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I started a new game in a Warmonger. I give the CC orders to escort Galcom HQ and I take off in a shuttle to do some trading. I was really lucky this game, Galcom HQ had ~900 Deflector shields and ~400 FPI-PSUs I could make billions with this!

After about an hour of trading, I've accumulated about 54 million. A Violin and a pair of fighters had entered the system a short while ago and were attacking a friendly Garid. Seeing that the Garid isn't doing very well, I order my CC to attack the Violin while I do one more trade run to Genesis(yes, I know that was stupid).

The good news is that the violin and one of the fighters were destroyed, and the other fighter ran away. The bad news is that the Garid was also destroyed, and my CC was disabled. I order my second shuttle, which was out cargo sweeping and towing disabled craft, to tow my CC back to Galcom HQ. I do my trading at Genesis and head back to Galcom to see how my CC is doing. Unfortunately, I was unable to dock with my CC.

I need to get my CC docked with Galcom, so I tried ordering my second shuttle to deliver the CC to Galcom HQ. That didn't work. I tried towing my CC myself and docking. That didn't work either.

So my question is, Am I completely screwed? I can't figure out how to get my CC repaired, or how to get back on it for that matter.

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Ramius:

1. I think you can set away teams even though your not on it.. Try setting away teams via the bridge .. Click on the shuttle number and try messing with the away team there-- then when your done just deploy the team (Im not sure that this works because I find the transporter safer AND quicker )

2. Marines need to be (should be anyway)1 meter from the shuttle in order to get on-- if your in the shuttle try extracting marines like you would drones (not with the tractor beam unless you want some empty beds in the troop quaters when you get back) Im not sure you can extract marines right now because there isnt a way you can order them around yet-- ill try it later.

3. In TACOPS you click the logistics (sp) button (i think theres one there) and restore power..

OR you could try clicking on tatical and accessing logisticblahwhatever from there--

If that does not work then dont turn off transporter power anywar.. It does nothing to keep intruders from boarding your ship---

Im not sure about deploying shuttles in tacops in first-person--- ill look at that too

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Thanks Carl, I will try your suggestions. I need all the help I can get!

quote:

Originally posted by Carl Burning:

Ramius:

1. I think you can set away teams even though your not on it.. Try setting away teams via the bridge .. Click on the shuttle number and try messing with the away team there-- then when your done just deploy the team (Im not sure that this works because I find the transporter safer AND quicker )

2. Marines need to be (should be anyway)1 meter from the shuttle in order to get on-- if your in the shuttle try extracting marines like you would drones (not with the tractor beam unless you want some empty beds in the troop quaters when you get back) Im not sure you can extract marines right now because there isnt a way you can order them around yet-- ill try it later.

3. In TACOPS you click the logistics (sp) button (i think theres one there) and restore power..

OR you could try clicking on tatical and accessing logisticblahwhatever from there--

If that does not work then dont turn off transporter power anywar.. It does nothing to keep intruders from boarding your ship---

Im not sure about deploying shuttles in tacops in first-person--- ill look at that too

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quote:

Originally posted by Schmendrick:

I started a new game in a Warmonger. I give the CC orders to escort Galcom HQ and I take off in a shuttle to do some trading. I was really lucky this game, Galcom HQ had ~900 Deflector shields and ~400 FPI-PSUs I could make billions with this!

After about an hour of trading, I've accumulated about 54 million. A Violin and a pair of fighters had entered the system a short while ago and were attacking a friendly Garid. Seeing that the Garid isn't doing very well, I order my CC to attack the Violin while I do one more trade run to Genesis(yes, I know that was stupid).

The good news is that the violin and one of the fighters were destroyed, and the other fighter ran away. The bad news is that the Garid was also destroyed, and my CC was disabled. I order my second shuttle, which was out cargo sweeping and towing disabled craft, to tow my CC back to Galcom HQ. I do my trading at Genesis and head back to Galcom to see how my CC is doing. Unfortunately, I was unable to dock with my CC.

I need to get my CC docked with Galcom, so I tried ordering my second shuttle to deliver the CC to Galcom HQ. That didn't work. I tried towing my CC myself and docking. That didn't work either.

So my question is, Am I completely screwed? I can't figure out how to get my CC repaired, or how to get back on it for that matter.

Alt-E from the shuttle and Alt-D into the CC and pray you can dock with HQ.

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I have three questions that probably more than qualify for this thread:

1-Does using the EMD cause any adverse sideffects other than not alowing get missle lock, and causing a bit of interfereance with your computer displays? Could one leave it on all the time?

2-In the CSD, one reading is HF... I can't figure out what it is, and I can't find it in the manual... I thought it might be health factor, but there is already the LF, so that doesn't make sense. Does anyone know what it stands for?

3-In the logistix power tree, does shutting off power to the solar reactor have any real effect? I've tried it, and the solar reactor seems to generate power reguardless.

Hope my questions aren't too silly. They aren't really important, just curiositys.

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Face it, it really doesn't orbit. If you want you can set the speed to 1 and manually turn it, then you'll be in orbit .. but there is not auto orbit, besides ... how would it help?? You can do the same thing sitting in one place like a duck, paddling like hell.

quote:

Originally posted by Sadistic:

Alright, all my questions but one were answered, thank you.

The one that was answered is about orbitting. On pg 52 of the manual, second and third paragraphs (not including the cut-off sentence at the very top) it tells you how to orbit. But if you follow those instructions exactly you will planetfall at 150km, not 100km like it says there. (well, more like 149.3km, but whatever) And if you hyperspace to a planet you cannot stop yourself from planetfalling. I actually haven't tried this, but maybe you could then go straight up and out of the planet again and THEN do the things it says (shut off engines etc.) I'll try that, but I need some clarification, can you orbit or not.

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quote:

Originally posted by AshSpear:

I have three questions that probably more than qualify for this thread:

1-Does using the EMD cause any adverse sideffects other than not alowing get missle lock, and causing a bit of interfereance with your computer displays? Could one leave it on all the time?

2-In the CSD, one reading is HF... I can't figure out what it is, and I can't find it in the manual... I thought it might be health factor, but there is already the LF, so that doesn't make sense. Does anyone know what it stands for?

3-In the logistix power tree, does shutting off power to the solar reactor have any real effect? I've tried it, and the solar reactor seems to generate power reguardless.

Hope my questions aren't too silly. They aren't really important, just curiositys.

2. HF = Hunger Factor.

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quote:

Originally posted by Game_Ender:

Here is another question: How do i buy back a shuttle and ATV (a prisoner stole one). I can't figure what item it is in Tradecom at the stations.

Shuttle = Shuttle asset

ATV = OC asset

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When you start a career and select your ship, is that vessel then static in terms of design? I am aware of the shield/engine/reactor sort of upgrades that can be done along with the artifacts, however I am curious from a trader point of view.

Can my unarmed transport be drinking milk and one day be sprouting point defence weapons, missles and anti-ship weapons? Or because it is unarmed it will forever be known as such?

Do any vessels have the ability to upgrade from big guns/no guns to even bigger guns?

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quote:

Originally posted by Clan_Elemental:

When you start a career and select your ship, is that vessel then static in terms of design? I am aware of the shield/engine/reactor sort of upgrades that can be done along with the artifacts, however I am curious from a trader point of view.

Can my unarmed transport be drinking milk and one day be sprouting point defence weapons, missles and anti-ship weapons? Or because it is unarmed it will forever be known as such?

Do any vessels have the ability to upgrade from big guns/no guns to even bigger guns?

Nope, once a duck always a duck. The only upgrades are shileds/engines/reactors/armor and artifacts.

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quote:


Originally posted by Clan_Elemental:

Can my unarmed transport be drinking milk and one day be sprouting point defence weapons, missles and anti-ship weapons? Or because it is unarmed it will forever be known as such?

Do any vessels have the ability to upgrade from big guns/no guns to even bigger guns?


Not in BCM, but possibly in one of the XP add-ons.

btw, newbies, now you have your own forum, there is no need to constrain postings to this single thread. Just refrain from creating duplicates please.

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