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Outlaw,

I'm gona try all the careers/castes when BCM is released.

As for when the online version opens, in 2002, I think I'll play an indie... initially. Couple of reasons:

- new to the BC3000AD universe (read: "clueless")

- playing time, or possible lack of.

- freedom

Mind you... this could all change. 2002 is a long way off.

Regards, & good huntin'.

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Welcome aboard commander! Like Shingen says, we can use all the indies we can get. Experiment with all the race/castes when BCM releases and have some fun. If you want the freedom and exitement without all the rules and politics that the fleets have, you'll make a great indie. Opportunities are endless for you to be hired as a indie working for several factions with jobs ranging from trading, assasination, scouting, and more! Just be careful not to make every faction your enemy or you'll soon be on their hitlist and out of jobs. Be safe and have fun!

[ 04-30-2001: Message edited by: Outlaw ]

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As I said again, welcome Straker. (Applauds)

I was (and still am) thinking of joining a fleet. So far, I seem to be making more enemies as I go along, so I think I'll stick with you guys.

So, does Mercenary or Police sound better? I don't want to really get shot at, and the Insurgency is already after me. I'm merc for now, though, until BCM multiplayer (then I make my final decision).

---

Hey, here's an idea from a while back. Why don't we have some mini alliance of indies? Not really an organization, its more of just simple "I'll scratch your back if you scratch mine." stuff.

People inside help out other insiders, and we can go on missions together. The idea should get us more indies here.

We could set up bases for only members (in galactic command online, base commanders can control a list of groups or users who can dock and hostiles who always get attacked), and trade routes. We can watch each other's backs.

We are all different, have no leader, and don't really take orders. Well, think about it and check it out. One more thing, no one is forced into being in it, we don't have any targets, and our overall purpose is to make sure more people become indies and that indies don't get picked on by both galcom and insurgents (that happened to me first hand). Come on, Galcom has all other Commies on their side basically, and the same is for those Insurgent peeps. What do we have? Nothing. Remember the name of this thread: Know Your Role!!!!!!! We can help assasins and mercs find jobs, help police with criminals (once in multiplayer), and just have what all indies are supposed to have: Freedom and Fun (Hell Yea!!). (and a little action here and there ) We could do this on the message board in the indie forum and on the BCM Multiplayer system and GCO.

We're just like a little "Indies Anonymous" organization.

Just for fun (too much time on my hands):

(RP)

The first meeting.

"Hi everyone, I'm Alec Nova."

"Hi Alec!!!"

"My ship's called the Dark Outlaw......." (continues)

(/RP)

And if you don't like the idea, don't flame. I probably won't remember this until I read this board tomorrow. RL is calling!!!!! C ya.

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Defintely pick the merc career Nova! Wide assortment of jobs only limited by the game itself. I think the scientist and police caste speak for itself in terms of gameplay its resricted to. I also like your idea for an indie hangout. My ideal one would be like what the insurgents have: New America. The hidden heavily armed base carved of asteroid that would be hard to take down with conventional tactics. I hope in GCO, we get one.

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The indie hangout would be the chat channel on the BCM/GCO server. Anything else verges on forming a fleet.

You may have individual alliances while playing the game but for a scientist, police, merc, and/or assasin to hang out at one station is not possible. Each caste is nuetral to different stations depending on that station's caste.

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quote:


Originally posted by Outlaw:

Defintely pick the merc career Nova! Wide assortment of jobs only limited by the game itself. I think the scientist and police caste speak for itself in terms of gameplay its resricted to. I also like your idea for an indie hangout. My ideal one would be like what the insurgents have: New America. The hidden heavily armed base carved of asteroid that would be hard to take down with conventional tactics. I hope in GCO, we get one.


...what Charles said.

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quote:

You can join an Undesignated Guild/Group from one of the BC supported castes. These allow you to join or create non-fleet related groups such as trading/commercial consortiums, a guild of mercenaries and raiders etc

There we are folks. The only question that arises is where to congregate. I thought I read that it's possible to set up shop on a moon or an asteroid. If that's so then we'll need to scout out the known universe for a suitable spot that provides some cover. Moons of Jupiter? Asteroid fields? Underwater city? Lots of possiblities.

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A large asteroid would be a nice cliched location for (out)castes/indies... off the beaten path, uncharted, and surrounds by other floating rocks.

Something about the name "Jamaica" keeps bugging me.

Damn! I've far too much time on my hands (yea... I wish).

Regards, & Good Huntin'.

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Thanks for the support, Joaquin. (Wow, 26 posts since Dec 98!)

I also heard some talk by SC about some non-combat areas on certain planets where players can "hang out". Something like that is what I'm thinking of.

Also, there's more anti-indie stuff goin' on. Click here and go near the bottom to where they talk about the Indie logo.

Hey, what's a good name for this (guild/group) we're talkin' about?

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quote:

Originally posted by Supreme Commander, on the New Commander thread (link in above post):

quote:

---------------------

You have your work cut out for you. If you want a unified gif you become a fleet. Guess what? Not possible with "indies".

---------------------

Indies can have theirs I think, its just that I don't want it abused. I mean, you could have several Raider caste factions, all with a different insignia. Then again, who said there was anything organized about Raiders anyway?


Hmmm. Just wanted to bring this up. C'mon, the SC said it.................

If someone makes up some sort of name, I can make an animated gif, when I get around to it. If it isn't abused, like Derek said. And, if its okay with him.

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No one is Anti-indie. I only said if it's a unified gif it's approaching a fleet. But if there are several then that changes everything. We are just trying to make sure you follow the rules. And yes they can change with time. You got your insignias. Just keep them small like the galcom logo or Andergum's Insurgent logo.

So far as a hang out why not try the galcom channel on IRC for now?

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Guest Shingen

ok, this begs another question:

How much is too much? (ie: how many is too many)

Are we limited to one 'indie guild' (with one logo) or are we able to build a few. (I don't want a whole lots of different 'sects' floating around, each with thier own logos, but I don't want to be limited to just one guild/logo for indies...(unless it's really kewl!))

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quote:


There we are folks. The only question that arises is where to congregate. I thought I read that it's possible to set up shop on a moon or an asteroid. If that's so then we'll need to scout out the known universe for a suitable spot that provides some cover. Moons of Jupiter? Asteroid fields? Underwater city? Lots of possiblities.

With a universe as huge as the one in BCM, you can setup shop anywhere. Its a simple as giving out the co-ordinates of the meeting place and have everyone show up. Everyone can then show up, park their vehicles/crafts and walk over to the area (e.g. a nice sandy beach on a deserted island) and chat via the mp chat system. It'll be nice and quiet.....until someone shows up in orbit and finds a bunch of TTDs huddled in a remote section of a planet.

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Shingen, a few would be nice. 3-6 is cool for me. For now one is good, unitl have enough to actually make more than 2.

quote:

Originally Posted by Supreme Commander:

It'll be nice and quiet.....until someone shows up in orbit and finds a bunch of TTDs huddled in a remote section of a planet.

lol, or an OTS nuke.

hey, wasn't it somewhere that you (SC) said that there would be some non-combat hangouts? (BCM or GCO?)

i remember seeing that somewhere in the site.

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quote:

How much is too much? (ie: how many is too many)

The premise is that you will be able to cooperate in BCM. So if You (Shingen), Outlaw, and Nova decided to band together, play online together, create a gif, and use it when posting that would be cool. Another group of guys would do the same. I can foresee many (however many different, consistent groups there are) different gifs being used. Just so long as every indie doesn't create his own gif I think all is cool.

quote:

Are we limited to one 'indie guild' (with one logo) or are we able to build a few. (I don't want a whole lots of different 'sects' floating around, each with thier own logos, but I don't want to be limited to just one guild/logo for indies...(unless it's really kewl!))


No you are not limited to one "indie guild". In fact, that's what I am stating what I feel would almost be considered a fleet. You guys are supposed to be diverse. You should have several "sects" floating around. So if several of you play together regularly then you should post under one "sect" name and use the same gif.

Talk to Tac. He has played in several online WWII combat flights sims from what I read and he would probably have some good advice about such "sects" .

Now who has the minutes from the last meeting? The indie guys were going to be called something. Sect isn't quite right but I forget. Anyone have that info off the top of their head?

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Guest Shingen

Hey, who's good at making animated gifs? or better yet, what's a good software prog. for making them. All I got is CorelDraw 6.0, and though that software has an option for creating 'movies', it ain't got jack for doing animated gifs... or is this basically the same thing??

as far as a guild name, how about:

Multinational Guild of Independent Players or something like that...

I got a lot of kewl logo concepts but I'm clueless how to animated them

[ 05-03-2001: Message edited by: Shingen ]

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quote:


Originally posted by Shingen:

Hey, who's good at making animated gifs? or better yet, what's a good software prog. for making them. All I got is CorelDraw 6.0, and though that software has an option for creating 'movies', it ain't got jack for doing animated gifs... or is this basically the same thing??

as far as a guild name, how about:

Multinational Guild of Independent Players
or something like that...

I got a lot of kewl logo concepts but I'm clueless how to animated them

[ 05-03-2001: Message edited by: Shingen ]


Paint Shop Pro comes with Animation Shop. Good deal.

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This was ready earlier but our lovely windstorm knocked out the POP at the U.

quote:

Originally posted by Charles Lindsey:

Now who has the minutes from the last meeting? The indie guys were going to be called something. Sect isn't quite right but I forget. Anyone have that info off the top of their head?

conglomerate

corporation

guild

organization

They've all been thrown around at one time or another. I think the main point was that these are benefit/profit based groups whereas the Fleets are militaristic in nature. I would think that limiting all unaligned groups to being guilds or conglomerates or whatever would tend to over unify those groups while allowing each group to define itself as a guild/company/corporation/bridge club would tend to encourage diversity.

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We need a name that sounds more specific. More guilds/sects/groups are better, and Multinational Guild of Independent Players sounds too general, and would be like forcing only one.

---

Names:

-Galactic Alliance of Outlaws

(GAO)

-Multinational Indie Trade Syndicate

(MITS)

---

Come on, be creative! I'm thinking Black and Red are good colors, but we're still searching for a good name. What do y'all think?

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  • 4 weeks later...

Well, it's been a few months since I checked this forum, so I decided to get a little caught up. (I've been sticking mostly to the rpg)

One thing I've noticed is that the idea that we have to be carefull or have an entire fleet up our *ahem*. Personally, I don't see how one event can suddenly be known to every commander of an entire fleet instantly.

I'd understand if someone has had a long career of doing 'bad things', that there would be a warrant put up on the open channels, but not for an isolated event.

Communication just doesn't happen that quickly. The attacked ship/base, etc... would have to send out a warning to everything in it's communication range (Which will likely be limited), and then it would have to get out from there. That is if they get a chance to send a signal, or if there are witnesses even.

Just my two cents, and a lot of hot air. (I just hope I don't get booted )

My readings on the site have led me to believe that Dr Smart made this game as realistic as possible, and logically that would include communications, and character knowledge.

As to the guilds idea, I was thinking that we could have not so much 'guilds', as 'corporations'. Especially for the official mercs. "Want escort services for you're risky trade routes? Call on the Black Guard, they'll hook you up. Here's the number to call."

Things like that.

[ 05-31-2001: Message edited by: Caine ]

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quote:

Personally, I don't see how one event can suddenly be known to every commander of an entire fleet instantly.

If you are talking multiplayer you are correct. Rumors and/or truths will spread at the speed of this board and/or email. That is instantaneously minus however quickly people read messages.

However, if you immediately come to this board insulting fleet members (rp wise) the insulted (rp wise) fleet members will be sure to make you their first target come multiplay.

quote:

Communication just doesn't happen that quickly. The attacked ship/base, etc... would have to send out a warning to everything in it's communication range (Which will likely be limited), and then it would have to get out from there. That is if they get a chance to send a signal, or if there are witnesses even.

Yes I believe it can. All it would take would be for you to one "bad thing" to another guy. That guy could conceivably log off and email or instantly ICQ his buddies. Then the rumor/truth starts spreading. Remember that humans will be playing this game. It won't take much.

quote:

My readings on the site have led me to believe that Dr Smart made this game as realistic as possible, and logically that would include communications, and character knowledge.

Comms and character knowledge will spread as fast as the internet and word of mouth allow.

Derek has mentioned corporations.

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