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salisbury

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Posts posted by salisbury

  1. quote:

    as┬Àset (as├ået), n.

    1. a useful and desirable thing or quality: Organizational ability is an asset.

    2. a single item of ownership having exchange value.

    3. assets, items of ownership convertible into cash; total resources of a person or business, as cash, notes and accounts receivable, securities, inventories, goodwill, fixtures, machinery, or real estate (opposed to liabilities). Accounting. the items detailed on a balance sheet, esp. in relation to liabilities and capital.all property available for the payment of debts, esp. of a bankrupt or insolvent firm or person. Law. property in the hands of an heir, executor, or administrator, that is sufficient to pay the debts or legacies of a deceased person.

    [1525–35; back formation from assets, in phrase have assets, lit., have enough (to pay obligations) AF, OF asez enough. See ASSAI1]

    —as├åset┬Àless, adj.


    quote:

    in┬Àven┬Àto┬Àry (in├åv├ân t├┤r├à┬ü, -tŽr├à┬ü), n., pl. -to┬Àries, v., -to┬Àried, -to┬Àry┬Àing.

    —n.

    1. a complete listing of merchandise or stock on hand, work in progress, raw materials, finished goods on hand, etc., made each year by a business concern.

    2. the objects or items represented on such a list, as a merchant's stock of goods.

    3. the aggregate value of a stock of goods.

    4. raw material from the time of its receipt at an industrial plant for manufacturing purposes to the time it is sold.

    5. a detailed, often descriptive, list of articles, giving the code number, quantity, and value of each; catalog.

    6. a formal list of movables, as of a merchant's stock of goods.

    7. a formal list of the property of a person or estate.

    8. a tally of one's personality traits, aptitudes, skills, etc., for use in counseling and guidance.

    9. a catalog of natural resources, esp. a count or estimate of wildlife and game in a particular area.

    10. the act of making a catalog or detailed listing.

    —v.t.

    11. to make an inventory of; enter in an inventory; catalog.

    12. to take stock of; evaluate: to inventory one's life and accomplishments.

    13. to summarize: to inventory the progress in chemistry.

    Hope this cleared that up... probably not...

  2. Is it possible to get promoted once MP starts up? I mean if your proformance is good, better lets say than those ahead of you in the fleet chain of command, will your rank reflect that?

    Also, is there a ship in BCM that is the same as the ship in BC3k? Is the Mark 1 for instance the same as the ship you commanded in 3k? Okay. THanks in advance.

  3. Hi-

    quote:

    -DeSylva

    You are welcome to join the fleet. I'm going to be busy for the next two days, so just go to the ISS forum on this website and post a message sdaying[sic] you'd like to join. Either Jerold or Nick Jamont will send you a copy of the form to fill in. We need it filled in, even if it's only basic answers! *grin*. Nick will allocate you to a Wing. You need to be registered on the Fleets Database, as well. That can be found at

    Welcome aboard!

    -GD


    I guess I'll be needing that form, thanks in advance.

  4. quote:

    -from the fleets page

    If you want to join a fleet, contact the Fleet Leader of the fleet in question.


    I figured that you had to get permission from the fleet leader before you did the registration thing. Also when I took a peek at the registration form, there were so many entries, i thought that you would have to get that stuff assigned to you.

    quote:

    Do some research and pick a Fleet to affiliate with then join that via the Fleet DB after BCM starts shipping.


    Okay assuming I've found the fleet I want, why do I have to wait until after BCM starts shipping? Thanks for all your help, and yes I have read all the faq pages and such.

  5. Okay. I've been searching posts for the last half hour or more and CANNOT find what I am looking for so I am going to ask this, even though I think I read something similar in another post. I noticed that in the demo there are different flight models to choose from. Are any of these realistic (newtonian) models, and are they possible to use in the final product? I suppose it would be hard to have a different AI version for each, or would the same one just handle all of them?

    And a more general question, assuming there is no newtonian model, I was wondering what the reason was. I mean the Battle Cruiser games are so... um... complete I guess is the word for it, why did SC take the airplane in space route?

    That's about "everything I always wanted to ask..."

    [ 10-27-2001: Message edited by: salisbury ]

  6. quote:

    -Originally from the SC

    I have uploaded the WIP online appendix which Gallion and I have been working on.

    This will be included in the release version of BCM. All uninmportant items have been removed from the primary printed manual and will be installed as HTML (not Acrobat) files.

    I have also uploaded my WIP tutorial (I just spent the past few days on it), which will also be available and installed as an HTML file.

    Check the downloads page for the links.


    Whatever happened to this??? Been looking for a while and can't find it.

    Also, considering we still have so much time until BCM is on our hard drives, wouldn't it be neat to be able to read the manual while we wait? If it was online or something.

    Anyways, that's just what I was thinking about.

    [ 10-26-2001: Message edited by: salisbury ]

  7. I'm pretty new to this forum, and BC as well. I happened to hear about BC on the Independence War forums. I would just like to say that those people are jerks, and though I don't post here often, you guys seem much nicer. Also, I would like to give my personal thanks to the SC. After being very, very, very disappointed with IW2, finding BC3000AD free on the internet, and then finding out about BCM was like, well for lack of a better analogy, an opium fiend finding a field of poppies.

  8. My 2 cents:

    I don't know what you guys are complaining about. I think that it was a great review, very honest, and useful to the average (read wimpy) gamer. I just read it and, like every other time I read about BCM's features, was drooling over my keyboard. If I had never heard of BCM before reading it, I, as a hardcore (read geeky) gamer, would run out and buy it. Normal gamers however probably won't like it and shouldn't be expected to waste their money on a game they won't enjoy; I know a LOT of people who would consider BCM more work than play. That is what this review accomplishes.

    As far as giving it negative points for not having multiplayer YET, get over it. Yes we all appreciate the fact it is being released now (thank you thank you thank you SC), but I can see how it might appear tacky to leave MP temporarily out to someone who hasn't been waiting for months for this game to be released.

    Personally I just think you don't like the 77%. But it is true; there are a lot of people who will have a much better chance of ENJOYING themselves with the purchase of a different title.

    That’s just what I was thinking about.

  9. (it is late so i must appologize for the spelling in advance, I know it is going to be pretty rocky from here on out)

    By the By, I remember reading a paper about a year or two ago, I believe it was in Nature, where a group of astronomers and cosmologists in Australia, who looking at very distant objects, found data supporting a repeling force at large distances. I havn't heard anything about it since and was wondering if anyone else had. It would be a sort of anti-gravity at a distance I suppose, but not due to negative masses.

    Back to the subject: lets assume that there is some partical, somewhere in the cosmos with a negative mass. We have, what I like to call, Newton's BIG F*CKIN' EQUATION:

    Force = mass times acceleration

    F = m a => a = F/m

    Only for our partical m is negative, so

    a = F/-m ==> -a = F/m

    which meanse that you get an acceleration in the opposite direction of that in which the force is aplied.

    i.e. a<----[mass]---->F

    So now we look at what gravity would do to this "negative mass", if placed near some test mass. Well because it has "negative" mass the force would be repulsive (see last post), away from the test mass. But because of the BIG F*CKIN' EQUATION we know that it will accelerate in the opposite direction in which the force points, so the "negative mass particle" will react to gravitational forces from normal mass particles in EXACTLY the same way in which a positive mass particle reacts. It will accelerate toward the mass.

    But lets delve deeper shall we. How will the test mass react? It is going to accelerate away from the negative mass, due to the repulsive force, at the same rate in which the negative mass is accelerating toward the test mass (assuming the masses are the same in magnitude).

    i.e. [-mass]---->a [test mass]---->a

    HOLY SH*T, it looks like we've got the first perpetual motion machine! Screw the second law of thermodynamics, negative mass solves it all!!!

    Anyways, that's just what I was thinking about.

  10. Speaking as a physicist (at least almost a physicist, still a couple more years )

    It saddens me to read this thread. I don't usually post, but i feel I must this time. By the way, aramike, you at least made some sense. Except that negative gravity isn't even a "mathematical equation," as I will attempt to show.

    First start off with a "guassian equation of gravity." (for those of you who haven't taken electro-magnetics, this is an equation that can be used for any vector field basically, though it is most useful with electric fields)

    1/(4Gpi)[gravitational flux] = -m

    where G is the gravitational constant

    Using this basic equation we can derive the more familiar newton's law of gravitation, that will show us that -gravity is impossible.

    first we imagine a point mass and calculate the gravitational flux through a concentric sphere a distance r away from it.

    gravitational flux = integral[ g * dA ]

    where g is the gravitational field.

    because g is constant it can be taken outside the integral and integral[dA] is simply the surface area of the sphere, thus:

    gravitational flux = g * 4 * pi * r^2

    plug this into the original equation:

    -m = (g * 4 * pi * r^2)/(4 * G * pi)

    simplify

    -m = g * r^2 * 1/G

    rearrange and we get the gravitational field

    g = G * -m/r^2

    now we know the force associated with a gravitiational field is:

    g = F/m0

    F = g * m0

    where m0 is some point test mass

    plug this in and:

    F = G (-m * m0)/r^2

    or Newton's Law of Gravitation. That negative sign (-m) shows that the force F must ALWAYS be attractive in nature. But SHOOT i just realized that this doesn't prove what i wanted it to prove because you could sub in a negative m, sh*t. Well it took to long to write for me to erase it now. Another neat thing to look at though is G, or the gravitational constant. THis is the physicists fudge factor. Basically we don't know what in the hell gravity is at the very heart of it, but this equation is a representation of observed phenomenon, G just makes the numbers come out right. As far as anti-matter having negative mass,, uh-uh. It has the same mass except in very infrequent examples of c/p violation which is where an anti-particle doesn't match exactly with its counterpart in areas including mass. Still they are never negative masses, just slightly different masses. I guess i did a bad job of expressing myself here, but hey, i'm a physicist, i didn't even have to TAKE english in college.

    -have a nice one

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