Spuzzum Posted May 26, 2001 Report Share Posted May 26, 2001 I know you support three-axis joysticks... that is, having pitch, yaw, and throttle.But I was curious as to whether my brand-spanking new joystick's twist-handle can be used to control the roll of my ship.So... is it possible? (I can hack it, of course, by setting up Wingman Profiler to read those twists as keypresses, but it'd be nice to have built-in...) I might add, brilliant job on the joystick support! It works flawlessly.I also absolutely love the throttle maximum with the number keys. Prevents me from overshooting my target! And at the higher speeds, my throttle is very touchy, so it helps to set a maximum with the number keys and then to compensate for slower velocities. Link to comment Share on other sites More sharing options...
Guest Issaqua Posted May 27, 2001 Report Share Posted May 27, 2001 & can you put support for 6 axis in aswell? Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted May 27, 2001 Report Share Posted May 27, 2001 I was actually going to put in support for that 4th axis, but forgot. I will though. If not at release, but shortly after (in the multi-player patch). Link to comment Share on other sites More sharing options...
Spuzzum Posted June 6, 2001 Author Report Share Posted June 6, 2001 quote:Originally posted by Issaqua: & can you put support for 6 axis in aswell?6 axis? I think there's only a limit of 5 axes in modern technology; On jet/propeller aircraft, 4 axes:pitch (stick), yaw (rudder pedals), roll (stick), throttle (throttle control). On helicopters, 5 axes:main rotor collective pitch (collective pitch column), tail rotor throttle (rudder pedals), main rotor throttle (lever on collective pitch column), main rotor forward tilt (stick), main rotor sidewise tilt (stick). I don't think it's possible to have six... then again, I could be wrong. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted June 8, 2001 Report Share Posted June 8, 2001 I've implemented the joystick twist axis in BCM. Link to comment Share on other sites More sharing options...
Guest Issaqua Posted June 18, 2001 Report Share Posted June 18, 2001 not 6 axis of movement, just 6 on tyhe joystick - two for the stick, throttle, rudder, and two rotary controllers. I use them for targetting usually, but I see your point, can't think of anything in the game to use them for. Link to comment Share on other sites More sharing options...
Pioneer Posted June 18, 2001 Report Share Posted June 18, 2001 The 6th axis allows you two fast forward through the space/time continuum.Am I the only one that knows that??=) Link to comment Share on other sites More sharing options...
Spuzzum Posted June 18, 2001 Author Report Share Posted June 18, 2001 quote:The 6th axis allows you two fast forward through the space/time continuum.Am I the only one that knows that??Oh, OH! The 6th axis! I thought he said the 60th axis!Hee hee. Link to comment Share on other sites More sharing options...
Commander Blake Posted June 26, 2001 Report Share Posted June 26, 2001 dont you know?...the 60th axis will change the speed of your toaster...although with todays high tech nutri-paks I dont think you need a toaster... Link to comment Share on other sites More sharing options...
scarab Posted June 27, 2001 Report Share Posted June 27, 2001 I'm probably just confused about this, but in EP2, my joystick handles yaw / roll the same as in a flight sim. The rudder (twist) handles yaw, and the roll is handled via side to side movement. Is this the correct sequence, or have I done something odd to my config? Thanks in advance, Scarab Link to comment Share on other sites More sharing options...
Cmdr Nova Posted July 23, 2001 Report Share Posted July 23, 2001 I agree, because at first I got used to the left and right of the joystick to be the yaw in E1. It seems to be easier to use in space, and then use the twist axis for the roll, IMO. And, Spuzzum did ask (and I quote), "I was curious (if).......my joystick's twist-handle can be used to control the roll of my ship."I'd like twist for roll, too. I don't gripe as much as others do, and at least I make a good explanation for it, but this would help, because BC3K used the left-right axis as yaw, too, and all of us old BC3K users are used to it. My 2 cents......... Link to comment Share on other sites More sharing options...
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