Guzzler Posted January 3, 2000 Report Share Posted January 3, 2000 With the v2.09 betas I was so busy doing Ground Ops (it takes a long time to eliminate all the insurgents in the Sol system) that I never got into any big space battles.Well I finally got into one now with the v2.09 final and noticed that when several of the enemy turn on their EMD's and they start flashing, my computer comes to almost a complete stop. My frame rate will be in the mid to high 50's and then will plummet to 1 FPS (which I think is a generous 1). I am using a PII 350 with 128 mb Ram and Voodoo 3 card. While the frame rate will slow down somewhat in very heated ground battles it stays high enough that the controls are smooth and game play is no problem. With a couple of enemy activating their EMD's the frame rate drop and choppiness become so bad that I can barely track and hit a stormcarrier, let alone anything smaller.So the question is, since I really like the enemy being able to use advance tactics like activating their EMD, is their any way to disable the blinking/flashing effect that occurs and seems to kill my FPS?If there is no way to prevent the frame drop, then what system will I need to keep the frame rate up, especially with BCM on the horizon?Last question, just out of curiosity, what was the correct Forum for this topic? I couldn't decided if it belonged in Tech Support or New Version, so I wimped out and put it here. Guzzler"It is easier to ask for forgiveness than to ask for permission." Link to comment Share on other sites More sharing options...
Robbie Posted January 3, 2000 Report Share Posted January 3, 2000 I have that same problem with the final version. I figured I had it configured wrong, at first anyway. Is there a way around the slow down? Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted January 3, 2000 Report Share Posted January 3, 2000 Considering that: v2.09 was in testing since v2.08 was released on 09-15-99, giving enough time for people to notice this or complain about it. v2.09 is the last patch for v2.0x I have never (nor has anyone else that I know of) experienced this 'slowdown' until this post. I don't experience the problem You have the following choices: go back to 2.08 use the TTD declutter command and turn off the TTD entirely, leaving only the currently targeted entity. Eitherway, not only am I not touching that code again, I don't regard it as a bug and am I not likely to optimize it either. Link to comment Share on other sites More sharing options...
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