Universal Combat SE Demo Released!
#1
Posted 18 July 2006 - 07:03 AM
We have also released a demo for the game. It should start showing up on the usual mirrors throughout the day. Check the game downloads page which will be updated with links as they become available.
For more info on the demo, please read the demo tutorial file located on the game downloads page.
Due to the large size of the full demo, we have created two separate versions.
The 500MB version is the full self-contained demo.
The 90MB version is for those who already own a copy of the previous Universal Combat A World Apart game. To use this version, simply clone your UCAWA game folder. Then copy this file into that folder and execute it. Upon completion, you can then create a shortcut to the UCSE.EXE file to execute the demo. The commandline parameters are the same as those for UCAWA.
The keyboard commands and demo tutorial PDF files are contained in the DOCS folder.
[ 07-18-2006, 04:32 PM: Message edited by: Supreme Cmdr ]
#2
Posted 18 July 2006 - 07:06 AM
e.g. go tinkering around in Config (e.g. with planetary clouds, lighting etc) and you'll be lucky to see the brighter side of 10fps when running intense scenarios such as IA0007 or IA0008.
Speaking of which, when running either of those scenarios. You can run into the base, go prone, and watch what is going on. You may need to take out the odd NPC marine who will still see you if they have line-of-sight. You may want to run with the /i invincibility cheat activated or you won't last more than a few mins.
#4
Posted 19 July 2006 - 07:47 AM
#5
Posted 19 July 2006 - 08:58 AM
I need a Joystick LOL
#6
Posted 19 July 2006 - 09:12 AM
#7
Posted 19 July 2006 - 09:15 AM
Originally posted by Supreme Cmdr:
eh? wot happened?
[/indent]Joystick was hit by an errant missile that came out of nowhere. Boy was I surprised
[ 07-19-2006, 03:04 PM: Message edited by: Wolferz ]
#8
Posted 19 July 2006 - 07:37 PM
#9
Posted 19 July 2006 - 09:31 PM
The only problem I found is you forgot the Pilot_male model and texture, which causes a crash if the PSP player exits their craft.
Oh...this was on the full download.
#10
Posted 20 July 2006 - 06:34 AM
Originally posted by JimBriskin:
An excelent demo.
[/indent]Hi Jim. Welcome to our [crazy] corner of the Net
So, is this your first BC/UC game? What did you like about it/demo?
[indent]quote:
The only problem I found is you forgot the Pilot_male model and texture, which causes a crash if the PSP player exits their craft.
Oh...this was on the full download.
[/indent]Oh?
Anyway, that mission doesn't require you to exit your craft and go running around with a peashooter. Thats why I left it out. heh, what was I thinking?
The EFM uses the male model and the PSP uses the female model.
You can fix it if you have UCAWA (or its demo).
Copy the following files over from UCAWA to the UCSE demo folders of the same name.
- .MODELSTEXTURESPILOT_MALE*.*
- .MODELSANIMATEPILOT_MALE*.*
This doesn't affect the patch demo version since it uses all UCAWA files (which include that missing model).
btw, the main menu image used in the demo is just a placeholder. The final one wasn't ready in time for the demo.
#11
Posted 20 July 2006 - 07:04 PM
#12
Posted 20 July 2006 - 07:46 PM
#13
Posted 21 July 2006 - 05:51 AM
Originally posted by Supreme Cmdr:
heh, so you actually played it then? Without cheating?
[/indent]uhm, yeah I never cheat. No profit in it.
Besides, I loathe liars and thieves. And a cheater is a liar and a thief all rolled into one.
#14
Posted 30 July 2006 - 08:52 PM
impressive demo, can't wait for the full game. direct2drive hopefully.
#15
Posted 31 July 2006 - 05:39 AM
The D2D version has already been submitted for protection. Once I get it back and build the installer, it will be ready to roll. We're shooting for this week sometime.
#16
Posted 31 July 2006 - 10:35 PM
oh the scenario as the marine during the strike at the base is so cool, man this game will be so much fun when it goes permanantly online, seeing that cap ship rain death down upon the base. I think I saw some beams coming from the base too, do bases have turrets as well? Never noticed. Guess I haven't spent enough time assaulting bases first hand. I stick to orbit
#17
Posted 01 August 2006 - 02:47 AM
#18
Posted 03 August 2006 - 01:59 PM
Played the naval carrier defence scenario, and long run as both a commander and EFP.
Staying alive and racking up some kills isn’t too hard if I’m careful, but that firestorm is just too fragile and it’s crew seem to lose the will to live all too quickly . I’ll give it another go or two and concentrate more on defending the ship.
#19
Posted 03 August 2006 - 02:33 PM
#20
Posted 03 August 2006 - 04:12 PM
And when you reach the jump gate, don't rely on the A/P to do the jump. It takes too long. Do it manually by pressing and holding the thrust button. You'll go fast if you have full power in Logistix.
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