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Terran Core Systems Police


Spuzzum
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Since there's been lots of talk lately about organisations and that sort of thing, I decided that Police also have to obey by the same rules. For example: Brinks home security versus Superior Alarms home security. Or referring to an example even closer to my home, the Royal Canadian Mounted Police versus the Port Moody Police Department, which are two very separate organisations, though they are obligated by law to work with each other.

Police is an inclusive role that includes the security roles as well as the raider patrol roles. Thus, as long as a police organisation operates under the bounds of the government, who is to say that there can only be one police organisation?

So, I'm starting my own organisation, but I am not the physical head; I'm just one of the pawns... or maybe a rook.

I'll create some background information on the organisation when I have a chance.

[ 09-27-2001: Message edited by: Spuzzum ]

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I for one like to see the Non-Military castes fleshing out like they are. It's going to make for a really thriving community when GCO comes out.

Spuzzum no one has been more dedicated with the police caste so I'm not sure why you shouldn't take a leadership role. After all, you have taken one by starting this thread as a precedent.

It's your baby, run with it.

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$iLk's right, you should be named the Head of your Police Force.

I believe that as you and Nova are the original instigators of my current proposal, you should in fact try to get your ideas up and running as soon as possible.

Your members will be coming as soon as BCM is on the shelves and the MP portion is released.

Power to the indies!!!!

[ 09-28-2001: Message edited by: Cmdr Jeffery Eu ]

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Well, I suppose. Actually, speaking in terms of real life, I've just discovered that the name Jason Aaron Colson is a real name. Turns out, the guy's sister emails me about it, and then a week later the guy himself, unaware that his sister emailed me, also asked me about it.

So, I'll probably switch identities... as far as the fake Colson (not the real one ) is concerned, he isn't much of an authority figure.

[edit] Ooh, dastardly idea... Colson becomes the Combat Officer on the new Razorback!

[ 09-28-2001: Message edited by: Spuzzum ]

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Isnt a member of this community a Police Officer in real life? I remember him going through the academy a while back.

Would make a great Chief of Police for the police caste

Now the one thing I would love SC to code into the game's models are some POLICE vessels... complete with the persuit lights and dunkin donuts logo *G*

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You could do a mod where you play as Andy Griffith and the music plays and you only carry one bullet for your six shot laser pistol...

Use your BC to deliver groceries to old ladies on planets. And meet your pal Goober on the space stations...

Yeah that would be cool...

Anyhoo come up with ideas on what you are thinking... A central Terran police corp. Or police for a specific planet?

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quote:

no one has been more dedicated with the police caste

*cough* *mumble* ...other than me...

See that police logo? Who made it, sent it to Tacops, re-did it according to Tacops, sent it again, re-did it again, lathered, rinsed, repeated?

(But now I'm focusing my efforts to Orion. Sorry indies!)

---

I back Spuzzum all the way. BTW, about the logo; when I designed it, Spuzzum and I decided (when asked by one of the admins what type of organization logo because it couldn't be a 'total police' logo) it would be a logo for a Terran Police force. I think that's what Spuzzum has in mind.

I really want to help. Remember guys, I'm still here. You can take me out of the Indies, but you can't take the Indie out of me! This'll be important in BCM: Multiplayer and GCO.

(What still strikes me as odd, though, is that when I was around, trying to organize something in the Indies, it was really quiet and nothing would play though, but just a handful of days after I went Orion, they already started building an organization.........)

Anyway, keep it up.

[ 09-28-2001: Message edited by: Cmdr Nova ]

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Sorry bout the missing credit man,

What I meant by it was that he stuck with it. I tried to be an indie at first too, then I met Ep5 and got involved with Orion and am happy with that.

The indies are fleshing out good though aren't they?

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quote:

Nova posted on 09-28-2001

*cough* *mumble* ...other than me...

See that police logo? Who made it, sent it to Tacops, re-did it according to Tacops, sent it again, re-did it again, lathered, rinsed, repeated?

ROFLMAO, I assumed that you have read my post, more specifically..

quote:

I believe that as you and
Nova
are the original instigators of my current proposal, you should in fact try to get your ideas up and running as soon as possible.

quote:

Nova posted on 09-28-2001

What still strikes me as odd, though, is that when I was around, trying to organize something in the Indies, it was really quiet and nothing would play though, but just a handful of days after I went Orion, they already started building an organization.........)

Well, unfortunately or should I say fortunately, I was having problems with getting hooked up a new ISP which caused me to delay my plans to start the organization. Anyway, whatÔÇÖs your worry youÔÇÖre welcomed back anytime.

We are the indies!!! We are the indies!!! We are the indies!!! (To the chorus of We are the Champions)

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Okay. Back on topic.

Here are two things I've come up with so far:

quote:

Under the circumstance that an officer detects illegal cargo aboard any vessel delegated under one of Cargo Manifest categories, the officer may pursue the following steps, beginning with INTERCEPTION and following the appropriate steps:

INTERCEPTION:

The officer must make a direct path towards the vessel if not otherwise occupied. Any attempt to flee by the vessel should be interpreted as hostile action, and the steps under PACIFICATION should be followed. If the vessel does not flee, the officer will proceed to establish COMMUNICATIONS with the vessel.

COMMUNICATIONS:

The officer must attempt to raise communications with the vessel. This process must be repeated twice if not established, for a total of three failed attempts. If all attempts are unsuccessful, or the vessel attempts to flee, the steps under PACIFICATION are followed. Otherwise, the steps under NEGOTIATION are followed.

Sample 1st Warning: "This is the Police vessel UCV-Razorback to the UCV-Generic. Illegal cargo has been detected aboard your vessel. Please respond."

Sample 2nd Warning: "Repeat, this is the UCV-Razorback to the UCV-Generic. Illegal cargo has been detected aboard your vessel. Failure to respond shall be interpreted as hostile."

Sample 3rd Warning: "This is the UCV-Razorback to the UCV-Generic. This is your final warning. Respond immediately or you will be interpreted as hostile and warrant the use of force."

PACIFICATION:

If a vessel refuses to cooperate with an officer, steps must be followed to pacify the vessel. If the vessel submits during any of the steps, the process under NEGOTIATION is then performed. At all times during the PACIFICATION process, the officer should instruct the vessel to stand down and continue to do so after every failed attempt of pacification. If at any time the vessel fires upon the officer or otherwise attempts to cause physical harm to the officer's vessel, LETHAL FORCE is authorised and the steps therein should be followed. Otherwise, the steps under this category are performed. First, the officer raises shields and arms all weapons. If the vessel does not stand down, the officer instructs the vessel to disarm its weapons and reset its target to none. If this fails, the officer then fires warning shots across the vessel's bow. If this too fails, the officer then fires directly at the vessel until at least one shot hits. This process continues, with each volley of shots multiplied by two from the previous volley (first one hit and a warning, then two and a warning, then four and a warning, then eight and a warning, and finally sixteen and a warning). If the vessel still does not stand down, it is then treated as a hostile entity and requires LETHAL FORCE.

NEGOTIATION:

The officer now instructs the vessel to jettison all illegal cargo. Failure to comply warrants PACIFICATION. Compliance will cease all hostile actions by the officer, who will then proceed to interact with the vessel as the officer would normally interact with any member of its caste.

LETHAL FORCE:

If the vessel goes so far as to warrant lethal force, the vessel is interpreted as a completely hostile unit and is to be destroyed, or disabled if possible, and immediately towed to the nearest GALCOM station for immediate confiscation of goods if still intact. Any cargo dropped by the destroyed vessel becomes property of the officer unless dropped in an attempt to distract the officer, in which case the officer has discretion whether to break off pursuit and gather the goods or continue to assault the vessel. If a vessel drops all illegal cargo while being engaged by the officer, the officer will cease all hostile actions and request a fine of 100000 Galcreds; failure to pay will result in complete destruction/disabling.


quote:

CATEGORY:

---------

Tradesperson-Protectorate

OBLIGATIONS:

------------

1.) Protection while under attack by hostile forces.

2.) Escort if contracted for appropriate fee.

3.) Use cargo manifest scan on one trader ship in five for illegal cargo.

4.) Escort from the scene of an engagement if ship becomes involved.

5.) Detain for thieving cargo pods from their rightful owners.

OVERVIEW:

---------

Traders, as a harmless caste, will tend to require protection from officers against Raiders and Criminals. At an officer's discretion, the officer may escort the Trader vessel free of charge if the vessel and officer are within hostile territory.

Under the event that a Trader vessel falls under attack, the officer is obligated to protect the vessel from impending threats; any enemy vessel engaging the Trader is to be immediately destroyed.

In the event that a pitched engagement is ensuing, an officer must instruct the Trader to depart from the system immediately, escorting it as necessary. If the Trader vessel refuses to respond, the officer is obligated to remove the vessel by force by using a tractor beam or even weapon fire. Under no circumstances will a trader vessel ever be attacked until destroyed during this process.

Routine cargo manifest scans are performed as normal, though one Trader ship of every five is scanned, rather than one ship out of every six.

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Why focus this force on the protection of Traders only? Is any harmless caste not more appropriate?

Also,

quote:

If the Trader vessel refuses to respond, the officer is obligated to remove the vessel by force by using a tractor beam or even weapon fire.

Isn't it there on it's own risk. If it does not desire to leave after having been warned of it's risk, then so be it. I'd say.

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quote:

Spuzzum on 09-29-2001

Under the circumstance that an officer detects illegal cargo aboard any vessel delegated under one of Cargo Manifest categories, the officer may pursue the following steps, beginning with INTERCEPTION and following the appropriate steps

You might want to define illegal cargo Maybe what amounts to illegal cargo could differ from each sector of space...or maybe just a generic list to be updated from time to time!!

Another than that no problems, I no really sure about the part of escorting FOC. You might want to change that if a commander is stoopid enough to go into hostile territory without escorts then they should be charged for services in the line of duty.

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Jeffery, either you haven't played bc3k (then you should atleast have read it's manual), or you are joking. What do you think these things are:

I_ALCHOHOL

I_ARTWORK

I_AUDIO_EQUIPMENT

I_AUDIO_TAPES

I_CIGARETTES

I_COMPUTER_DISKS

I_COMPUTERS

I_ELECTRONICS

I_ENERGY_CELLS

I_EXPLOSIVES

I_FURS

I_LEATHER

I_PAINTINGS

I_PRECIOUS_GEMS

I_SILVERWARE

I_SPARE_PARTS

I_TOBACCO

I_VIDEO_EQUIPMENT

I_VIDEO_TAPES

I_WEAPONS

[ 09-29-2001: Message edited by: Rico Jansen ]

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quote:

Originally posted by Rico Jansen:

Why focus this force on the protection of Traders only? Is any harmless caste not more appropriate?

There's going to be a separate doctrine for several other categories, ranging from Civilian-Protectorate (Tourists/Explorers) to Hireable-Armed (Mercs/Assassins). I just haven't gotten around to it yet.

The names, of course, are subject to change.

quote:

Isn't it there on it's own risk. If it does not desire to leave after having been warned of it's risk, then so be it. I'd say.

You do have a point. But since the officer is also obligated to protect it against any incoming fire, allowing it to remain would be a waste of Police resources in its defense.

I could add a clause that disclaims the officer of liability if the vessel chooses to remain despite the obvious danger, though.

[edit] I wish this forum had a preview option.

[ 09-29-2001: Message edited by: Spuzzum ]

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quote:

Originally posted by Rico Jansen:

Jeffery, either you haven't played bc3k (then you should atleast have read it's manual), or you are joking. What do you think these things are:

I_ALCHOHOL

I_ARTWORK

...

I_VIDEO_TAPES

I_WEAPONS

[ 09-29-2001: Message edited by: Rico Jansen ]

Yes, those goods are considered illegal by Galcom's order, so if you play as a race outside of Galcom (Mandorian for example), those items won't probably be illegal. Of course, if a Mandorian trader shows up in Galcom space with illegal goods, he must obey the local rules, as much as it is in real life,

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