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DiscoJason

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Everything posted by DiscoJason

  1. Problem fixed in RC4. Looks like for the MK3 I was in, setting the Logistix value to 10 was allowing the ship to travel faster than it should have been able to. The good thing is with the fix, Factor 9 is higher than it was before the fix. At any rate, everything I reported seems to be working now. Thanks for fixing it, Derek.
  2. Did you ever take a look at this one, SC? I am anxious to see what you think about it.
  3. Well, then SC is confusing the hell out of me quote:So, unless you have thrust factor 9 (the craft's max speed) set, using the W key acts like a pseudo-afterburner.This would seem to indicate that at Factor 9, you shouldn't get an increase of speed. This was what I was referring to when I said no afterburners. He indicates that being at a lower Factor and hitting W acts like an afterburner (in that it gets you up to max speed), but is only kind of simulating the effect. At least that is how I take that quote. Far be it from me to insert words into the mouth of the SC, though. This should all get cleared up today and I can stop speculating, though.
  4. Alright... will give that a try tonight so I can learn how to do it. Thanks for the tip.
  5. I think the thing here is that there isn't supposed to be an afterburner in the game. If you are below factor 9, you get an afterburner effect, but the problem we are seeing is that at factor 9, when you hit the W key, you shouldn't get an increase in speed and we are seeing that we do. Factor 9 and holding the W key down should give the same speed.
  6. Alrighty. Well, thanks for checking it out. There was probably something else going on that caused the problem as I had been fooling around with repairing some other systems. Maybe they were all working on another one and therefore, I couldn't do it. I really wish I had the save so I could go verify. By the way, what method did you use to get your mine bay down to 62%? Just attack someone and hoped they damaged it?
  7. Unfortunately, I no longer have that save after installing the RC3 patch (it disappeared from the game after I installed the patch). But, I did try this from both space and at a station and I couldn't get the replace button lit in either case.
  8. LOL...Okay, I am hitting the 9 key and getting up to 367 max and it stays there. Then, I hit the W key and I can get all the way up to 414. As soon as I release the W key, I go back down to 367. This is with engines set to 5 in Logistix. If, I bump them up to 10, I hit the 9 key and can get up to 367 max. If I hold down the W key, I can get up to 765. As soon as I release the W key, I go back down to 367. quote:So, unless you have thrust factor 9 (the craft's max speed) set, using the W key acts like a pseudo-afterburner.Now, this is the part I am saying isn't working. My top speed when holding down the W key and my top speed when just hitting the 9 key are two different speeds. The W key speed is much higher as is evident from the two examples I just posted. So, is that a bug? Thanks for your patience on this one, Derek. I was having trouble communicating this one, but I think we are finally on the same page.
  9. Hmmm...this was a mine launcher and I was able to buy one at the station, so I would assume it was a replaceable part. What would be some reasons why it can't be replaced? Was it not damaged enough to replace? In other words, is the 25% damage which determines that something HAS to be replaced fixed so that it can't be replaced until it gets down to 25%? This doesn't seem so, since in the manual it mentions that parts can be replaced if it would take too long to just repair them. Under the repair portion, there is a list of things. Do I need to have all of those in order to replace the part and maybe the reason I couldn't replace it was I only had the part and nothing else which was required? Remember, I am a n00b, so I have never replaced a part before in this game. I have the one part that is listed directly under where the Replace button is, so in my eyes, this should work, but then again I am looking through the eyes of a n00b. Also, it doesn't have the wording I have seen for other systems that say it cannot be replaced. This is a simple matter where for the mine launcher, I have the part, it says I have it, I have a halfway damaged part, and I don't get the option to replace it.
  10. After reading the VCF one last time, it looks like the afterburners are meant to only be active while holding down the W key. So, when 0-9 became implemented, this was an intended feature, it looks like. Personally, I like it the other way so that I can max it out and keep it pegged there without having to keep the W key held down, but I suppose that doesn't really fit in with the concept that you shouldn't always have your afterburners going. Basically, that change is indeed in the game and is now the way things work, which was why I was wasting Derek's time by posting about it. Sorry, SC, but I guess I liked the old way better and wasn't sure if the new decrease after releasing the W key was part of the new system. Thinking about it now, though, it is more realistic the way it is now as you shouldn't be able to afterburn around the galaxy without the mild discomfort of keeping your finger on the accelerator.
  11. I have the data. One thing to note is that something has indeed changed with the W key since 0-9 has been implemented. It used to be that holding down the W key got me up to a max speed (which I guess is an afterburner speed) and it would keep it there when I let go of the W button. It no longer does that, but instead decreases the speed back down to the rate determined by which key, 0-9, I have set. From the looks of it, the engine speed in Logistix merely determines the max thrust speed when I have my afterburners turned on by holding down the W key. Again, the change with the patch is that I cannot get that max afterburner speed to stick anymore like I could before the patch. If this is a change you intended to go along with the implementation of 0-9, then I guess there is no issue. But, just in case you need it, here is the data I collected while flying in a Battlecruiser MK3 ship. The columns will be Logistix Setting/Speed at level 9/Speed with W held down. 5/367/414 6/367/486 7/367/557 8/367/636 9/367/700 10/367/765 As you can see, the engine level set in Logistix has no effect on what speed the craft goes when you hit the 9 key. What IS affected is the max speed you can go when holding down the W key. Again, it used to be that you could travel at this max speed even after letting go of the W key, but now you have to hold it down the whole time if you want to go that speed. You say above that if I have Logistix set to 5 for Engines, I should have a lower max thrust when I hit 9 than if I had Logistix set to 10. As you can see from the data from the game, this is not the case and my speed when hitting the 9 button is 367 no matter what level I have engines set to in Logistix. My other question is if I set my engines to 10 in Logistix and then hit the 9 key on my keyboard to select the highest thrust profile, should I expect my speed to be at 367 or should it be at 765? Again, should my speed fall down to 367 from 765 after I release the W key like it does not, or should it stay at 765 like it did with the shipped version of the game? [ 02-16-2004, 07:13 PM: Message edited by: DiscoJason ]
  12. quote:Originally posted by Supreme Cmdr: quote:Originally posted by DiscoJason: If this is as intended, that section of the manual needs to be reworded to say 9 is the max of the craft at default engine levels. It always was. At factor 9, the thrust of your craft will cap to its capabilities, regardless of what you have in Logistix. So, if you had it set to 5, when you press 9, the max thrust of the craft would be lower than if you had it at 10 in Logistix. Derek, my point here is that hitting 9 on the keyboard puts me at the same max thrust regardless of whether I have the engines set to 5 or 10 in Logostix. From what I just read, it sounds like that is not intended. Tell you what...I will go play right now and give you the speeds for when I hit 9 with my Engines at 5 in Logistix and when I have it at 10. As an additional note, if I go on autopilot, it goes the max speed of having my engines set to 5 in Logistix when I actually have them set to 10. Therefore, I never use autopilot when I am going shorter distances, because I can go faster by thrusting up with the W key. However, with the patch, I have to keep W pressed down because it keeps lowering my speed if I let go of it. It didn't do that before you added in 0-9. Will jump in the game and get the hard data for you.
  13. Hmmm...I did check it before posting. According to that section, it says "A thrust factor of 9 sets the max thrust of the craft." So, when I bump my engines up to 10 in the Logistix section, my max thrust has now increased. However, hitting 9 on my keyboard is not taking me up to that max, but is instead taking me to the max if I only had my engines set to 5 in Logistix. If this is as intended, that section of the manual needs to be reworded to say 9 is the max of the craft at default engine levels.
  14. Before I upgraded, if I went into Logistix and set my engines up to 10 and then went back to the Bridge and held down the W key, my ship would get to full speed and stay there. With the patch, if I set the Engines to 10 in Logistix and the hit 9 on the keyboard for maximum engines, it only goes as high as if I had my engines set to 5 in Logistix. I can hold down W to get to max speed, but as soon as I release, it goes down to the max speed when I only had my engines set to 5 in Logistix. I unplugged my joystick (which I don't use when I play anyway), just to make sure the throttle wasn't goofing things up and it made no difference. I had the throttle turned off in the options anyway. So, it looks like the 1-9 engine settings are not taking into account what level the engines are set to in Logistix. I didn't use RC1, so I don't know if the problem was present before. Also, is there a reason Engines are set to 5 by default in Logistix? I usually go in there and turn it up to 10 so I can travel faster when I am to close to some target to Hyper to it. I assume going faster just uses up resources faster, but are there any other problems I should know about? [ 02-16-2004, 03:28 PM: Message edited by: DiscoJason ]
  15. When playing last night, I had my mine launcher get damaged down to 53%. I went to a station and bouth a replacement part, but when I selected the mine launcher, the Replace button was not highlighted for me to click on it. It said I needed 0 parts and had 1 part. Am I only able to replace a part if it is 25% and below? From reading the manual it seemed I could replace it no matter what the damage, but it could be that I am interpreting it incorrectly.
  16. When I bought BCM, I had a lot of interest in the Scientist caste. However, near as I could tell, there wasn't much to do that was very sciency or anything. Now, I have UC and was curious if anyone has any ideas how to best go about playing as a Scientist? Would I just roleplay exploring the universe? Is there any way I can do "research" to locate the artifacts mentioned in the Manual Appendix? Basically, if you vets were playing as a scientist, what would you do in the game?
  17. Derek, How can I get RC2? I didn't originally have it and when I log into my profile it only lets me grab RC3.
  18. On page 13 of the UC manual down at the bottom it talks about the Ship Heading Indicator(SHI). It says you can auto-select navigation targets by clicking on the heading. I do this, but it doesn't seem to do anything. This was while I was in the CC. Does this feature work, or am I doing something wrong?
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