redforce
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Alright, i got them from the bc3k appendix. Thanks for the help.
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In the appendix under the missiles category there is a column labeled guidance logic. There are several different types: ATL, ATL/V, CTL, VSL, ASL, RITL/V, and ODSM. I'm assuming these are acronyms, so what do they stand for? And what effects do they have on missile behavior?
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I also have the persistent damage fx. It has all the symptoms listed above so i won't repeat. system specs windows 98SE P3 600mhz 128mb RAM diamond viper v770 32mb sound blaster live value direct x 8.1
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For fighters it's the S-fighter. For cruisers it's the garid. Best overall, however, has to go to the violon. It has the speed and agility of a cruiser with a few fighters tacked on for good measure, and it's all packed into a very nice looking carrier.