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What I'd like to do in multiplayer


Supreme Cmdr
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This thread is for the discussion of your mp expectations within the realms of the sp game. It will greatly influence how far I go in BCM mp as opposed to XP1 mp as they differ (vastly) from my BCO plans.

The rules remain the same. Post off-topic and/or any farfetched nonsense in here, and it will be categorically deleted.

You may want to refer to other threads which have mp discussions, for some background notes.

BCM XP - The Grand Scheme Unveiled

BCM Multiplayer Patch Details

[ 02-04-2002, 19:16: Message edited by: Supreme Cmdr ]

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I'd like to be able to give/get a limited form of Fleet Command to underlings.

You can use the comms channel for that. But you cannot order ANY assets around, other than your own. If any.

Those who have Fleet Command because of their rank or occupation (Fleet Commanders, Base Commanders, etc) could give someone else some of their assets to command.

You can't

It would help enormously in the limited capability in the MP servers. For example, if 1 side has 1 high ranker with Fleet Command and 10 Commanders and they are facing a hostile caste that has 2 high rankers with Fleet Command and 10 commanders...the hostile caste would be able to bring a lot more AI ships .. or if the assets they are facing each other with are equal, the hostile side will be able to use their AI assets better because two people will be able to move their AI chesspieces faster and better.

So, if the those with fleet command could "assign" ships to a low-ranker, giving him "fleet command" over that assigned asset only... we would be able to involve AI vessels in the fights. Very useful for those trying to assault a planetary target.. you can have 2 or 3 players in space commanding other AI vessels providing space superiority, 2 other players commanding the 10+ AI armed transports that are to land on target, and have the 5+ players that are inside those transports as marines commanding the AI marines groundside.

Am I making sense or do I have to chew some more grass?

Keep dreaming

[ 02-05-2002, 08:00: Message edited by: Supreme Cmdr ]

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Unless you are implementing a voice baced comunication system, I'm planning on hosting roger wilco channels for my fleet.

You can use any voice comms program you like, as long as I don't have to do ANYTHING to support it.

I'd like to offer bounties for assasinations. Is there a way to prove a kill? I didnt notice any mention of this in the faqs.

You can work that out with the other player. Don't you think that the entity not being there, serves as a confirmation?

I'd like to get together with a few friends and collectively nuke gamulia. Assuming we can get there in one piece...

Thats fine. co-op is supported

I wish I could steal someone else's drones (ie an enemy insugant player).

You can't. Which PART of my original post was UNCLEAR? Can you steal ANYTHING in sp?

I wish there was a cloaking mine type that would attach itself to ships and report information back to the owner.

One more wishlist in here, and I'm ejecting the offender from the thread.

First Warning

Last Warning

I'd like to participate in an organized ground assault against a city defended by player characters and thier marines. Fighters bombing the city, snipers on the hilltops, teams of marines assaulting buildings and getting killed by defender traps ... *drool.*

Quit repeating yourself

I wish there was a fog of war. I really hope the new fogging effects include massive billowing clouds from calapsing buildings, vehicle explosions, and some from regular grenades.

You must be deliusional; because you obviously have NO idea what fog of war is; as opposed to fogging specialFX

See above about wishlists in this thread

I hope station commanders can set up patrols and defences for thier areas. It would be cool to calaberate with and help out station commanders. This could lead to some interesting bargans, especially if commercial and mercinary casts get involved.

There are no new careers in BCM mp

I hope you can exchange cargo and funds with other players docked at a station instead of having to place stuff in cargo boxes and ejecting them. Perhaps I missed a mentioning of this.

You cannot. Its done out in space.

Oh well, most of these have probably been addresed.

Hey Tac, great idea about delegating assets.

[ 02-05-2002, 08:06: Message edited by: Supreme Cmdr ]

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Guest Hellbinder[CE]

[one or all of these may have previously been covered]

1. Trade items/money between players

2. Chat features

3. an ingame/prematch lobby on the fleet servers

All supported. But what makes you think you'd be allowed on a fleet server?

4. follow or match waypoint feature

See my note above about wishlists

5. Some interesting prefab FPS style scinario/matches

6. Some prefab planetary assult/defence scinarios

There will be a few IA scenarios specifically for mp, in addition to the default ROAM scenario.

I guess thats it. I think it would be nice to be able to launch into a multiplayer game and be able to jump into an instant action style game. This would be especially cool for the 16 player lan games. You know jump into a planetary fighter duel, Team attack/defend match. Ground vehicle match. two battle cruisers (or any other combat ships) in the same sector with equal resources. One player/team starting on the surface defending a city, the other Starting with cruiser/s in space attacking.

You get the idea.....

[ 02-05-2002, 08:12: Message edited by: Supreme Cmdr ]

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Per the text of the post I expect:

I expect to have the same type of fun that I have in BCM. The availability to go anywhere* and do anything within the constraints of the BC techs (*fuel usage etc.) and caste system (IE hostile raiders).

Just more intense because it will be with the friends I have made here.

Per the text of the title I would like to:

I would like to get online with my friends and play about the same way as I do in SP. Take over a station, have a huge battle, etc. But with friends those huge battles would be coordinated one would hope.

I also would like to get on the fleet servers with an enemy fleet (of my human friends on this board) and go at it. With the NPC's throwing a wrench in the works of course.

_________________________________

That's all I want to do and that's all I expect. To be able to play this game as it is except some of those ships on my Bridgeviewer are my friends.

Probably not what you were looking for since most of what I posted is a given but that's all I want.

100% possible

[ 02-05-2002, 15:03: Message edited by: Supreme Cmdr ]

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After I read this, it became apparent that thread has the potential to be misused and abused. My first post was CLEAR. It didn't say ANYTHING about wishlist features NOT currently in sp mode - apart from those ALREADY discussed (comms chat, playing item/money exchange) and noted elsewhere.

If this continues, I will delete the thread and

just work this out with my Beta testers since the rest of you can't be trusted to follow the rules.

[ 02-05-2002, 08:15: Message edited by: Supreme Cmdr ]

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Guest Grayfox

mmmmm what do i expect from multiplayer??? human interaction, plain and simple. intelligent AI is one thing, but interacting with another living, breathing, human is different. the sp mode is outstanding as-is (no wishlists here) and the thought of doing everything you can in mp that you can do in sp just awes me. assaulting a ter/ins base with a platoon of MI marines where the other MI marines are actually human is going to be tha bomb. and when the PC's who are defending said base join the fight??? whooo whee. i love intense person to person combat, where you know the other person is alive. thats what i expect

And depending on the scenario that is running, NPCs can be enabled or disabled. e.g. stations can launch fighters (or not); bases can launch marines (or not) etc. And the mp scripts also have the ability to determine the type of units launched from said assets and the frequency.

I did this so that those without broadband connections, can still enjoy such games. I will post a sample scenario in a minute.

[ 02-05-2002, 14:22: Message edited by: Supreme Cmdr ]

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What I would like to do is to take part in a 'real' rescue mission, just like the one in Instant Action, but the people on the ground are other players. It would be fun to join a group of people, working together to get our comrad out in one piece while other players provide air support.

100% possible

[ 02-05-2002, 14:22: Message edited by: Supreme Cmdr ]

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In this sample scenario, all players currently in the server staging area would select their career and asset. Once the game clock countdown stops, everyone in the staging area is spawned at their base.

Some similar scenarios won't have assets. And all players would have to go find an asset (milling around the base) to command if they wish. As in the sp game, the assets you can control are dependent on your caste selection (e.g. an EFM won't be able to control a fighter). And once you lose your asset, thats it for that scenario.

I'd be interested in hearing some strategies for playing this scenario. Notice that you are forced to team play....unless you want to get killed; a lot.

quote:


[sCENARIO]

SEARCH & RESCUE

[TEAM A STATS]

RACE/CASTE : TERRAN/MILITARY

CAREERS : EFM / MIM / PSP / EFP

ASSETS : ATV, LAV, SENTINEL, ICMK2, PAS1, PAS2

WEAPONS : ALL

BASE : EARTH SB1

[TEAM B STATS]

RACE/CASTE : TERRAN/INSURGENT

CAREERS : EFM / MIM / PSP / EFP

ASSETS : ATV, HAV, CORSAIR, ICMK1, PAS1, PAS2

WEAPONS : ALL

BASE : EARTH SB2

RESPAWN : 2

DURATION : 30 MINUTES

[OBJECTIVES]

A Terran Military transport was recently shot down about five miles from

EARTH SB1. There are four surviving NPC crew members and a cargo pod

containing top secret documents around the crash site.

The Ter/Mil team is tasked with rescuing the four crew members and

retrieving the cargo pod.

The Ter/Ins team is tasked with killing the four crew members and either

retrieving the cargo pod or destroying it.

Each team member is only allowed to spawn up to two times after being

killed. After being killed twice, you become an observer until the scenario

ends.

[TEAM A VICTORY CONDITIONS]

+02 points for each NPC evacuated back to EARTH SB1

+10 points for delivering the cargo pod to EARTH SB1

-05 points if the transport is destroyed

+01 point for each time a TEAM B member is killed

[TEAM B VICTORY CONDITIONS]

+02 points for each NPC evacuated back to EARTH SB1

+10 points for delivering the cargo pod to EARTH SB2

+05 points for destroying the cargo pod

+10 points for destroying the transport

+01 point for each time a TEAM A member is killed


[ 02-05-2002, 14:58: Message edited by: Supreme Cmdr ]

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Guest Hellbinder[CE]

quote:

All supported. But what makes you think you'd be allowed on a fleet server?


There are'nt that many players available to play in my specific fleet. And hey its a LOOOOOONG time until BCO comes out. It could happen.... it could.....

I guess I am a little confused about your initial thread then. My question is. What is currently NOT supported from single player? I had assumed that the Multiplayer portion would simply echo the SP portion, as far as the basic roam mode goes.

It seems to me that there is not much here for us to say. You are supporting roam mode, and you are adding some specific multiplayer Scinarios. What else are you looking for?

[ 02-05-2002, 15:01: Message edited by: Hellbinder ]

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quote:


Originally posted by Hellbinder:

There are'nt that many players available to play in my specific fleet. And hey its a LOOOOOONG time until BCO comes out. It could happen.... it could.....


My point was that only FCs can invite members to play on a fleet server. So, being IN a fleet does NOT guarantee this access.

But, since anyone can setup their own servers, you don't need to play on a fleet server.

As for my post, it is quite clear. If you don't get it don't post. Why is that hard?

[ 02-05-2002, 15:01: Message edited by: Supreme Cmdr ]

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My personal expectation for BCM multiplayer is to stage cooperative battles between fleets. I wouldn't do too much exploring, that's for single player. Also, possibly to mix careers and assets.

For example, a group of PCs attacks a starbase and another group defends it. Both groups consist of infantry, armor (vehicles and whatnot), and air support.

Or a massive starstation assault.

In summary, a set of IA scenarios that have some other PCs in them.

100% possible

EDIT: Sounds like an interesting scenario, SC. I do have a question: The description wasn't clear on how many lives you had. It first said you could spawn twice *after dying* (2 respawns + 1 initial spawn = 3 lives). It then said that you'd be in observer mode if you died twice (2 lives). Sorry if I'm being thick, but I don't think it was very clear.

You die twice. You respawn twice. Thats two lives. And if you get killed 5 miles from base (you always re-spawn back at your base); and without an asset; you're in for a long walk back to where the conflict is.

But thats configured by the script (as are all the other params e.g. scenario timer)

[ 02-05-2002, 16:06: Message edited by: Supreme Cmdr ]

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Guest Grayfox

hmmm bounding overwatch with the FC(s) flying CAP, send the MI's in first... or Resnig EFM's pulling rear security. once the crash site is secure, have the EFM's and the the various OC's secure the egress route load up the pod in an OC and head back to base. just everyone has to keep a sharp eye out, and the FC and OC must know what theyre about and provide solid cover for the extraction team.

if we come under fire, keep the convoy rolling, and let the EFM's take care of it using their jetpacks (more maneuverability) and keep the MI's on convoy duty. if needed, use a FC as close air support.

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is that scenario above going to be the first of many other scenarios that come out once mp is released?

(probably a stupid question but hey, i'm only 13)

can't wait till the fleet battles and it would be cool if mp came out somewhere near my birthday(3/31).

i was just saying that be cool though it would probably not be possible just to hold it up for me!

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Grayfox, this might be a way to kill your plan: puting a paper thin ter/ins blockade in the path of the convoy. Flanking manuvers could tear into your sides if the distraction was successful. We'd grab the box, kill the survivers, and head back to bace.

Where sc would then pop my head off.

For the rescuers, probably the best way would be to get in and out as fast as possible. Have second or third vehicle driving parallel to the rescue vehicle for backup and distraction. Leave a couple of units behind to slow down persuit. Going the most direct rout back to bace is predictable, it may be necessary to take an alternate rout back home. Perhaps have 2 convoys going in differant directions in the hopes of confusing the enemy. Hopefully have some sort of anti air specialist in both groups.

[ 02-05-2002, 19:57: Message edited by: antaren4279 ]

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Sorry for going off topic, but I have a small clarification to make: Spawn means to be created at the start of a game. Respawn means to be resurrected after death. Two respawns technically means three lives, but since you said two lives, I unsterstand what you mean. Just FYI.

As for the scenario, as the insurgents, I would try to get three interceptors: one would blast the ship, and the other two would cover him. The fourth person would cover the ship with a sniper rifle, in case someone tries to rescue the hostages. (hostages? I've been playing too much Counterstrike)

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Guest Grayfox

hehehe and have the overwatching FC's rip right thru your paper thin blockade and the OC's will be having a foot escort, and the EFM's will also be available on egress. on the other hand... taking out the lead vehicle of a convoy in a chokepoint is a classic tactic, hmmm gotta make sure we have recon

r3c0|| r0x0rz j00 lol dammit Nova and e5.. got me doin that l33t crap again

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Guest Grayfox

then again theres also that infamous quote of "no plan survives first enemy contact intact" which means we better have some good leaders who can make snap decisions on the fly. of course we do, we're ORION FLEET w00t!

0r10|| fl33T r0x0rz j00 f00!

damn... need medpacks... and a psych-eval

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quote:


Originally posted by Epsilon 5:

Fighters with 30% guns would act as supressing fire, to scare off the enemy and destroy them.


heh, not if someone was smart enough to be totting an LR12 or at the very least, plop a PRL near the strike zone.

Then of course, you have the SAMs and SALs at the base to worry about.

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