Fighter recovery
#1
Posted 20 July 2001 - 05:37 PM
Is it possible to recover a figher who's pilots have died and is left floating around unable to dock with mother ship.
#2
Posted 20 July 2001 - 05:43 PM
#3
Posted 20 July 2001 - 06:23 PM
Be careful of hostiles in the area when performing a recovery operation, since your shields will be down while using the TB.
#4
Posted 20 July 2001 - 10:59 PM
#5
Posted 21 July 2001 - 01:53 AM
But the carrier was still towed behind it, and slightly under the shuttle like usual, which meant that the carrier was under water as well...........
Glitch.....
Well, keep up the work, SC, and I love the E2 Demo! Even though it's so much smaller that the full version, there's so much new stuff to do...
[ 07-21-2001: Message edited by: Cmdr Nova ]
#6
Posted 21 July 2001 - 09:49 AM
#7
Posted 21 July 2001 - 06:37 PM
But the glitch is that when if the AI-Controlled shuttle tows an object then hits the water, the tractor beam is still active, and the shuttle still floats there, disabled, while the towed object remains in the tow positon, behind and slightly under it. In the water, that meant the towed object was under the surface of the water, but not sinking, like the trigger would have made it do.
I only tested it with the naval objects, so it just might be isolated to those naval ships only.
#8
Posted 21 July 2001 - 07:10 PM
#9
Posted 22 July 2001 - 06:27 PM
But he probably forget's it's a game and not a naval (newtonian physics) simulation. Archemedes' Law does not aply here.
#10
Posted 22 July 2001 - 11:12 PM
#11
Posted 23 July 2001 - 01:30 AM
I might post a screenshot of it, if I get the time.
[indent]quote:
Posted By Menchise:
When I released the tractor beam, I expected the carrier to free fall at high speed and smash into the ground. Instead, the carrier free fell at a not-so-high speed and went 'through' the land, gradually sinking underground without damage.
[/indent]
It would be cool to watch it explode, upon impact, even without the realistic physics. Yep, I didn't gripe about the physics, it was that the trigger wasn't activating. I'm completely happy here! (Although there are some other small gripes with the controls. I'll post in the appropriate forum if I find one.)
[ 07-23-2001: Message edited by: Cmdr Nova ]
#12
Posted 23 July 2001 - 10:49 AM
My point was that any 'trigger' for hitting the water surface, and making the object start sinking, didn't work on a towed naval ship, when it touched water, so it ended up continuing to be towed underwater, while the shuttle towing it was disabled and sank, like it was supposed to.
[/indent]
Trigger? What trigger? This is similar to your other post in the dev forum, for which I am still awaiting verification.
There is no trigger
Whats happening is as I explained, I didn't add a flag to prevent it from being towed. Period. Anyone with access to GBS, knows what the heck I'm talking about. Since most of you don't, WHY are even discussing this - even AFTER I already explained it?
As for it dropping to the ground under gravity. Again, the naval crafts do not have the flag which indicates that they are affected by gravity. If they did, when towed, they'd drop to the surface.
And you get one guess as to why that flag wasn't added, either.
OK
To prevent the pre-requisitite foolish guesses, the answer is that : if it cannot be towed, then you can't move it - if you can't move it, you can't drop it. If you can't tow it, to move it, then to drop it....it doesn't need the gravity flag.
Hopefully this ends THAT discussion
As for the shuttle. Its buoyancy has nothing to do with the object its towing.
[ 07-23-2001: Message edited by: Supreme Cmdr ]
#13
Posted 23 July 2001 - 11:41 PM
#14
Posted 24 July 2001 - 04:17 AM
Originally posted by Supreme Cmdr:
if it cannot be towed, then you can't move it - if you can't move it, you can't drop it. If you can't tow it, to move it, then to drop it....it doesn't need the gravity flag.
[ 07-23-2001: Message edited by: Supreme Cmdr ]
[/indent]
My head hurts now.
#15
Posted 25 July 2001 - 01:22 AM
#16
Posted 28 July 2001 - 02:52 AM
----
But, I figured out the shuttle towing, hit water thing, where the towed object was under water. See this image for preivew. Note that I am on the water's surface; my cheap ATI Rage vid card doesn't display the water correctly, as in the water reflects way too much.
This was in the first mission.
1. Launch fighter from the BC.
2. Launch my AE in a shuttle.
3. Tow the fighter from orbit, to the planet (FarStar).
4. Hit the water.
My shuttle floated, with little (if no) damage, and I still towed the fighter. Notice that when towing, that the towed object is towed behind, and slightly under the shuttle. While floating, that meant that the fighter being towed didn't sink.
When I let off the tractor beam, though, the fighter was disabled, and sank, as usual.
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