but that was because I tapped the jetpack button or something. I forget what exactly. If you want to do it, consider it an exercise to the reader.
  21. quote:Originally posted by vogelap: How about some screenshots of you hanging upside down!? I'd love to see them... Sure thing! Just give me some time.
  22. Ever wanted to walk on the underside of a building? I did, by accident, when I raided a TER/RAI starbase. Jump onto the top of the building in your jetpack, and then hit X to drop prone. Hold shift so you run to the edge. Once you arrive there, nudge yourself over and immediately let go of the button. You'll grab onto the side of the building. Then start running again. You're facing downward! Repeat the step for the bottom edge of the overhang of the building, and soon you'll be stuck head-downward. The best thing to try, once that happens, is to jump off. You land headfirst on the ground. (Did anyone hear something crack?)
  23. With all of these stories floating around, I'm surprised that there isn't more collateral damage when fighting intruders on board... (That's both a joke and a statement.)
  24. This doesn't have much relevance to the thread in general, but I'm showing off my much-shortened signature. Ooh! Ahh!
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