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Economics 101


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Let's get cracking

quote:

Nova posted on 10-06-2001

Well, Riga contacted me by ICQ. I'm not thinking HR of Intercorp, I'm thinking more of a Liaison Officer sorta thing between Orion/Galcom and Intercorp. (Screw my double AE idea.)

Well don't give on it yet, Although I think that having multiple AEs does have its pros and cons.

The pros

1) A commander can be involved in many different activities from different sides of the BC universe;

2) A commander gets multiple salaries;

The cons

1) A commander might have a conflict of interest;

2) A commander will not be able to combine the salaries of the different AE's and furthermore will not use one AE to earn money just to give to the other AE;

3) A commander having multiple AE's might not be able to devote equal attention to the many differing AE's especially when MP & GCO comes out;

The way I see it, the cons what not be too difficult to surmount but the commander having the multiple AEs will have a tough time separating the interests of the differing AEs. For Eg.,

Let's say being a commander's merc AE finds out that the mercs have been hired to attack a Galcom starbase where the commander have a Galcom AE stationed. How would the commander handle it?

1) Suck up his gut and refuse to divulge the knowledge to his Galcom teammate and join in the attack even to the extent of attack his other AE;

2) Decide to tell his Galcom teammates and join in the defense to the detriment of his merc teammates;

3) Decide to withdraw from both the attack (merc AE) or defense (Galcom AE) to save both his AE;

So it entirely up to the commander on how he intends to play his different AEs. if you the (1) sort of person, then you're doing alright. But if you're the kind of commander that can not differentiate the separation of entities, don't get multiple AEs.

Saying that, Nova, I would most welcome you to be at least a Orion fleet lialison officer to Intercorp or vice versa, think of yourself more as ambassador or commercial.

[ 10-06-2001: Message edited by: Cmdr Jeffery Eu ]

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quote:

1) A commander might have a conflict of interest;

You can't have 2 AEs that conflict in interest. (Just like the quote from SC)

quote:

Saying that, Nova, I would most welcome you to be at least a Orion fleet lialison officer to Intercorp or vice versa, think of yourself more as ambassador or commercial.

I'm still wondering if Blades is planning to activate his plans for our Indie connections. I'll wait before he gets back, though. Riga (and possibly Blades) need someone to run the Orion Starstation offices of Intercorp. I might make another AE, if needed. It'll all work out, eventually.

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Ok guys. How did a thread about economics (Prices, charges, fees, dues, etc.) get changed to a discussion about alternate AE's and recruiting?

Tighten up.

Back on topic.

You agree on a price first. The protectee pays. The protector follows the protectee to the destination. If the pretector gets into trouble and runs then he will get a bad reputation. Simple as that I think. Guess we will find out.

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I think that's the problem, Charles, the question of what price is reasonable and what is not, I'm sure that if someone decides to set a really high price, the potential employer will just look for another interested merc, which will teach the merc to lower his prices, but lower it by how much, negotiation takes time, but if we were to set a maximum or minimum ceiling rate then, all indies will have basis of comparison in setting their prices.

But I'm not too sure what to based it on;

1) the danger and complexity of the task and/or mission;

2) the experience of the merc;

3) others.

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Thread hijaak in process!

hehe, some of you are in for a shock. Just wait...

Oh btw, on the fleet mp servers, I'm going to enable the Station Commander career (disabled in sp) so that the fleet leader of a trader corp, can have access to that station as if it were as ship. It works the same as if you were on a carrier, except that you have access to the pricing and other info of your station's items. In fact, because the interface is similar, the only difference between a ship and station HUD, is the modes available for NID/TAC/CVD...of course, you can't fly the station, so your AE would have to do that from one of the fighters or shuttles.

The point is that a trading corp can then have full control of their station's items and pricing (which they can change at will and override the game's values). So e.g. if an NPC docks and restocks the station, you can go in and mess with the prices. If a player docks, you can do the same thing etc. This will be MINIMAL functionality, so don't get your hopes up - it will be full blown in GCO.

So, those of you buying and selling on a server, all I want to know is who has the cheapest OTS missiles for sale (have you seen the price of those things!!?!?)

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quote:


Originally posted by Jigoku San:

What about hazard pay? If I'm escorting some trader and a Stormcarrier attacks I'm gonna want more credits.

(If I suvrive that is.)


LOL!!! Ask for hazard pay...or get hazard insurance. What? your corp doesn't offer benefits? Oh well, yer dead, mate.

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*cough* erm, what happens if I hire someone from Goons For Hire Inc, to take out someone and they fail? Do I get my money back?

I suggest a 30% downpayment for expenses and the rest to be paid after the completion of the mission. Thats how it works in movies right?

If the remainder is not paid, may I suggest the right course of action to be along the lines of my sig?

[ 10-08-2001: Message edited by: Fendi ]

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Hmm SC can ask a couple of questions about the S.Commander thing?

1 - If you produce an item, could you sell it at a ridiculous price? (vagrants for 99 galcreds!)

2 - Do you have control on the station's assets as much as you have control over fighters and shuttles in a carrier?

3 - Can you refuse docking clearance requests?

4 - Can you have intruders?

5 - Can you expell a docked vessel?

6 - What are the crewmembers count? I mean, how many engineers to repair the station, marines to defend it (if you can be boarded of course)

7 - Do PC vessels that launch from your station (ex : all Orion fleet ships launch from the Orion station) are considered as your assets?

8 - Can you upgrade the main systems?

9 - If yes, can you use the different artifacts?

10 - Does a station "eats" what it is given (not considering what people buy)

11 - Can a station give money to others, or work like a bank (for a corp or fleet)?

12 - Can you deploy mining drones? Send probes?

13 - Who gets to control a station if an enemy force capture it?

14 - Can you self-destruct?

15 - Can you transport marines on other ships or somewhere on the ground?

16 - Are you responsible for repairs on capital ships assets? Can you upgrade them?

Hmm I have other ideas, but those are the firsts that come to my mind.

[ 10-08-2001: Message edited by: Epsilon 5 ]

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quote:

SC posted on 10-08-2001

*cough* erm, what happens if I hire someone from Goons For Hire Inc, to take out someone and they fail? Do I get my money back?

What? I'm just wondering!

Well as per the GUNS FOR HIRE INC. charter, we donÔÇÖt do refunds but we will find the culprit and serve him up to the victim all tied up ready for atomization. If we canÔÇÖt catch him, weÔÇÖll tell you where to catch him.

quote:

SC posted on 10-08-2001

Oh btw, on the fleet mp servers, I'm going to enable the Station Commander career (disabled in sp) so that the fleet leader of a trader corp, can have access to that station as if it were as ship. It works the same as if you were on a carrier, except that you have access to the pricing and other info of your station's items. In fact, because the interface is similar, the only difference between a ship and station HUD, is the modes available for NID/TAC/CVD...of course, you can't fly the station, so your AE would have to do that from one of the fighters or shuttles.

The point is that a trading corp can then have full control of their station's items and pricing (which they can change at will and override the game's values). So e.g. if an NPC docks and restocks the station, you can go in and mess with the prices. If a player docks, you can do the same thing etc. This will be MINIMAL functionality, so don't get your hopes up - it will be full blown in GCO.

Cool, that will be just what Commodities Inc. needs. Thanks in advance SC.

quote:

Fendi posted on 10-08-2001

I suggest a 30% downpayment for expenses and the rest to be paid after the completion of the mission. Thats how it works in movies right?

If the remainder is not paid, may I suggest the right course of action to be along the lines of my sig?

Well, Intercorp does provide a service where its member may pursue legal actions against any fleet member that refuses to pay up upon successful completion of contract. PROVIDED THAT the initial contract was taken in the ambit of Intercorp, any contracts outside the purview of Intercorp is none of our business.

[ 10-08-2001: Message edited by: Cmdr Jeffery Eu ]

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quote:

the question of what price is reasonable

My concerns if I were to be a trader, and I plan to be even though it's for a fleet, would be profit. You must take into account what it takes to make the run in the first place.

Brand new ships (no longer limited to just BC's) are not very fuel efficient. You must calculate the radine usage per jump and the cost of "protection".

If you can't make that run and still make a profit you might as well not make that run.

The same would be true for the merc. If he can't make a profit on the run calculating fuel usage and possible damages he shouldn't agree to it either.

Maybe the trader would risk a small run by hinself.

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quote:


Originally posted by Epsilon 5:

Hmm SC can ask a couple of questions about the S.Commander thing?


Figures that I'd never catch a break in here either, without running into someone's laundry list.

I'll respond tomorrow

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quote:


Originally posted by Cmdr Jeffery Eu:

Well, Intercorp does provide a service where its member may pursue legal actions against any fleet member that refuses to pay up upon successful completion of contract. PROVIDED THAT the initial contract was taken in the ambit of Intercorp, any contracts outside the purview of Intercorp is none of our business.

[ 10-08-2001: Message edited by: Cmdr Jeffery Eu ]


Yeah, you could just post a bounty on the Commlink channels. Easy enough.

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quote:

Originally posted by Charles Lindsey:

My concerns if I were to be a trader, and I plan to be even though it's for a fleet, would be profit. You must take into account what it takes to make the run in the first place.

Brand new ships (no longer limited to just BC's) are not very fuel efficient. You must calculate the radine usage per jump
and
the cost of "protection".

If you can't make that run and still make a profit you might as well not make that run.

The
same
would be true for the merc. If he can't make a profit on the run calculating fuel usage and possible damages he shouldn't agree to it either.

Maybe the trader would risk a small run by hinself.

Absolutely!

Don't worry about the trader though, he will make a profit

It's more about the merc and assassin. What is a reasonable price.

In the example I posted earlier I took 18.000 for radine, plutonium, etc. Added 100.000 'salary'. Mercs can do the same.

In an example I calculated at home I ended up paying the merc about 280 Kcreds.

The costs were based on the EP 2 demo.

I flew from the starting station to the wayfarer station, saw how much radine, plutonium, etc was used and calculated my costs based on that.

Probably the payment would amount to some 500.000 credits for 'short' escorts. Longer will costs more . These amount should not be a problem for the trader at all (if he's smart anyway).

About updates and repairs: It's part of life. Escort traders or assassin some 'no longer needed members of society' and build your capital with that. If something breaks down (or is shot off ) then use that capital to finance the repairs.

He, in RL that's what part of my salary is used for, it's called savings.

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quote:

Originally posted by Supreme Cmdr:

Thread hijaak in process!

So, those of you buying and selling on a server, all I want to know is who has the cheapest OTS missiles for sale (have you seen the price of those things!!?!?)


That depends... can we tie the purchase of OTS missiles to the purchase of other things? (50% discount on OTS when purchasing as bundle with [blank])

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quote:

you'll no doubt get hostile player castes (
assasins
etc.) that dare to and aren't scared of lurking in these "civilised, law-enforced" systems. But they'll frequently pay the price, thanks to Galcom patrols

You reckon?

[ 10-10-2001: Message edited by: Fendi ]

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Good question, it's 10th Oct. 14:45 GMT here. Should be the 10th in Florida too by now. Morning, but still.

Anyway, my question. You said:

quote:

the fleet leader of a trader corp, can have access to that station as if it were as ship.

Would this be for a (trader) corp only, or will a military station (or other castes) provide the same functionality? I ask this since military commanders are not allowed/supposed to trade as such. Is this the exception to the rule? Or are they only allowed to handle tactical things.

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Hehe I can't imagine what it will be like to commandeer a Space station. All that firepower but nah, I'll never get one as I ain't a fleet leader.

But this is BCM and anything can happen right?

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quote:

Originally posted by Fendi:

Hehe I can't imagine what it will be like to commandeer a Space station. All that firepower but nah, I'll never get one as I ain't a fleet leader.

But this is BCM and anything can happen right?

All that firepower? Your an assassin, ever heard about _stealth_ ?

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