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Traders Guild


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I've not seen anyone talking about a Merchants guild. Since I am more a lover then a fighter is it possible to make a worth wild living just being a trader? Perhaps keeping one or two wings knee deep in supplies? Hell I can press a trigger and flame someone with the best of them but I would prefer slinging cargo for a living? I know this is a pretty opened game, just checking to see if my idea is a valid one.

I can see it now (tilts head back against his head rest). Supplying raw materials to a particlular star base where they make a unique item with these raws. Buying the manufactured producted and winging my way across the Universe selling my wares smile.gif Taking an order ffrom Delta Wing for 10,000 wizbangers to be delivered to their base smile.gif

I look forward to hearing your views on the subject.

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Hi Starshadow,

The idea appeals to me immensely smile.gif Since my Privateer days I've preferred hauling cargo to shooting fighters out of the sky as well...though I love the old fleet action or two.

I think the idea of a merchants guild sounds darn good. Merchants could work together (In massively multiplayer battlecruiser of course) to report areas of piracy. Maybe share some wealth for the benefit of all. Heheheh.

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It would depend on how its done. If you just buy some thing at one station and sell it at another over and over that gets old after awhile. If there are price changes and supply diffrences it makes it better but only if they are unpredictable. It will mostly depend on what kind of economic model there is in the game, a more realistc model = more people will want to do trading or be in trader caste. I gues we will find out. If the economic model sucks there will still be plenty of other things to do that don't require hunting down ships to blow up so I'm not worried.

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In the online/multiplayer game, you could become blockade runners if your planet is being seiged, or fleet supply ships bringing valuable supplies up from the rear to the front lines as the capital ships start running out of vacpacks and missiles.

Hostiles might try to disrupt supply lines in order to weaken enemy forces.

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  • 4 weeks later...

Personally, in GCO I'm planning on being an arms merchant. Maybe also sell medkits on the side. The two would seem to work out pretty well together. Sell em the weapons to bloody each other up then sell em the medkits to heal themselves. Sell em weapons again, and well it's just one big profit making cycle...

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  • 4 weeks later...

I was wondering if this was possible (and if anyone would want to do it.) If in GCO could a bunch of traders get together and colonize a planet for mutual protection and eventually make one big trader planet where we would be relatively safe from raiders and mercenarys and we could branch out independently from there but would always have something to fall back on?

[ 05-06-2001: Message edited by: Nivest ]

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I think it's very much possible, build a trading outpost on one planet, a bunch of orbital defenses and a space station in orbit. Hire a couple of NPC for escort, man imagination is the limit. An underwater trading outpost is great, have rare stuff for sale down there, well protected.

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How would we get a starbase though and I wonder if we could build our own planetary defense fleet?

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In GCO you can build in space, in the air, on planets, under water. So, you can build your own space station etc... the scientist caste is needed to develop tech level or something like that (look in the newbie forum under scientist caste) and I think you also need colonists and a building permit to build, well, it will still be a year so that's all getting worked out. One things for sure, it will be like nothing you played before.

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Even in BC:M trading opportunities exist. Military careers are restricted to buying certain items; they cannot buy general trade items (althoughI believe they can sell them if they happen to pick them up). So, taking the Trader career is one way to explore the universe and make massive amounts of money that are undreamed of by the poor old military plodders.

Also, in multiplayer, trading vessels can be used to resupply fleets. The military careers will not have access to trading vessels, and because of the massive payloads such vessels can carry, it would certainly be in the fleets interests to have a trader on the server they are allied with. Traders are able to move freely between stations which may be hostile to military ships, are not usefl in combat and so can afford to concentrate solely on buying weapons and supplies, and can carry far larger loads at a time than military vessels. The trader can buy up a massive load of, say, vagrants, and sit in the background and resupply cap ships, simply by ejecting cargo pods loaded with vagrants. The fleet ships simply transfer credits to the trader and defend her as necessary.

This is how I understand the setup to be, but I am not an expert, not on the beta team, and as they say, all facts are subject to change without notice...*grin*.

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How about organizing some kind of trader alliance? Lets say traders get together, we look after each other, and make faction laws as we go along. I am not sure though if there should be different trader guilds, because supplying one side will obviously anger the other. So there should be like lets say one trader alliance with separate factions within it. Anyone has any ideas about it? Maybe some mercs want to join in for escort.

[ 05-07-2001: Message edited by: Soback ]

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Also I don't know how big of a role traders can play besides resupplying ships with weapons and replacement parts. Maybe they will be needed to resupply space stations so that they can rebuild/repair themselves and their fleets, will they be needed for providing materials for building and repairing buildings on planets? I guess we will have to wait for the role of traders to come more into focus. So, just post any ideas on the mighty trader alliance.

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Don't forget if u choose the commercial trader caste u get to fly armed transports so u traders might get a job or two from us mercs providing not only resupply of weapons and parts, but some extra firepower for backup.

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quote:


Also, in multiplayer, trading vessels can be used to resupply fleets. The military careers will not have access to trading vessels, and because of the massive payloads such vessels can carry, it would certainly be in the fleets interests to have a trader on the server they are allied with.

Not true. Military commanders also have access to armed transports.

quote:


How about organizing some kind of trader alliance? Lets say traders get together, we look after each other, and make faction laws as we go along. I am not sure though if there should be different trader guilds, because supplying one side will obviously anger the other. So there should be like lets say one trader alliance with separate factions within it.

That notion is ludicrous. There is no way in hell any group of gamers are going to be able to keep a single trading alliance. At best, there may be different alliances, corporations etc. In BCM mp, gamers can do what the hell they like and form as many disjointed and disorganized alliances and factions as they can. In GCO, there will be a set number of corps, alliances, factions etc. You just join one and stay with it. If you leave to join another, you lose all your stats and possibly some of your possessions.

Some of you may want to read the GCO faq which contains some answers. I haven't updated it in a while though.

[ 05-07-2001: Message edited by: Supreme Cmdr ]

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So if I read the GCO FAQ file right then a bunch of traders could get together, pool their resources, and colonize a planet for mutual protection without becoming a corporation or would they have to become one to do that?

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Guest Shingen

a faction, i believe is a small centrally organized group of people that exist independent to themselves, without any ties to anyone else.

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So what would I have to do to get a bunch of traders together as a faction and colonize a planet?

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quote:

Originally posted by Supreme Cmdr:

Not true. Military commanders also have access to armed transports.

My apologies - as I said, I'm not involved with the Beta, nor am I an expert. *grin*. However, the fact remains, that Traders can play for capitalism - they have a capacity to make a fortune that Military commanders do not, because they are able to access the entire trade database for buying and selling. As far as multiplayer, with persistent servers, the Trader caste could simply be fun to try their luck against hostile forces, practice blockade running...or simply as a "social" chat type player, who doesn;t really want to get into combat. And they also give the military commanders a bit of practice at the "Escort" mission profile...*evil grin*.

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