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Thomas Braun

"Mutual protection Union"

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Intercorp says:

quote:

Ever wanted to be free of rules and regulations?

Ever wanted to make enough money to purchase and maintain your own starstation or starbase?

Think you have the imagination and the courage to go independent?

How about for real? If you are part of a corporation, sooner or later they'll get around to their rules and regulations. . .

I'm sure there are plenty out there with little (or no) desire to join a fleet. Joining a corporation though, would end up being quite like joining a fleet (I think). So, I suggest there be a "Mutual protection Union" for all those commercialists, traders out there. No official rules I would think, and besides, that would make it a fleet/corporation. . . But simply a way to protect each other from over zealous pirates/ police etc. Simply control the flow of goods from place to place. The Mutual protection Union would not hire out mercs for protection but instead simply cut off trade with offending regions (or regions harboring offending players). Having enough members could allow this to work, as long as everyone was willing to stay out of the sector under embargo. Just a thought. I would like that better than joining a fleet/ corporation anyway. . .

In fact, there wouldn't even need to be a membership. It would be a matter of voluntary service for your own "mutual protection" if you want to be protected you will help protect others so that they may help you if the need arises.

This would help keep the lone traders from being overwhelmed by big buisness (read INTERCORP) and also protect them from outside enemies as mentioned above. There would just need to be some public way of announcing a sector under embargo.

[ 01-29-2002, 17:11: Message edited by: T-WOPR ]

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I beleive that Intercorp started out very similar, for the protection of a large group. It just incorperated really so it could stand up to and compete with fleets(as well as actualy be reconized).

[imagining](at lease in BCO )

Intercorp fighting off a large fleet

Embargoing the entire sol system.

[/imagining]

But still small unions would help with competiton.

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Fleets don't like to utilize resources (manpower resources included) from a corporation, group, or guild that caters to it's enemies. That's why Intercorp had all it's rules set in. It protects the corporation, the employees, and the clients.

On another note, Intercorp does not hire out mercs for protection, unless necessary, or if it's the job or part of it. It doesn't deny access to anyone. Thing is, it makes sure it pairs GalCom Friendly-Indies with GalCom missions, and Insurgent Frienly-Indies with the Insurgency. They don't have many humans flying around the Gammulan Quadrant either, and vice-versa. Get the picture?

Intercorp is a free-form corporation. You aren't bound by much. If you don't like it, you can quit. If you don't want to take part in a certain mission assigned to you, you can decline it. (At least, that's how my understanding goes.) This is a multi-race/caste organization, which makes sure everyone is treated fairly on whatever mission they've gotten. It's like an bounty hunter/mercenary job system, with the corporation in the middle. Get in the corp, you've got jobs open, bonuses, and you can also get backup from the corp if there's trouble.

Anyway, if you insist on this, go ahead. A little thing though: there'll always be Raiders around. They'll just drift from place to place taking you guys out. Hell, GalCom HQ doesn't care if there's a Raider in Earthspace, as long as it doesn't engage them. That means every single region could pose a threat to you guys. You won't be able to protect yourselves if you don't hire mercs. Even though you say this:

quote:

It would be a matter of voluntary service for your own "mutual protection" if you want to be protected you will help protect others so that they may help you if the need arises.

You've got to remember that Commercial and Trader castes are only equipped in transport vessels. You won't be able to "mutually protect" each other very well; even with armed transports.

Think before you speak. Plan before you post. Plan for the best, but prepare for the worst. There are many different faces to cover: forums, MP, RP, and so on. You've got to try to place in your mind if it's gonna work with other players or not. Right now, I think Intercorp's still got the better deal with cheaper prices for members, and easy job-finding. Good luck.

Nova, over and out.

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Just an idea. There are plenty of opertunities for those who would want completely free-form play with the interactivity of a massively multiplayer environment, maybe I am thinking too far ahead, but sooner or later, even those who would want to be completely free would need some sort of effective protection (at least to get their money's worth once BCO comes out).

And besides, this would be a completely politically neutral group, with absolutely no military capability, and little unity, simply participate if you hope that others may help protect your business when the need arises. The only unity would involve the completely public posting of "banned" systems. Anyone could participate. Essentially it would be a non-entity, a way of (hopefully) allowing lone traders and budding commercialist to succede in the face of aggressive corporations/ raiders/ and over zealous police forces.

To clearly state this: "Mutual protection" is protection by denying trade goods to systems that are hostile or harbor those who are hostile to neutral traders/ commercialists. As I said before, it would maybe be difficult to use this as a form of protection, but I recall something in the manual about "blockading" starbases (Probably run out of resources in real time), so according to the game physics, this would be possible to accomplish.

[ 01-29-2002, 20:53: Message edited by: T-WOPR ]

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Looks like a good idea. Good luck. You'll need it, since TacOps can be pretty picky if you want this actually sanctioned. (Which you might or might not; depending on how "unofficial" you'd like.)

quote:

and over zealous police forces.

Hey! As an ex-Terran/Police commander, I resent that.

Hehe, I'm imagining what'll happen when Spuzzum gets over here. He'll bust you up so quick, and have your balls for breakfast.

Edit: Post 1100! Boy, time sure has flown since I joined these boards..... Isn't it great how far we've come?

[ 01-29-2002, 21:47: Message edited by: Cmdr Nova ]

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I don't think it would have to be official at all. Traders/Commercialists would just post their greivances somewhere, I'm sure there will be some kind of public comms system in BCO and if the other free Traders/Comercialists believe the greivances are justified, and would like others to possibly believe their greivances if they arise, would politely follow the "embargo" until a time where the original complaintant deleted the greivance or it became outdated (EarthCom wipes out Raiders, Raiders move on, or local starstation starves, puts out S.O.S. and is captured by some lone Trader, suddenly Traders/Commercialists have firepower!)

Hehe. I think it would make sense, and help balance out these free agents against the fleets and corporations.

Of course, this is based on the concept that commanders won't flood the public channels with false greivences. That would possibly lead to the neccessetation of some kind of body for determining the validity of the claims. . .

[ 01-30-2002, 00:23: Message edited by: T-WOPR ]

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Firstly, good initiative, Mr. T-WOPR, and good luck on your plans, as you can see from the Organisation thread, we have being going at this since August and till today, Intercorp have yet to be legalised by tacops or the SC.

Secondly,

quote:

So, I suggest there be a "Mutual protection Union" for all those commercialists, traders out there. No official rules I would think, and besides, that would make it a fleet/corporation. . . But simply a way to protect each other from over zealous pirates/ police etc. Simply control the flow of goods from place to place.

Isn't that contrary to the topic, "Mutual Protection Union"? The emphasis on the word union, means that it will fall in the category of a guild and/or corporation. No matter how you decide to go, a guild and/or corporation will have to have some rules to survive. Or at least a leader as a point of contact.

Furthermore, if you don't want to be confined by any rules and/or regulations, then there is no need to set up a Union. You can just contact friends and decide to clump together during MP or BCO.

Thirdly,

quote:

This would help keep the lone traders from being overwhelmed by big buisness (read INTERCORP) and also protect them from outside enemies as mentioned above. There would just need to be some public way of announcing a sector under embargo.

BTW in case you have NOT read the Organisation thread, Intercorp is not here to suppress or intimidate the individuals of any castes, my whole intention of setting up Intercorp is to provide a point of contact & employment, reference and legal protection for members or non-members. The only difference is in the fees we charge for services provided for members and non-members.

I hope this will help you in making your decision. Whatever you decide, best of luck

[ 01-30-2002, 01:07: Message edited by: Cmdr Jeffery Eu ]

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BTW FYI on a general basis, there are no rules and/or regulations pertaining to ordinary members of Intercorp.

The only rules are pertaining to conduct on starstations, starbases and other facilities which is for the protection of Intercorp itself. Other than that you're free to do as you wish.

With the single exception of the Shadow Inc.'s charter of course, for which I'm still waiting for an amendment from the relevant Directors.

Other than that, if you peruse all the charters on the Organisation thread you will see that only office bearers must adhere to the rules and/or regulations set out, again for the protection of Intercorp.

The reasoning is simple office bearers of the divisions of Intercorp have higher discounts and incentives---which means that they have to bear the reponsibilities of upholding the good name of the Corporation.

[ 01-30-2002, 01:05: Message edited by: Cmdr Jeffery Eu ]

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I want to form the "Mutual Protection Union" as a squadron for traders and commercialists.

This leads to an important question: I don't need permission to form a squadron, RIGHT? Anyone feel free to respond to that.

Then, I guess I should lay out the concept in logical order.

----------

Mutual Protection Union: Formulatory Statement

First (1): The Union will not be in anyway an entity to assign or OFFER missions to traders and commercialists. If you want that, go see Intercorp. It will be a way for Traders and Commercialists ONLY to help guarantee a mutual protection so that they may survive as basically free entities once BCO is released.

Second (2): Membership will get you nothing besides helpful information on areas of high raider activity / overzealous police/ or mysteriously agressive militants. But, membership will require you to take seriously any embargo enacted by the Union against any region.

Third (3): Any member can place a claim with the leadership of the Union against any region or commander that it feels has injustly or excessively caused it or its craft harm or loss of profit. The claim will be investigated and other Union members will be alerted to the possible danger. If the claim is determined to be justified, through the use of probes, shuttles, etc. an embargo may be enacted against the system.

Fourth (4): An embargo is a banning of trade with the embargoed region. A region may be embargoed for harboring hostile raiders or mercs or for having corrupt or overzealous police or military forces.

Fifth (5): No member is permitted to trade within an embargoed region. A member caught trading in an embargoed region will lose their membership. There would have to be some clear confirmation of this violation (ie. Probe data or visual data).

Sixth (6): Leaders (Alphas), besides my self, will be elected from membership by the membership. Alphas will be elected every month and any member can run any number of times. The number of Alphas will be limited to one for every 10 members.

Seventh (7): There will be five "Free Trade" levels that the Union may place upon a region. Free Trade Zone: No raider/merc activities reported, police and military appear to be fair. Alert Zone: The region is currently undergoing observation by an Alpha and may or may not be dangerous to Free Trade. Embargo Zone: No trade is permitted by members in this region, although any member may pass through at its discression. Hostile Zone: A region that has a raider base in it will be considered Hostile. There will always be probes in these regions. Obviously trade and travel in these regions are not advisable. Recent Free Trade Zone: Embargo or Alert or Hostile status has recently been revoked. May or may not be hostile.

Eighth (8): Interim method for joining the Union will be to post here or to send me a private request.

----------

Post here if you are interested in joining or telling me I'm an idiot cuz I need to get permission or something first, or if you have any questions.

[ 01-30-2002, 18:33: Message edited by: T-WOPR ]

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quote:

T-WOPR posted on 01-30-2002

Second (2): Membership will get you nothing besides helpful information on areas of high raider activity / overzealous police/ or mysteriously agressive militants.
But, membership will require you to take seriously any embargo enacted by the Union against any region.

Fifth (5):
No member is permitted to trade within an embargoed region. A member caught trading in an embargoed region will lose their membership.
There would have to be some clear confirmation of this violation (ie. Probe data or visual data).

I think the sentence bolded in your formulatory statement are going against what you first suggested, i.e. no rules and/or regulations

If you do intend to set up your union with these rules then you would fit the guild/corporation mold.

quote:

First (1): The Union will not be in anyway an entity to assign or OFFER missions to traders and commercialists. If you want that, go see Intercorp. It will be a way for Traders and Commercialists ONLY to help guarantee
a mutual protection
so that they may survive as basically free entities once BCO is released.

How are you going to provide mutual protection?

quote:

Third (3):
Any member can place a claim with the leadership of the Union against any region or commander that it feels has injustly or excessively caused it or its craft harm or loss of profit.
The claim will be investigated and other Union members will be alerted to the possible danger. If the claim is determined to be justified, through the use of probes, shuttles, etc. an embargo may be enacted against the system.

What formula are you using to rate which act is unjust or excessive? How will it work against raiders?

In your earlier post you have stated you are forming a politically neutral group. How can that be when Insurgents and Aliens will turn up RED in your radar? These are the problems that Intercorp are facing as well. Which why we decided to act as a job shop instead of a guild.

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As my esteemed colleague has already said, good luck on you enterprise T-Wopr. However, it seems once again that there is massive misinterpretation as to what Intercorp is all about.

We are here to provide a range of SERVICES to ANYONE. Unless you are an officer of Intercorp the only rules you need to abide by when working with Intercorp is do nothing to disrespect the name. YOU ARE FREE TO COME AND GO TO USE OUR SERVICES AT ANY TIME.

For a fee we can provide a selection of jobs/missions to undertake, insurance against loss of cargo, a cheap source of fuel, financing for ship upgrades, investment opprtunities for your hard earned wedge, a source of information as to the state of the galaxy and what areas to avoid, armed protection when trading in dodgy regions and much much more.

Of course if you choose to become an officer of Intercorp, we can offer benefits on top of all this.

We are here to help when and where we can, we're not a threat to anyones independant status. In fact, using Intercorp will provide more chances of pursuing a (very challenging) successful independent career by providing services aimed to make this possible.

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You're right, there aren't many independents out there at the moment. Once BCO kicks off I think there will be a lot more around. With BCO the full potential for a life as an independent caste will be released.

Bring it on baby.....

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Total waste of effort. You want Mutual Protection then join a Fleet.

Indies are just that, Independant.

quote:

I want to form the "Mutual Protection Union" as a squadron for traders and commercialists.

This leads to an important question: I don't need permission to form a squadron, RIGHT? Anyone feel free to respond to that.

ONLY if you want this ragtag bunch of malcontents to be officially sactioned (i.e. like Intercorp).

You will have a better chance of gaining OFFICIAL sanction if you set up a rival corporation that will COMPETE against Intercorp. That is IF you are trying to get this ragtag bunch Officially sanctioned If so, then you have a lot of work ahead of you. Current Mutual Protection Union: Formulatory Statement needs work, reads like the Articles of Confederation.

TTFN

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quote:

T-WOPR posted on 01-31-2002

Well, All I get in response is Intercorp telling me I'm wrong about them, so sorry about that, but nobody has expressed any other interest whatsoever. Oh well . . .


LOL, it's because our goal have been misintepreted so many times, but the fact is that we have a tad bit more experience trying to organise a independent corporation/guild. So take our suggestions as a guide to organising your union.

Furthermore, you can't expect others to jump on your boat immediately, as I said in my very first post, this things take time. Added to the fact that there are no incentives of being an independent, that is until BCO is out. Whereas, if a person were to join the fleets they have a chance to play MP on the fleet servers.

Don't be discouraged and try to refine your formulatory statement as suggested by us most especially Gallion.

[ 01-31-2002, 19:14: Message edited by: Cmdr Jeffery Eu ]

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Thanks for the constructive criticism / info/ suggestions. Maybe I will try to develop the Union more as a corporation. . .

But as to people still not understanding the "Mutual Protection" part of "Mutual Protection Union," I will try to state it as clearly as possible: All star stations need supplies. Even the manual says you can blockade a station into submission. A union with enough members could potentially hamper trade with a region simply by not permitting the members to trade there. Of course, I suppose the mercs/raiders/hired Intercorp guys (haha) would just ignore the unarmed LT-15 parked across the jump gate issuing "EMBARGO" warnings and deliver goods to the station any way. And then they'd come back and tow the LT-15 in for the bounty. I probably need a lot of work on this.

Thanks as I have said above.

Going to have A LOT of free time this weekend. . .I think I'll try to develop my idea a bit clearer and post it here. . .

[ 02-01-2002, 17:20: Message edited by: T-WOPR ]

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WOPR, instead of trying to form a group or union or corporation, why not instead create an information service.

Members would report issues to a central database if they choose. Other members would have access to that information and decide for themselves if, based on the information, it would be advisable to do business.

You could easily create embargo lists; spot warnings; proven trade routes; get rich quick schemes; etc.

You then have only two rules: 1. To bennifit from or provide the information you must be a member. 2. Members are required (much like maratime law) to do everything in their power to protect other members.

The way you keep this from being a group or corp is by stipulating that #2 only applies to members when they are in the same area and help is requested.

There. Simple, easy and still holds true to what seemed to be your basic concept.

Naturally, membership would have its privelages. As peeps sign on, lucrative trade routes become known (to members only) and popularity grows. As popularity grows the member numbers grow. Sooner or later embargo suggestions from your intel network will become a sort of underground law.

With enough members you won't have to put yourselves in harms way. Just post an embargo message and watch the number of trade ships to that location dwindle.

This keeps your goals simple: make your members rich and be able to slap the hands of the more abusive types without risking your necks.

Good Luck.

[ 02-02-2002, 14:52: Message edited by: Akira ]

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I don't understand the embargo thing. what would be the use of having an embargo on a station? Raiders always see traders&commercial red, and mercs can go elsewhere. Military forces have their own logistic system and police forces launch from almost anywhere.

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True, but what about the station itself... Anyway, it's just an idea. Embargoes really couldn't work on the civilian side. The NPC's would never obey. Only a powerful military group could embargo a system, station, planet or base.

By embargo, in this situation, I think it instead generally means that gamers wouldn't go to that system to load or unload (buy/sell) their cargo.

Without NPC's, the station or system would eventually deplete rescources (in theory, but I doubt it would work in game).

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Yeah, Akira. That's basically the idea. You've been around a LOT longer than I have so you probably have a better idea of how everything works. Really, an Information Service is what I had in mind, just wasn't really sure how to explain it.

But, after reading around a little bit, it looks like a corporate fleet/guild could weild a lot more power and be much more effective on the larger scale. I imagine my original idea would kind of be like communism: It's neat in theory, but it doesn't work in real life (or in this case BCO). I don't know. . . I don't have any way of testing that theory out in BCM because 1 COM ship can in no way hamper trade with a Station.

So, I have been working on a similar concept that I will (maybe) try to form into a fleet. I won't go into detail now, because I'll confuse myself.

But I will post here later with that. . . If anyone is interested. . .

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Here it is. The refined version of the "Formulatory Statement" . . .

-----

MUTUAL PROTECTION UNION: Statement of Formulation

Mission Statement

The general mission of the Mutual Protection Union (The Union, MPU) is to protect commercial commanders from the common dangers to Free Trade: raiders, mercenaries, and aggressive police forces. This will be accomplished through the economic power of loosely united Sects and individual commanders. There will be no need to hire mercenaries to protect from mercenaries, the defense will be the trade. If a region has no trade, how can it survive?

Membership

Sector Membership

Definition of Sector: A Sector (Sect) is a group of at least five commercial commanders, with similar or unifying interests.

Requirements for Membership: For a Sect to join the Union, it must provide a form including its desired name, an explanation of how it runs its affairs and its basic purpose. It must also provide a list of all members that includes name, race/caste, CC type, and CC name.

Special Rights of Membership:

A Union Sect has the right to one Core membership, which it may grant to any Sect member however it decides. The Sect must reconfirm this membership monthly, by resubmitting the name of the member it chooses to elect to the Core. It is not required that the same member be resubmitted.

Individual Membership

Definition of Individual: An individual is a commercial commander who does not wish to join with other commanders, but wishes the protection of the Union.

Requirements for Membership: For an Individual to join the Union, it must provide its name, race/caste, CC type, and CC name.

Core Membership

Definition of Core Membership: A Core member ÔÇ£DirectorÔÇØ is appointed by its Sect to the leadership body of the Union, the Directorate.

Special Rights / Responsibilities: See The Directorate.

Universal Rights of Membership

Access to the Central Database: See Central Database.

Freedom: No member will be required to do anything for the Union that is not in some way useful to itself and to all members.

Requesting Membership

Any individual or Sect interested in joining the Union must send the appropriate information to the Director in Command (DIC).

Central Database

Location

Interim location for the Central Database (CD) will be [webaddresshere]. The DIC has final authority on the location of the CD.

The Free Trade Region Rating

The CD will primarily house the Free Trade Region Rating (FTRR) system. See Free Trade Region Rating System.

Member Services

The Membership Roster: The CD will contain, available to all members, a listing of every member by status.

Local Message Board: The CD will have a message board for all members to vent any complaints not applying specifically to Report Conditions (See Free Trade Region Rating System) and to post any other information.

The Report Database

All reports will be lodged here and can be viewed by any Core member. See Free Trade Region Rating System.

Free Trade Region Rating System

Purpose

The Free Trade Region Rating (FTRR) system is the heart of the UnionÔÇÖs purpose. Every region has an FTRR set by the Directorate. The FTRR System will allow members easy access to data on the safety of trade within every region.

FTRR Levels

Free Trade Zone: A region that has no hostile activity and permits the trade of all items.

Legal Trade Zone: A region with no hostile activity that does not permit the trade of illegal items.

Alert Zone: A region that has some hostile activity. This activity will be defined as either police brutality or raider activity. The local stations are still open to trade although it is not advisable.

Battle Zone: A region that is undergoing open warfare. Trade in these regions may have advantages and disadvantages.

Embargo Zone: A region under embargo has committed major atrocities against free trade. No member may trade within these regions. To guarantee member loyalty, there will always be probes in these regions.

The Report System

Purpose: To guarantee the effectiveness and accuracy of the FTRR.

Transmission of Reports: Sect members must send their reports to their Director while Individual members must send their reports to the DIC.

Sect. Members Reports: Sect members will be required to fill out certain reports with their Director. All reports must include the date and time, the name of the reporter, and the location in System: Region format. Report situations are as follows:

A. CC comes under attack: also include the race/caste of attacking ship, the circumstances and the outcome.

B. Station confiscates goods: also include the race/caste and name of the station, the type and amount of goods confiscated, and the circumstances.

C. Another commander attempts to confiscate goods: also include race/caste of commander, the type and amount of goods, the circumstances, and the outcome. If the outcome is attack, there need not be two reports.

Individual Member Reports: Individuals are required to fill out reports in only the situation of attack. The report must contain the date and time, the name of the reporter, the location in System: Region format, the race/caste of the attacking ship, the circumstances, and the outcome.

The Directorate

Purpose

The Directorate manages membership, the Report DB, the local message board, and the FTRR.

Permission for Membership

A simple majority of the Directorate is required to accept membership submission.

Modifying the FTRR System

A 2/3 majority of the Directorate is required to modify the operation of the FTRR System.

Setting the FTRR

A simple majority of the Directorate is required to set the FTRR for any region. This is where the Report System is necessary, without it, the Directorate could not make logical decisions on the FTRR.

Removal of Members

Only an individual or Sect believed to be violating the Report System or an Embargo may be removed from the Union.

A simple majority of the Directorate is required to remove an individual from the Union.

A  majority of the Directorate is required to remove a Sect from the Union.

Only a unanimous Directorate may remove a member from the Directorate.

The Director in Command may only be removed by a unanimous vote of the Directorate and a 2/3 majority of the membership.

Powers of the Director in Command

The Veto: The DIC may override any decision of the Directorate. It then takes a unanimous vote of the Directorate to override the veto.

The CD: The DIC sets the location and general format of the CD.

Unifying Image: The DIC provides the image of unification for the Union. It provides the public figure of the Union.

-----

It's kind of long and the formatting isn't too pretty since I wrote it up in Word first.

Questions? Comments? Actually want to join?? Post here!!

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quote:

Originally posted by T-WOPR:

MUTUAL PROTECTION UNION: Statement of Formulation

Mission Statement

The general mission of the Mutual Protection Union (The Union, MPU) is to protect commercial commanders from the common dangers to Free Trade: raiders, mercenaries, and aggressive police forces. This will be accomplished through the economic power of loosely united Sects and individual commanders. There will be no need to hire mercenaries to protect from mercenaries, the defense will be the trade. If a region has no trade, how can it survive?

Umm ... correct me if I'm wrong but anyone can participate in trading activity right? If the Mutual Protection Union decides to blacklist a region, the dwellers within that region can do their own trading or hire mercenaries to do it for them.

Trading will go on whether the MPU boycots a region or not. If a region is especially dangerous either don't go there or hire protection. A few traders choosing to ignore a region will not bring those within it to their knees. In my opinion the only people suffering economically here will be the traders and commercials belonging to your union.

A cunning trader or commercial will actually be able to turn dodgy regions to his/her advantage by establishing contacts, building relationships and charging a premium to do business there 'cos others will be too scared to. At the end of the day independents are independent because they're in it for themselves.

Just my thoughts ....

[ 02-05-2002, 09:28: Message edited by: Guybert ]

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Response time...Just going to use your initial questions to clarify some stuff so thanks. . .

quote:

Originally posted by Guybert:

Umm ... correct me if I'm wrong but anyone can participate in trading activity right? If the Mutual Protection Union decides to blacklist a region, the dwellers within that region can do their own trading or hire mercenaries to do it for them.

Trading will go on whether the MPU boycots a region or not. If a region is especially dangerous either don't go there or hire protection. A few traders choosing to ignore a region will not bring those within it to their knees.


Yes. I'm not expecting to cut off all trade, but supposing a region is hostile to trade, I would HOPE that it wouldn't just be trade with the MPU. The idea is to provide members a non-aggresive way of protecting themselves. With a large enough membership, the effects of an embargo could at least be felt, I don't intend for them to bring a crashing halt to local economies, but I expect it to show the local government that maybe something is wrong with how they're running their business, and maybe they'll change it.

quote:

Originally posted by Guybert:

In my opinion the only people suffering economically here will be the traders and commercials belonging to your union.

A single region cut off from some trade will feel the effect more strongly than a large group of traders capable of trading anywhere else in the galaxy.

quote:

Originally posted by Guybert:

A cunning trader or commercial will actually be able to turn dodgy regions to his/her advantage by establishing contacts, building relationships and charging a premium to do business there 'cos others will be too scared to.

Of course there are always hot shot traders out there willing to do anything for a buck, but I imagine they will also die. . . A LOT. I suppose that doesn't matter too much because the SC isn't implimenting permanent death, but it will still probably be averse to die. The idea of the MPU is to provide the safest trade possible for its members in as many places as possible in the galaxy.

quote:

Originally posted by Guybert:

At the end of the day independents are independent because they're in it for themselves.


Exactly why the whole thing is as loose as possible. . .

quote:

Originally posted by Guybert:

Just my thoughts ...

Thanks for the thoughts.

Would you maybe think the entire thing would be better off provided as an Information Service for tracking hostilities to Free Trade?

I'm really interested in getting involved around here, and if this entire idea is pointed in the wrong direction I wish somebody would let me know.

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I think an information service/network is critical for independents traders and commercials to go about their business in an informed and calculated manner. Intercorp will definately be setting up some sort of system, maybe we should talk?

Trading and commercial activities will be our livelihood, as I said above I don't think we should be out there wasting a lot of time and energy organizing embargoes and trying to change parts of the Universe to suit us. We should be masters of adaptation to take full advantage of every situation.

At the end of the day if a trader does not feel safe going into a region, then don't. There will be plenty of other "safe" regions to do business in.

[ 02-06-2002, 09:59: Message edited by: Guybert ]

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