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CedricB

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Posts posted by CedricB

  1. quote:

    The story screws up just about every single premise of both Alien races. Since ween does the impregnation phase, and birth phase of aliens last less than 30 minutes? actually it was more like 10 minutes.. Completely lame. With Growth to full adulthood in an hour? get serious..

    Considering the first movie could be construed as being nearly real time, and she didn't have the luxury of medical care like John Hurt's character, it's definately possible. The AVP2 game has an even shorter gestation time in the marine portion of the game. The time period between birth and full growth in the first movie wasn't long at all.

    quote:

    The Predators suddenly Run the same speed as a Human FEMALE? They barely jump further than a human FEMALE? Dont even get me started at how totally Ridiculous the relationship between the Chick and the predator is.. TOTLALLY STUPID.

    A predator that has been impregnated with an Alien. No telling what it was doing to his physiology.

    I thought it was a decent movie. Not the best in the whole world and an R rating would have given us a lot more blood that could have been strategically used in more than a few places. Cursing was more of a non-issue other than cutting short the famous line Arnold delivers in the 1st pred movie concerning his opinon of how the predator looks. The acting wasn't particuarly stunning, but it wasn't horrible either. The plot was pretty Cheesy at some points. i.e. "Yeah, I'm the guy that dies, but let me show you pictures of my kids first."

    Having it take place in the present is completely innane as how is the creator of the Bishop series of androids supposed to show up at the end of Alien 3? Would have been much better if even if it was just a few scant 100 years in the future or something.

    Seeing the Alien Queen get all bad ass was really cool as well as the limited character development by all the other non-humans. NOt much in the char dev department for the humans as well... guess what happens to them.

    I'd give it a 7.5-8 out of 10

  2. 0_o I don't really see that. I for one really hate Console ports as "Tomb-Raideresque quick-release console trash" due to the simplistic gameplay. However, I still found the second and third Hitman games to be rather complicated with nuances I wouldn't expect from a console port.

  3. EDIT: Complete revamp with more USEFUL info, and added some more music that is, in my opinon, JUST AWESOME.

    Everyone go look this guy up as just about every Movie composer EVER ripped this guy off.

    http://www.dsokids.com/2001/dso.asp?PageID=510

    The Planets by Holst

    Mars, The Bring of War

    Themes of this can be heard in Star Wars, Gladiator and more than a few other films. Probably the most recognized piece.

    Venus, the Bringer of Peace

    Very soft and almost ballet like. You can hear a few love themes from movies ripped from this as well.

    Mercury, The Winged Messenger

    Also ballet like but a little more upbeat and dabbles around a bit. I think there are some parts of the Abyss that were taken from this. Also a few Disney films.

    Jupiter, the Bringer of Jollity

    Used in a film by Disney about a boy that's stranded on an Island that finds pirate treasure and has a fun time till said Pirates show up. Also recognizeable.

    Saturn, the Bringer of Old Age

    Alien. Pure and simple. A lot of the thematic devices were used almost verbatim for Alien. Very soft and spooky in some places, very loud and big in others.

    Uranus, the Magician

    Jokes about the name aside, also very Star Warsish in some places for some of the larger battle scenes. Some other themes reminicient of stuff you'd find on Turner Classic Movies. Insert cheesy trailers here. Filmed in PANAVISION!

    Neptune, the Mystic

    More Alienesque type themes. Reminicent of sci-fi/fantasy movies where the characters "find something"

    -------------------

    http://www.vce.com/trinity.html

    BUY THIS SOUNDTRACK! BUY THE MOVIE! The DVD has a play soundtrack only option, and you can get the CD if you're on the go! This movie is absolutely incredible as a lot of previously classified and unknown footage of atomic tests can finally be seen. If you really want an understanding of what "100 times more powerful than the Hiroshima bomb" actually means, then watch this movie. Narrated by William Shattner none the less!

    [ 08-17-2004, 04:31 PM: Message edited by: CedricB ]

  4. No cut scenes?! Boooo!

    Other than that, I think you should go for it. As someone about to get their black belt in Marketing come May from UNLV, I can tell you a vast majority of the FS fanbois will BUY THE GAME ANYWAY. Despite all the crap going on about how they hate you SC. Funny really.

  5. quote:

    Originally posted by Admiral Tigerclaw:

    Not even a month, registration was a week ago tomarrow.

    I happen to READ things. (Such as the READ THIS FIRST BEFORE POSTING bit...)

    I have THE POWER. I can MERGE with any forum society with just a little watching and reading. (You don't spend six years on the internet to learn to be a newb OVER AND OVER. Instead, you learn how to BYPASS newbism and make it straight to Actually Understands What's Going On stage.) I noted how brutally serious SC's posts were concerning the infractions of his RULES OF MIGHT... or whatever you want to call them, regulations or whatnot. On the flipside, if I don't know what I'm talking about, I try to keep with what I DO KNOW, and for everything else, I've got a brutally powerful imagination, and the typing skills to use it. (Check out UC after action reports for single player, I came up with that battle off the top of my head in only an hour, but I used the dynamics I knew worked, and a LITTLE creative ingenuity... I doubt I spelled that last word right, but it's almost one AM.)


    I also see you have the power to use the CAPS lock and SHIFT keys a whole lot. Back to the topic at hand... I think the question is borked. It's like asking what's the most important part of a building or something. The individual parts are meaningless really without the whole. But here's my stab at it...

    I think Tacops is quite possibly the most useful feature in the entire game. You could play the entire game from there and never really have to use the HUD at all. It has almost a Harpoon feel to it especially after you get fleet control. As far as I'm concerned, Tacops makes the game.

  6. I've noticed sometimes UC just suddenly decides to cancel the current target or suddenly choose another one. Is this the tactical officer or something? It's kind of annoying when it does it right before I'm about to initiate a hyperjump or launch a missile in the middle of combat. I know I'm not hitting any buttons by accident because a few times I didn't have my hands on ANY controls when it happened. Here's the situation for a few times I can remember...

    1. Targeted a Stormcarrier and it's fighters were swarming around me. Range was in the 60s. I activate my EMD using J and suddenly I'm targeting one of the fighters. Had to reselect the Stormcarrier to launch my missles.

    2. Hyperjumping from TO EARTH in Jupiter to the wormhole. Midtransit I loose the wormhole target for some reason. Was in manual flight, not auto-pilot.

    Bug or WAD? (Works as designed)

  7. I looked in the manual and the key card commands and didn't see anything about using TAB and P to use the priority list. Did a forum search for "Priority Target List" and didn't get much either. So, I'm curious if there's something I'm missing somewhere about how to use the thing. i.e. Adding targets (P obviously), removing targets (Possible?), and what SHIFT-P accomplishes if it's any different from P... stuff like that.

  8. As someone soon graduating with a degree in marketing, the general observation of most of the gaming masses (age 15-25) is that space games are somehow easier than say your average flight simulator. Granted the whole series of budget titles and other less defined space sims pretty much dominate the market, that have similar characteristics to FS2004 as detailed below. This is also part of the reason reviewers say "This game has a huge learning curve" because, well, generally spacesims don't really have one. When consumers look at a "Realistic Flight Sim" a learning curve is almost immediately assumed. However, when dealing with a fictional universe, those same people assume that the creator(s) will somehow make things easier because those things just don't exist in real life, and won't be as detailed.

    This game is just as, if not more, complex than say FS2004 when you get into the finer points of the fully modeled GPS reciever, glass-cockpit of the Boeing 777, and the finer points of VOR-to-VOR navigation using the radios. There are only a few exceptions that make FS2004 more accessible:

    1. A whole list of realism options for flight dynamics.

    2. You can still "fly" the aircraft with a minimum of knowledge on the individual systems. i.e. That's the gear, that's how high I am, that's what orientation the plane is in, that's the stick, and that's the throttle YEEEEHA!

    3. Extremely detailed tutorials on how to use the individual systems of the aircraft, to the point where you have basically completed ground school. (Up until recently, not included with UC)

    There is also an assumption that difficult games will do some of the proverbial "hand-holding" the SC has mentioned from time to time. None of that really exists in UC at all, save for the tutorial that the SC put together (and is done rather well I might add).

    For me the real joy in the game came from mastering the many different systems and seeing how they interact with one another to help keep tabs on the ship, and then applying those systems to actually go out into the sandbox and DO something useful with those systems (DIE TER/INS SCUMBAGS).

    I think the game is just saddled with this incorrect assumption, created by other games in the space-sim genre, which leads to people falsely considering the game "difficult" or having a "monumental learning curve". UC really doesn't when compared to say Lock-On Modern Air Combat or any other flight sim that achieves a high degree of realism. Even IL-2 Forgotten Battles has it's finer points at higher realism levels with "simpler" prop-driven aircraft.

    There needs to be a sub-genre or something to delinate the differences between this game and say, Freelancer, which is much more simpler. Maybe then people will stop whining about something that isn't a drawback at all, but just the nature of the beast.

  9. Okay, this started in another thread....

    quote:

    CedricB

    I still seem to have problems with the shuttle periodically deciding to drive around in circles, never reaching their listed target for COLLIDE or what have you. I read in another thread that shuttles should have a minium distance between objectives, but was under the impression that was only planetside to prevent the craft from trying to cross the near-infinite delta in density at the air-ground interface at high speed.

    Yes, that long sentence basically means "Crash"...

    Anyway, is that [related to having Marines fly shuttles as a low AI issue or is it a bug maybe]?

    -----------------------

    Admiral Tigerclaw

    You could call it 'CRASH' but I prefer to think of it as the transfer of momentum from shuttle to planetary surface, while compressing the shuttle into a more compact and higher entropy model.

    Of course, this does little good for the guy on board, as he gets reduced to a higher entropy version of himself as well...

    I lamens terms: "He gets splattered right messily all over the inside."

    None of which achieves the goal of retrieving that mining drone and gathering the minerals it contains. (I also note this weird event you described, but I only see it happen with my Shuttle MK1s... I think it might have something to do with craft pathfinding.)

    --------------------


    A quick search on "Shuttle" and "circles" turned up an OLD thread back from 2002 about how the shuttles seem to fly circles around stationary objects when they get close. However, sometimes with my CC moving and giving a dock order results in the same behavior.

    The original fix was to give a halt order than then reapply the original order to break the AI loop. I've tried that and the shuttle (any type apparently as my Mk IIs are fond of the same thing) just goes back to flying in circles again.

    I don't remember for sure, but I think one of my FCs once exhibited the same behavior. Anyone else have any ideas what causes it and how to avoid it?

  10. A Stormcarrier and it's fighters chewed my fighters to little bits while my carrier was across the sector. I got back just in time to see the last of my disabled fighters destroyed. This then turned into a Stormcarrier VS Aestrom. I lost, but not before giving the Stormcarrier a nasty hangover. But they didn't destroy me outright... all but a handful of systems were still above 30%, NOT including any life support. All the computers were down, so I couldn't move anyone to the shuttles, not that launch control had power. Radiation flooded several decks, and no one was above 70% health.

    The Gammulan bastages gutted my ship and left me to die a slow painful death.

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