And what kind of mission would you like to see?
Be inventive
Posted 23 July 2001 - 01:14 PM
And what kind of mission would you like to see?
Be inventive
Posted 23 July 2001 - 02:35 PM
Posted 23 July 2001 - 08:22 PM
Posted 23 July 2001 - 09:02 PM
Posted 23 July 2001 - 09:52 PM
Play as a Tacops cmdr in a Firestorm with 6 ships accompanying you: 2 bcmk3, 2 Warmongers and 2 Sunflash going to fight a Gam fleet in Hellseye (or any other area) composed of 1 StormCarrier, 2 Aestrom, 2 Bcmk1, 1 Questar and 1 Solnar. Include a few fighters as well.
It gives a chance to see the AI play in a large furball and to admire some ships while you are standing in a beast.
THAT's what I would like to see, better, have.
What would I give for? Is my eternal gratitude enough?
Posted 23 July 2001 - 10:32 PM
[indent]quote:
hehe, no seriously, I would like a mission with Male Commander on a Battlecruiser MK III with a sneaky ass Gammulan ship in an asteroid field... Kind of like a submarine movie where they attempt to generate bearings and shoot and I attempt to seek them out and bomb the hell out of them...
Yeah that would be cool...
For a secondary mission, what about another pilot scenario where you start outside of your ship and have to run to it while the enemy is attacking in the sky... while naval ships bombard the area and your own naval fleet combats the enemy fleet... WWII JAPAN VS USA style with carriers and fighters...
Posted 24 July 2001 - 10:16 AM
Hmm... what would I like? A POLICE SCENARIO!
Seriously, though, I'd be interested in a large battle scenario, with a bunch of Gammulan and Terran capital ships duking it out around Oliran or something.
Ooh, wait, belay that! A THREE-WAY capital ship battle! Terrans vs. Gammulans... er, vs. Galaxians. I'm not sure which the third would be... Terrans are friends with a lot of people.
But you can always make friends into enemies with GBS, right?
Posted 24 July 2001 - 03:48 PM
Have an idea:
1 - Start as the Terran as i said, going to fight gammulans;
2 - Meet the gammulans and start to fight;
3 - RAIDERS pops in, with various small vessels;
4 - Some time after, police kicks in;
5 - Some time after, insurgents pops in;
6 - Some time after, earthcom pops in...
Should be enough...
Posted 25 July 2001 - 08:35 AM
In fact...what other Naval units will be in it? Will they just be Naval Aviation and Submersible units? (Technically, Aircraft Carriers are considered Naval Aviation units, which is why they're listed under COMNAVAIRLANT/PAC, instead of COMNAVSURFLANT/PAC).
Will there be Surface vessels?
Posted 26 July 2001 - 12:45 PM
[ 07-26-2001: Message edited by: Joaquin ]
Posted 26 July 2001 - 01:48 PM
Do a rescue mission, on a planet and in space.
Eleminate a raider cloacked in a region.
Confiscate the SC beer ship as contraband. And survive the airlock.
Posted 26 July 2001 - 09:59 PM
Posted 27 July 2001 - 04:59 AM
Posted 28 July 2001 - 02:55 AM
Can't wait to see the next mission you dish out, SC!
Posted 28 July 2001 - 06:40 AM
Posted 28 July 2001 - 08:35 AM
Posted 28 July 2001 - 10:57 AM
[ 07-28-2001: Message edited by: Rm ]
Posted 28 July 2001 - 12:58 PM
Ever thought about "game-engines stress testings"?
My friend gets 45fps in 1024x768x32 all opt. on with his 533eb 192mb ram and ATI rage fury maxx 64mb ... I suppose it wouldn't be tooooo slow....
Posted 28 July 2001 - 01:25 PM
Posted 28 July 2001 - 08:25 PM
Anyway, I did a fleet scenario today (for BCM itself - since all the demo scenarios are also from the final game), but got distracted and didn't finish testing it.
Also, the current BCM kernel is different from the E2 demo, so I'd have to release new EXEs, some new kernel files, AND the mission, if I'm going to release a new mission.
So, I'll see what I can come up with in the next few days. The last thing I want is to release some files and forget others. So, I'd have to actually install the E2 demo, compare the environments, and then figure out which changed files (kernel, content etc) to include in the additional scenario.
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