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CedricB

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Posts posted by CedricB

  1. I think this deserves a shamless bump, with some modifications for UC.

    1. The Aestrom sweet spot is no longer in that location. Above and behind seem to be the new places. A few of the models changed and therefore so did the arcs. It would be nice if someone could compile similar screen shots showing where to put the dots for the new ships.

    2. Not really a UC issue, but a msg board one. When searching for "PTA" is there a way to filter it for just the whole word "PTA" instead of finding every word that happens to have "PTA" in it? Such as "caPTAin"? That word seems to be a favorite in just about everyone's signature... -_-

  2. I still seem to have problems with the shuttle periodically deciding to drive around in circles, never reaching their listed target for COLLIDE or what have you. I read in another thread that shuttles should have a minium distance between objectives, but was under the impression that was only planetside to prevent the craft from trying to cross the near-infinite delta in density at the air-ground interface at high speed.

    Yes, that long sentence basically means "Crash"...

    Anyway, is that a related problem?

  3. You start renaming parts of your house "Deck 2 Aft Corridor" and "Officer Quarters" and such.

    You whine about lazy system engineers when you take out the trash.

    When someone makes an obscure joke, you call them a Galaxian and tell them to go back to Esoterica.

    (This one isn't mine, heard it here before somewhere.) You put your house plants on searching duty.

    You tell someone their AI is too low when they ask simple computer questions repeatedly.

    Everytime something breaks you either blame Resnig, intruders, or both.

    You look at a map of where you live and plot waypoints to land marines by shuttle and T-pad. (I live in Vegas. A city in the middle of no where like every city in the BC universe.)

    You're glad growing up didn't require you to delete your save games.

  4. Has anyone tried exiting as a different player race? Droidian perhaps?

    EDIT: Somewhere I think I remember reading something about the commanders being somehow physically different from the other crew members. It could have been something about an implant or something... Or I could just be on Resnig's crack. Look! Intruders! *plays gameboy*

  5. I don't even bother with trading really, just the cargo pods my victims leave behind. Usually there's a juicy SDM in there or something worth lots. Have my ship upgraded in no time.

    Running SDMs from Galcom to Wraith has always been profitable.

    [ 08-05-2004, 02:42 AM: Message edited by: CedricB ]

  6. Ok, here's my theory, based on some simple points.

    1. SC wouldn't put it in there unless it did something.

    2. DOCs about the battery are gone, but the system is still modeled apparently, according to SC, and evidence in some other posts.

    3. Therefore, that energy must go SOMEWHERE.

    Theory: It's how much power you are shunting to your batteries to charge them. Someone posted that the sheild and engine zip online for a VERY short period of time even with no fuel for either. (Remember the engine and reactor are two independent systems) I believe this is the battery trying to possibly restart the systems as a sort of capcitor to give them a powerjump to get them going before they start using their own powersources. Jet engines today have similar one shot devices to restart them should they loose power mid-flight. Another possibility is that the batteries actually power these system before they are RAPIDLY drained by the power reqs of said systems.

    Weapons, engine, and shields are all high drain devices. It would be a feat to power said systems from something like the SR. However, things like the life support and other necessary things could be powered by the SR since they don't require massive amounts of energy flow to run, making it perfect for those emergency situations until you get the reactor online.

    I think the SR was designed more as a back-up system than anything. Most people seem to be trying to use it as a primary system which is something it probably was never designed for.

  7. Did a search and all I found was something in "Fun Stuff" when someone tried it way back when. So here's my experience....

    You can drive the smaller vehicles into the gunship and actually take off, however, the heading of the vehicle will not match that of the gunship, so when you turn, the vehicle tries to keep pointing to the same heading, eventually resulting in the vehicle falling out.

    It is also either really really difficult or impossible to do this on anything other than absolutely flat ground like that found in a city or base.

    Any thoughts?

  8. The general rule for active and passive sensors is that you can always detect ACTIVE sensors MUCH farther away than you could something that wasn't trying to scan you with anything. The real joy lies in the fact that the enemy is broadcasting their position and probably can't detect little ol passive you while you can detect them.

    Let me get all Mr. Wizard...... say that nasty gammy jumps in system with active sensors. Now, the max range is what? 150km or whatever? Now that's just for the sensors on that ship to read the RETURNS (the energy bouncing off those objects and coming back to the ship). The energy that said sensors are throwing out there keeps going and going, and that's what you can pick up, far beyond your normal detection ranges. Of course it works both ways, so when you run around with your active sensors on, everyone can see you.

    Of course how the model works exactly in UC is something only the SC knows.

  9. I was about to comment that the smaller cruisers are more like destroyers and the SC beat me to it. Those big carriers and cruisers are just targets, especially considering that while hyperjumping, a Sunflash can get their first and blast you when you come out of HJ. BWHAHAHAHAHAHA!

    All your cargo pods are belong to me.

  10. I'd suggest just hanging around Galcom and killing the hostiles that turn up there every now and then as a way of "training" your pilots before you go galavanting off into the great unknown where the meaner nasties live.

    And place every marine on Search duty, save for the 10 which are split between the Medibay and detention center... and put a few in each shuttle to reduce the threat of theft.... I can hear them... they're in the air ducts....

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