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Supreme Cmdr

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  1. Some of the animation INI files were incorrectly indexed. All characters share animations (packed in the .\models\animate\.3DM files) indicated at the top of the .\models\animate\.INI file. So since the .INI file indices were incorrect, all 8 characters which use .M01 and .MO2 animation sets, had this issue.

    I have pushed a minor update to Steam that fixes this in both 2.0 and 3.0. Anyone who owns the original non-Steam 2009 v2.0 release, can just download and re-apply the updated patch.

    The v2.0 BCStudio tool (currently works with v3.0, but not in the future) can be downloaded here. Just extract to your game install folder. You can then load a character e.g. .\models\OFFICER_CO.3D, then from the animation menu select JUMP then click on the play button to see that it's correct now.

  2. There is a SERVER STATUS page on the game's official website. 

    Sometimes a scene (e.g. Heatwave, Starguard) will have issues, even though the server clusters are running fine. If that happens, you may not be able to enter a scene, join a server etc. Try switching to another server.

    To report server issues to us, please contact us via FleetCmd email or send a Tweet. You can also post in this forum thread; though we won't see it right away.

  3. I wrote a new blog about the series.

    My plan forward for the BC/UC series.

    We have the following engine kernels:

    1. UCCE 2.0: The final build in the kernel (patch for retail & freeware versions) is 2.00.03. no further updates
    2. UCCE 3.0: Current build used in The Lyrius Conflict DLC currently at 3.00.06. on-going bug fixes/tweaks
    3. UCCE 4.0: Final engine build with all the graphics improvements and features promised for The Lyrius Conflict

    UNIVERSAL COMBAT – THE LYRIUS CONFLICT

    3D rendered cockpits/bridges (similar to AAW/AOA) for capital ships (x28), fighters (x29), gunships (x5), shuttles (x3)  is already planned for 4.x. It’s a LOT of work and a LOT of money. Which is why the final price in Jan 2016 for this DLC goes back up to $59.99 from the current $29.99 discount.

    NOTE: The ground and naval vehicles don’t need 3D cockpits since they use the new first person UI

    My plans going forward, depending on scheduling and costs, revolve around two specific titles in the BC/UC series.

    UNIVERSAL COMBAT ADVANCED

    Based on the 4.x engine kernel:

    1. Full 3D interiors for all capital ships (x28) with the ability to move around in fps mode manually or using T-Shafts as in Line Of Defense
    2. Full 3D interiors for all stations (x14), starbases (x8) with the ability to move around in fps mode manually or using T-Shafts as in Line Of Defense
    3. Internal pathfinding and AI improvements to allow crew (and intruders) to move around inside these 3D  ships/buildings
    4. Map representation of PERSCAN (similar to the one in Line Of Defense) for inside these 3D ships/buildings
    5. Ability to board other capital ships, engage hostile threats, take their stuff
    6. Ability to capture starbases, same as you can with starstations
    7. UI for issuing orders to crew inside these 3D ships/buildings similar to the advanced orders in AAW
    8. Animations for crew located at various stations inside these 3D ships/buildings. So you could walk into Medibay and see the MO moving around or doing whatever. Also crew moving around the ship based on their current and transit location as seen in PERSCAN.
    9. New campaign scenario. Will probably include all scenarios converted from The Lyrius Conflict

    BATTLECRUISER 3000AD – THE REMAKE

    1. Yes. But only for the Galactan class Battlecruiser MK3 carrier. Including 3D cockpit renders for it’s support craft (fighter, shuttles) complement
    2. No.
    3. Yes
    4. Yes
    5. No
    6. No
    7. Yes
    8. Yes. But only for the Galactan class Battlecruiser MK3 carrier
    9. Yes. But will only have ROAM and ACM scenarios for the Commander career
    10. 64-128 client-server session based multiplayer, similar to AAW/AOA games

    As you can see, doing the BC3K remake (I will ofc change the name) will be quicker, cost way less, and depending on how the sales of TLC and BC3K remake go, can be the spring board to UCADV. And best of all, it can be done in tandem with The Lyrius Conflict since the 3D assets can be created alongside the new ones being created for that DLC.

    So if TLC goes into final release by the end of 2016 as planned, it is conceivable that BC3K remake could be released by end of 2017.

  4. A new minor build is up. See the full changelog

    Going to release one more patch for the remaining (see changelog) known issues in the coming weeks. Then we're going dark for a few months; after which the first major 3.0 update lands. 

    As previously mentioned in this update, this and all future builds are for The Lyrius Conflict DLC only. So if you are looking for on-going patches to the base (freeware) Universal Combat CE v2.0 game, you need to buy the DLC. It's cheap. Don't be cheap. Are you cheap? 

    THE PLAN

    In the next few months to final 2016 release, there are going to be on-going fixes, tweaking etc to the underlying game engines. 

    During that time, all the new content (art, models, terrain textures, fx etc) will be replaced with the more recent ones. As most of this content cannot be used in the current legacy game engine, once the game, graphics, space & planetary terrain engines have been updated, the replacements will start being implemented. 

    Because of the critical nature of upgrading the aforementioned engines, at some point, there will be a huge gap between updates; and some of those updates will have various features disabled, or just plain broken. But as this DLC is a separate add-on, if this happens, you can uninstall the DLC, and still be able to play the base game. Then when things are back to normal, you can just re-install the DLC. All this can be done from within the Steam interface, and no messing with patches and such.

  5. All my space combat games are on the high-end niche end of the spectrum unfortunately. Even GCES which is just a shooter, is a tad complex. But that one is more fighter combat. The Battlecruiser and Universal Combat series are more capital ship combat, but which also have some fps thrown-in, depending on how you play.

    The other games I would recommend are:

    Ascent // on Steam
    Rebel Galaxy // on Steam
    Into The Stars // on Steam
    Everspace // just got funded on Kickstarter
    Infinity Battlescape // on Kickstarter this week

  6. As you may have noticed, we upgraded the forum to the latest and greatest. If you notice anything odd, please let us know.

    You have noticed that the "display name" and "user name" have been merged. So you can now only login using your "display name"

  7. 2009 Paid Version
    The standalone patch (available via separate download next week) does the following:
    1. applies the 2.00.03 patch
    2. adds the new content from 2.00.02 (Steam freeware version)
    NOTE: If you installed the full game in your Steam folder so you could run it from Steam, then the patch should work I think. I can't guarantee it though; so you're on your own.
    2015 Steam Freeware Version
    The DLC for the freeware 2015 Steam version of the game, does the following:
    1. applies the 2.00.03 patch
    2. brings it up to the 2009 paid version by adding all the content that was excluded from the freeware
  8. The standalone 2.00.03 patch (also included in The Lyrius Conflict DLC) for the paid (non-Steam) UCCE 2.0 will be released next week. I need to build it for all versions due to the DRM used in them. When I do that, I will post the links here.
    As mentioned on the DLC store page, this (and all future) DLC is only for the Steam version of UCCE 2.0.
    So, if you have the paid version of the 2009 UCCE 2.0, you don't need to buy this DLC if you only want the patch.
    Also, now that the code has been branched, this 2.00.03 patch will be the final patch for the 2009 UCCE 2.0 build. No further patches will be released for that legacy product. So, consider this as a gift for your support. :)
  9. No.

    The original 2009 version has various DRM releases (Digital River, SecuROM, GameFly, Gamers Gate) and I would have to release patches for all of them. I don't plan on doing that since support for that 2009 version ended a long time ago.

    The 2015 free version is an anniversary edition released for a specific reason and it's just one version to patch. Which is why it only has the Commander careers.

    For those who want the new content, I will post instructions on how to copy them over from the Steam version; but the executable cannot be patched.

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