Forsaken Posted July 24, 2002 Report Share Posted July 24, 2002 Ok, my officers hunger factors are at like 150, I tried to put them off duty, but they just keep coming back to the bridge. How can I get them to stay off duty and get that lowered? Link to comment Share on other sites More sharing options...
Guest krelian Posted July 24, 2002 Report Share Posted July 24, 2002 i don't think you can make them eat, they just go to the galley when they are hungry. Link to comment Share on other sites More sharing options...
Jerrai Posted July 25, 2002 Report Share Posted July 25, 2002 150 is low. once they get to like 400+ then they will go eat Link to comment Share on other sites More sharing options...
Rosko Posted July 26, 2002 Report Share Posted July 26, 2002 quote:Originally posted by Forsaken: Ok, my officers hunger factors are at like 150, I tried to put them off duty, but they just keep coming back to the bridge. How can I get them to stay off duty and get that lowered?Now that’s worker efficiency.....looks like we go back to business models of old in the year 3000!! When we get our hands on BCTC, we will probably find guys with whips in the engine room, and workers powering treadmills to activate the hyperdrive!! Link to comment Share on other sites More sharing options...
insecttoid3 Posted July 26, 2002 Report Share Posted July 26, 2002 whenever my people get hungry and refuse to go off duty to eat, i stick em in a shuttle and have it escort my cruiser and wont let them back in untill they promise to go strait to the galley and eat if i let em back in. this has only resulted in a few casulties so far, either from dying of hunger, or being killed(resnig) by the others(anyone else) for food. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted July 26, 2002 Report Share Posted July 26, 2002 quote:Originally posted by Enigma: 150 is low. once they get to like 400+ then they will go eatCorrect. The danger threshold is 480 and higher Link to comment Share on other sites More sharing options...
Guest Posted July 26, 2002 Report Share Posted July 26, 2002 quote:Originally posted by insecttoid3: this has only resulted in a few casulties so far, either from dying of hunger, or being killed(resnig) by the others(anyone else) for food. What happened to Resnig, did he forget to eat? Link to comment Share on other sites More sharing options...
Guest MIKE113 Posted July 26, 2002 Report Share Posted July 26, 2002 Once they get to 480 you can send them to the Medbay and they will be fed faster. Happens for me anyway. Link to comment Share on other sites More sharing options...
Guest Grayfox Posted July 28, 2002 Report Share Posted July 28, 2002 usually to solve that problem, i put everyone off duty, including my bridge crew. otherwise the head of whatever dept they are in will send them back to work. ie: if i want marines to go eat, ill put resnig off duty, or send him to the medibay, then ill send the marines off duty, then their HF will get back to normal. those bridge officers are some task masters i tell you... cracking the whip, not letting their troops eat lol. Link to comment Share on other sites More sharing options...
Or Posted August 4, 2002 Report Share Posted August 4, 2002 You allow Resig ON duty? I keep him locked in the brig with the other dangers lunatics. Link to comment Share on other sites More sharing options...
Genken Posted August 4, 2002 Report Share Posted August 4, 2002 I keep Resnig on duty...the only thing bad that has really happened to me is my marines not being able to take out them pesky intruders. I've never killed Resnig before...I like my experience points...though, I could always load him into a shuttle and have him die due to hunger, but then again, I might lose EP for that... Link to comment Share on other sites More sharing options...
Guest Grayfox Posted August 5, 2002 Report Share Posted August 5, 2002 no, actually i think you would gain ep AND galcreds for ridding GALCOM of its most dangerous threat since the gammulans Link to comment Share on other sites More sharing options...
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