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Fuller

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    t0ddfu77er
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    Knoxville, TN

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Ensign

Ensign (1/8)

  1. Ok, here goes. 1. Will the capability of sending an away party of marines to an enemy ship be implemented? 2. Can I capture and control enemy ships? Please, please say it is so SC.
  2. I can handle the unknowns that are left to be discovered, but some clarification on the basic and intended uses of the solar reactor is needed. The assumption that the Bridge Viewer and TacOps can only be powered by the nuclear reactor just does not have a solid base. Energy is enery regardless of origin (light or Radine). Obviously, turning the ship a few degrees in the wrong (dark) direction would cause the bridge viewer to malfunction. Battery storage for excess energy would make a cool enhancement, and would make solar power generation all the more appealing.
  3. The solar reactor seems really useful at maximum power 10 when the CC is halted and you plan on doing some operations with shuttles, fighters, and away parties (no need in wasting Radine). However, I have found that without the nuclear reactor online, the Tac Ops computer is not available while the integrated tactical display shows "malfunction" on all views regardless of how much solar power the CC is positioned to receive. For example, I am halted with the nuclear reactor off and relying solely on solar power. Engines, cloaking device, tractor beam, and cloning module are offline as well. I have 21 available power units, yet TacOps and ITD still do not work. SC - is this intentional?
  4. Is it possible in Universal Combat to use the transporter to send Marines to enemy ships in efforts to take over the vessel? (Or could it happen in a future RC?)
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