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Shooting down missiles


Põdi
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Just a quickie: does the PTA track and fire on incoming missiles as well as hostile ships? It's just that I think I got hit a couple of times in the E1 demo (before I worked out how to use the EMD )

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quote:

...does the PTA track and fire on incoming missiles as well as hostile ships? ...

No they don't

Ed Note: Could've sworn that the PTA turrets engaged incoming missiles. Should've read VCF before posting No wonder I've been DeD lately

TTFN

[ 06-29-2001: Message edited by: Gallion ]

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Paddaaaaay.

I think this question is better suited for the New Commanders section.

No harm, no foul. Just next time try over there. This section we like to keep for talking about movies, whining about when BCM will get released and driving Aramike to distraction with eloquent socialist diatribes.

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Oops, sorry. I put it here 'cos the New Commanders forum was quiet, thought I'd get a quicker response here. Feel free to move it by all means.

- racks brains trying to think up socialist diatribe, but fails due to being life-long Tory -

OK, how about this: predictions for tomorrow's Lions v Wallabies game?

Sorry, forgot my own: 25:17 to the lions. Less than 10 point spread anyway, Lions to edge it on forward power (and Wilko's boot)

[ 06-29-2001: Message edited by: Paddy Gregory ]

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Guest Shingen

quote:

Only station turrets have the ability to acquire and fire upon missiles.

That's what I thought, but I really didn't know enough to say.

I do know that if you do a tactical view of a missile, you'll see that your BC isn't firing PTA bursts at it. Whether there are other targets or not.(try it)

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This is probally a stupid question, but why can't they? I have read that the PTA is better in this game than the previous BC games. Is it because they don't have ability to track something as fast a missile or something else? (I have not been able to get the demos working and it is probally my comp, to help me out check this thread .)

Also the only reason I would put turrets on a military vessel is to hit fast moving objects (eg fighters and missiles) like a point defense system.

Just my 2 cents, but I guess SC has his reasons, what ever they are

[ 07-02-2001: Message edited by: Game_Ender ]

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Guest $iLk

I imagine cause it kind of has that submarine movie feeling. Kind of like-

Sonar man:Captain, incoming missile!

Captain:Activate EMD, Hard right thrusters...

Navigator:Hard right, aye.

(crew sweats nervously as the bleeps become faster paced and sigh with relief when they spread apart. The missile explodes harmlessly.)

Captain:Maybe we should have some R&D on chaff....

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I would imagine that from a technical standpoint, the additional processing required for every turret capable asset to track every missile object in the region (NPC's have a habit of firing many, many missiles at me) would grind it down to a halt. I could be wrong, of course, and I await a higher authority to confirm or deny this *thoery*.

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IMHO, the turrets should shoot the missiles, as I become practically defenseless with a big ship. I was attacking a station in the demo, and I wondered why everysingle missile was hitting me.

SC, is it your way of making the game hard... c'mon...

Technically? Well, a turret shoot the nearest target possible. Wow, that's hard. A cheap proximity radar system is enough.

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Well, to tell the honest truth, a single ship wouldn't stand a chance against a starstation. There's just no possibility in the 666 planes of the Abyss.

When you're attacking a station, you do it en masse or you'll be limping home in disgrace.

In fact, a starstation should be able to take on a good five or ten ships and still not worry too much. I mean, it's a base of operations for goodness' sake! If you went down to Calgary and took a potshot at a marine in the Armed Forces base, you'd find a good fifteen primed grenades spread around you in a wide scatter pattern.

And if you tried that against the U.S.' SEALs or the Green Berets, well, they'd put a bullet in your temple faster than you could pull the trigger a third time.

I say that bases should be extremely tough to defeat. The only thing that could really blow up a station reasonably easily is another station, IMHO.

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...I think I'll wait until the ludicrous reasons reach a critical mass, before wasting my time. Not that I owe anyone an explanation for my design reasons of course.

...but, while you ladies are falling over yourselves one-upping each other at various levels of ludicrity (sic), bear these two issues in mind :

  1. Thats how I want it to work

  2. I have NO plans to change it. Ever

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Guest ParkerM

quote:

Originally posted by Spuzzum:

There's just no possibility in the 666 planes of the Abyss.


Well, that's definitely different

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quote:

Originally posted by Kush:

There's a defense against missiles in the game. Use it.

[ 07-04-2001: Message edited by: Kush ]

1. Stay out of the range

2. Swinging your fighters at 'em

3. Swinging you LAST shuttle at 'em

... or use EMD

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  • 1 year later...

Starstations shoot at missiles. I've witnessed this when I pointed my mkIII at an incomming target. Both the station and and the enemy-cruiser were in my bridgeviewer. I switched to TacOps and saw the cruiser being pounded by the starstation. Shields and half his hull gone, he finally emerged from hyperspace and launched a missile at the station. All the turrets of the station targetted the missile (5000 hull) and were ripping it to bits while it closed the distance (it still found its target, though). The cruiser (at +/- 1300 hull) was no longer receiving any damage. It bought itself time to launch more missile and continue its attack (and was "save" doing so as long as there was at least one missile between him and the station). Now, I don't know about you but I would not like my turrets to behave in this way. I already have EMD and Cloaking to deal with incomming missiles and I need my turrets to deal with the missile-platform before it can launch more "I don't like you-messages with a hot tail".

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