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Guest helgejl
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quote:

Originally posted by Outlaw:

[rp]or I'll b the next merc to b a "cop killer".[/rp]

[RP]Bring it on![/RP]

As long as you don't give me a reason to attack you, I won't have a reason to attack you. What actually qualifies as a reason is debatable, but it should be fairly obvious.

As a merc, no matter what assignments you take, you'll be on the firing end of someone who used to be an ally. That is, unless you decide to stick with either GalCom or the Insurgents, but then you'd be better off just joining a durned fleet.

Being a cop, I don't have to worry about that. So PBBBBBBBBBBBBBTH!

And, like I said a while ago, I have every intention of being a 'good cop'. But, if someone makes me mad or does something against the law when I happen to be patrolling the sector, "YOU WILL RESPECT MY AUTHORITAH!"

quote:

Remember, I was the one who started the "Know your role" thread and gathered all the indies to come together as family.

Not exactly... for one thing, I made a conscious decision to become an indie simply because I hate the rigidity of military life.

Spuzzum Background: I was a cadet in the 1st Merritt Army Cadets for a brief stint, and absolutely hated it. Also, the firearms training never appeared once. Which really P'ed me off because I'm an excellent marksman. I can "machine-gun" cans from 200 meters with a .223 rifle. Hit each one with one bullet each. Of course, with .223, the bullets go straight through the can without making 'em budge.

Essentially, half of these people are indies just because they want to be indies. The vast majority of the people in the Indie Fleet DB never post, even.

So you did discuss banding together, yes, but I don't think that it influenced peoples' decisions too much. No offense, of course.

quote:

If nobody stepped up, we wouldn't b as organized and respected as we r now.

Erm, what respect?

Last I heard, aramike calls indies "target practice", and I'm sure a good portion of them Insurgents and GalCommies do too.

quote:

Let's not make enemies of each other if were 2 work together.

Uhm, they're trying to discourage that. Mercs and cops don't have anything to do with each other, so they won't cooperate. Heck, mercs and mercs shouldn't even cooperate. Members of the same guild cooperate. Members not of the same guild are in competition. Mercs hired by traders cooperate for a time, but once the contract's over... well, they're not getting paid, so what's the use of sticking around?

I'm not saying we should all go to war with each other, but I am saying something crucial... even if Nova was a merc, unless he was on the same side as you he could care less what happened... more money to him, and nuts to you. Unless you guys formed a mercenary company, which is entirely possible.

Anyway, it's my job to protect harmless castes. If someone needs an escort, they need only ask (of course, I'll run a standard Cargo Manifest scan... I prefer to blow up smugglers rather than escort them ). But for the other indies, they have nothing to do with me... that's why they're called independents.

No grudges, though! I'm not one to hold a grudge. Let's hear Colson's input:

[RP]I'm not one to hold a grudge.[/RP] Dammit, Colson, stop copying me. Oh, wait.

Anyway, all things considered, I haven't had a real chance to try out the Police caste yet. Heck, you haven't had a chance to try out the merc caste yet either. RP is all fine and dandy, but when it comes to the game... well, who knows?

If I don't like Police after all, you might be looking at Commander Jason-Aaron Colson, Mercenary for Hire. Or Assassin for Hire. Or Smuggler for Hire.

But, don't count on it.

(Wow, what a long post. I think RPing is having a negative effect on my brevity.)

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quote:

Originally posted by Riga:

So my sig would be something like the one below.

I registered myself in the fleet database yesterday.

[QB]How would these guilds work. There clearly cannot be one. Any other rules? Can there be one per station, one per star system?

SC is probably lenient to allow any number of people to join any number of guilds as desired, as long as everyone doesn't flock to one giant guild.

So, you can have one guild per 100 km area, just as long as there's more than one member. Kinda lonely being the boss and the mailroom clerk at the same time.

quote:

[rp]Hmmm, the price these mercs ask is WAY to high[/rp]

Would be nice for us poor traders to be a _bit_ organized.

[RP]Don't worry! My job is to grease those Raiders and Crimmies and keep those lanes open for decent minded folk.[/RP]

Seriously, though, that is my job. I'll do what I can.

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quote:

unless you guys formed a mercenary company which is entirely possible.

Oh, there will b one in the future.

quote:

I'll run a standard Cargo Manifest scan... I prefer to blow up smugglers rather than escort them

[rp] Try that on me and you'll b FATAL'ly destroyed. [/rp]

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quote:

Originally posted by Outlaw:

[rp]Try that on me and you'll b FATAL'ly destroyed. [/rp]

My lil' ol Heavy Cruiser does have an EMD, yah know.

[RP]Well, I know who a potential smuggler is![/RP]

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Guest Shingen

Damn, I've been missing all the action!

quote:

Shingen, some wisdom please.

As if I had any..

quote:

Heck, mercs and mercs shouldn't even cooperate. Members of the same guild cooperate. Members not of the same guild are in competition. Mercs hired by traders cooperate for a time, but once the contract's over... well, they're not getting paid, so what's the use of sticking around?

I don't think I agree with that. There are alot of reasons in MP for mercs to cooporate outside the 'profit' motive. Hell, it's gonna be hard enough to survive the fleets taking pot-shots at us just to raise thier EP's!

I don't need to join a Corp., or a guild to have allies within the indie community, or within the fleets either.

I'd be careful bein' a cop, 'cause there's going to be more mercs then police, and we mercs stick together! [rp]..and if one turns traitor, well we have ways of dealing with them![/rp] But all in all, a police is just another indie, so that is that!

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quote:

Originally posted by Holo Z'lani:

Is it possible for a trader/commercial to choose transporters with PTA-systems?

Would be great if we had some sort of (passive) attack.

Traders can only have unarmed transports.

Commercial can have any transports, including the armed ones.

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quote:

[rp]

U should have stayed as as merc Nova. Why da hell would u wanna b a cop? Hope u won't turn up red on my scanners. I got friends too u know. Reconsider your caste options. The merc caste is the way to go.

[/rp]

Well well.... In the RP I'll reveal it soon. Remember that in the RP I never met you, and technically wasn't friends with you, or any player mercs.

quote:

---------------

unless you guys formed a mercenary company which is entirely possible.............

---------------

Oh, there will b one in the future.

---------------

I'll run a standard Cargo Manifest scan... I prefer to blow up smugglers rather than escort them..........

---------------

[rp] Try that on me and you'll b FATAL'ly destroyed. [/rp]

You really think you can organize a guild that soon? Hah.....

[rp]Distant Future

UCV-White Eagle

Well, old friend, you have crossed the wrong people. Hah, Friend! FATAL THIS!

(Out of nowhere an OTS Nuke slowly descends upon the newly built Merc Guild HQ........)

Colson? Nova here. Mission accomplished.

[/rp]

Spuzzum, I'm behind you 100%. Also, Tacops said the text that said "Police" on my logo plan was hard to read. I'm going to change the color, and I'm wondering what it should be.

---

In Real Life, I decided to switch my character to cop, because it sounded like fun to work undercover. I'll be around in RP.....

[ 07-06-2001: Message edited by: Cmdr Nova ]

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quote:

Originally posted by Epsilon 5:

Traders can only have unarmed transports.

Commercial can have any transports, including the armed ones.

True, although I agree that a _little_ defensive power would be nice.

But since we're not going to have that, we just have to enlist some help...

One thing confuses me though. An unarmed transport has shuttles. These shuttles are capable of carrying an ATV. Yet unarmed transports have no ATV's listed, but armed transports do.

Are traders supposed to walk if there is no place to park our shuttle?

[ 07-06-2001: Message edited by: Riga ]

[ 07-06-2001: Message edited by: Riga ]

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I don't know where you're getting the impression that I'm a bastard of a cop, Outlaw. I don't fire unless provoked.

Police don't actually have an in-game obligation to attack smugglers (I think they should, though). Unless it is enforced by Derek, it remains merely as my conscious decision.

So unless you're smuggling, or escorting smugglers, I have no beef with you, and never will.

quote:

Shingen:

I'd be careful bein' a cop, 'cause there's going to be more mercs then police, and we mercs stick together! [rp]..and if one turns traitor, well we have ways of dealing with them![/rp] But all in all, a police is just another indie, so that is that!

I'm not worried, naturally enough ( ). I have an obligation to attack neither mercs nor assassins. Unless they attack diplomats or do something illegal in my vicinity.

And remember, folks, if I don't see it, it ain't illegal.

quote:

Nova:

Spuzzum, I'm behind you 100%. Also, Tacops said the text that said "Police" on my logo plan was hard to read. I'm going to change the color, and I'm wondering what it should be.

Teal, maybe? Or a yellow...

I'm not all that good at picking colours... whenever drawing I normally just snatch one at random, see how it looks, and stick with it if I like it.

quote:

Riga:

One thing confuses me though. An unarmed transport has shuttles. These shuttles are capable of carrying an ATV. Yet unarmed transports have no ATV's listed, but armed transports do.

Are traders supposed to walk if there is no place to park our shuttle?

I think one of the two types of APCs is unarmed... maybe Derek will allow traders to use those? Or, he could give a trader some semblance of weapons in the form of a LAV or Humvee something.

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Well, the first success in Indie Organization has been finished (by me!)!!

My police logo has been accepted by tacops for official use! Well, this is definitely a sign of things to come. Soon, there will be enough of us, and at least the universe will finally be diverse as it's supposed to.

Since I'm basically a police only for RP (since I can't really play multiplayer on my small modem), I can help with the propaganda of getting members and starting a new organization. I mean, hey, someone has got to fight the fleet propaganda, they make us look too small, and bad.

Well, with one milestone in Indie Organization behind us, I firmly believe we (indies), have a definite and strong future ahead, against the political tribulations of fleets.

I'll be here to help almost every day. Let's get started building this guild! I mean even if it's a trader/commercial one, it's still an indie one! Let's all pitch in and then we can also focus on those guilds for mercs--that was my first project (which failed due to lack of support) back in the "Know Your Role" topic.....

Power to the Indies, FOREVER!!

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quote:

Posted by Epsilon 5

I think there should be much more indies around... it's always fun to attack a bunch of uncoordinated enemies and it makes more sense.

Fun to attackuncoordinated enemies? Well, there won't be a lot of uncoordination once we're done.... And exactly who are your enemies?

And even if police are sorta sided with Galcom, we still can take down bad Galcom commanders, if it is necessary. Then again, that doesn't mean we're one sided to the Insurgents, either. I'm warning everyone to watch their actions in multiplayer, from the start.....

Uh, who are we technically friendly/neutral with in multiplayer???? Any fleet guys with the answer, out there?

[ 07-08-2001: Message edited by: Cmdr Nova ]

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Guest Shingen

It seems to me that police are only responsable for thier own home regions. If you're a Terran cop, then you shouldn't have jurisdiction in say Lanix-V, as that's Zelon country, or Polaris, or anywhere but Sol. What I do outside your system is none of your damn business and if you come for my scalp, (in MP) while I'm conducting 'business' in say Omicron Veda, then I'll terminate with extreme prejudice. Nothing personal...just good business.

[ 07-08-2001: Message edited by: Shingen ]

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quote:

It seems to me that police are only responsable for thier own home regions. If you're a Terran cop, then you shouldn't have jurisdiction in say Lanix-V, as that's Zelon country, or Polaris, or anywhere but Sol.

We can fudge the boundaries of this as much as we'd like, technically. We don't have immediate influence in xenospace, of course, but as many people are misinformed, all police have to do is ask, and they can chase someone anywhere the heck they want. Into Mexico, Canada, Alaska; you name it, all they need is a simple radio transmission.

(A very amusing police chase ended that way; a guy crossed the state line and slowed down, thinking he was home-free. The cops radioed, drove over, boxed him in, and arrested him. )

In my case, I've set myself for patrol throughout the Terran Quadrant (I am Terran, after all). I don't care what goes over in Lanix-V, personally, since it's not in my boundaries; and in RP, the actual reason I'm heading out there into Mandorian space is to find the TO's goddamn father. Er, sounds kinda like the movie Contact, now that I think about it.

quote:

What I do outside your system is none of your damn business and if you come for my scalp, (in MP) while I'm conducting 'business' in say Omicron Veda, then I'll terminate with extreme prejudice. Nothing personal...just good business.[ 07-08-2001: Message edited by: Shingen ]

I never said it was our business, and Nova didn't either. But if you commit an offense in our system (or quadrant) and we see it, and then you leave, we can feel free to put out an APB on you. And then, we could pursue you if necessary.

And, as I stated, restated, and rerestated earlier, cops don't have any reason to attack assassins unless they attack harmless castes. Cops don't have any reason to attack assassins unless they attack harmless castes. Cops don't have any reason to attack assassins unless they attack harmless castes. Sorry, but if I say it more times it'll help you remember.

And, once more, if we don't see it it ain't illegal. Though your conscience may bother you.

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Perfectly said Spuzzum.

But still, would the Terran police be sorta affiliated with Galcom, the same way the entire police force is sort of bonded with the US Military, or even the UN? I mean the FBI, still goes after international criminals that aren't US citizens, because of its affiliation with the UN. State police can also help the FBI, too (though most stay out of the way).

IMO, the Terran-Caste Police are pretty much like the FBI. They take the entire caste, and not one planet. Comparison: FBI takes entire country, state/county/town(city) police take their area.

Still wondering......

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quote:

Originally posted by Cmdr Nova:

Perfectly said Spuzzum.

IMO, the Terran-Caste Police are pretty much like the FBI. They take the entire caste, and not one planet. Comparison: FBI takes entire country, state/county/town(city) police take their area.

Still wondering......

I agree, I would like a police escort all the way, not in one starsystem only

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quote:

I mean the FBI, still goes after international criminals that aren't US citizens, because of its affiliation with the UN.

Wrong. It's the affiliation of the countries with the other countries... hmmm.

If you have a US criminal that goes in Canada that the FBI wants, the RCMP will be happy to give US it's criminal back.

However, if that criminal goes to cuba (for example), US might not be able to get him back.

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