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starstations -- too weak? or cloaking device/PAD too powerful?


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OUCH!

You are so EVIL SC! I'm now 0 - 4 with the new patch vs. Type 1 Stations

I'm attempting to brainstorm some kinda plan vs. them atm... hopefully I will come up with something

Now fer my opinion so far....

Definately added new challenges to the game haven't been able to get a shot off yet. Shots from the stations seem extreamly strong, if I find a weakness it will be very hard to keep from being torn to peices, if get within the weapon range/arch which I haven't figured out yet. It is nice to see the shields/Armor at new lvls and weapons ranges at respectable lvls for stations.

Weapons seem to do too much damage now in my oppinion (at least for SP BCM) but will work with it, after all I haven't tested everything yet .

Perhaps the new method will be for only Military to be able to take on stations as they have the fodder to throw at em... but seems to me capturing isn't as feasible anymore... why do I say this? Well because with the amount of damage they are dealing now it seems to be jump in with all the fodder you can muster and launch everything you have. Second when engaged in Fleet action vs. stations unfortunately the fleet doesn't know when to stop firing at the station while you plink his hull down to SOS.

As for beam duration/accuracy can't really say yet... haven't lived long enough vs. stations to notice it.

Well thats my oppinion of the stations so far, and who knows my oppinion may change with the coming days... ya never know as a matter of fact I just thought of something else to try.

Thanks for the patch SC!

[ 02-27-2002, 17:48: Message edited by: Flak ]

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Whoa, SC that's WAYY too powerful... i asked to put them a little tougher.. but now I'm not even out of hyperdrive and I'm dead! This doesn't make any sense, I'm sure even a fleet won't be able to go throught it! Even if I get fleet C&C ans end in 20 ship they will all be dead within seconds!

I knew putting the beams 10x stronger AND increasing the range would make them impossible to beat. That ain't fair....

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Well, ask Gallion nicely and he'll show you how to beat a station.

As for fleets. You have C&C use it. You can give them the halt order, order them to escort a distance jump anomaly or something etc etc. Use your imagination if you want to have better control of them.

And yes, you CAN beat stations - even with a single carrier. You just have to know how.

Flak, thanks for the feedback. Quite valuable. I'm sure that mp will require a LOT more tweaks. So, I won't worry about that if I were you. Remember, we have Beta testers and just like you, they play the game as gamers. And they had these revisions almost two weeks now and have been playing around with it. The general consensus was that it was OK. So, I made it final.

E5, if you don't like the changes. No problem. Wait for GBS-II to be released and just go in and change everything you want. Not a big deal.

[ 02-27-2002, 14:38: Message edited by: Supreme Cmdr ]

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Hmmm.. well, here's a wild idea:

Just like there now is a "little station" outside every starstation (forgot the name argh!), would it be possible to make a few more of those? Say, about 6 of them, heavily shielded, lightly armoured, orbiting 8 kliks around the station... and that when they are Knocked down (blown up), the stations lose said elements?

Aka, Wraith Station with its 7 little sattellite stations (1 of them being the one currently in place).. Wraith HQ has missiles, Shields, Beam weapons and Radar as its main defensive elements.

2 of the surrounding stations give Wraith HQ 50% of its shields. So knocking off one of those will blow out 25% shield. Knocking both will lower the max shield strength to 50%. 1 of the stations will control Missile control.. blow it and station cant fire missiles. 2 other controls beam weapons.. blow BOTH up and station loses its beams (both only, I dont know if its worth the effort to make the station lose half its beam weapons per station), another one controls radar.. blow it out and the station wont be able to shoot at you if you are beyond visual range (50 kliks?).

And no matter what, Wraith HQ will be able to still launch ships to defend itself and have 50% of its shields and its full armour to boot. Perhaps, for gameplay reasons, the player-controlled beam turrets in the stations could still be fired (thinking internal power).

Stations should start emmitting SOS when down to 50% armour... would help a lot to prevent the always-happenening "make station SOS but by the time you get close some guy trying to shoot at you from the other side of the station blows the station up" problem.

Right now im not even going CLOSE to one of them stations.. OUCH.

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quote:


Originally posted by Epsilon 5:

Whoa, SC that's WAYY too powerful... i asked to put them a little tougher.. but now I'm not even out of hyperdrive and I'm dead! This doesn't make any sense, I'm sure even a fleet won't be able to go throught it! Even if I get fleet C&C ans end in 20 ship they will all be dead within seconds!

I knew putting the beams 10x stronger AND increasing the range would make them impossible to beat. That ain't fair....


I plotted a track towards the pixan station from galcom. Got killed a couple of times but i captured it so if i can do it, you can too

Just don't attack it with a cargoship or a single fighter cos it won't work

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When you think about the size of these stations compared to our CC's, I think the immense firepower they have is almost justifyable. I mean, a station would not say "hey, let's lower the power a bit or he'll never cap us!"

I'm up for a hard challenge, and if other people have capped stations, then we know it is possible.

I think this will at least make us work for station captures. I mean, looking at GalcomHQ I would think I'd need at least 20 CC's bare minimum to even think of assaulting it.

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This is probably just me, but if someone finds a way to blow the now superbeefed stations, DON'T post it in the newbie forums that ask how...I mean, let everyone figure out their own ways, instead of going into MP and noticing that everyone is using the same technique to take or blow stations. One might use a fleet, some might find a way without it...just don't tell anyone! It'll make it so much nicer and challenging.

Anyone agree?

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I like the new stations there hard to destroy now (which is a good thing), except I think they should start a sos at about 1000 not 100, because it seems like your to busy trying to avoid their pta systems, to stop in one place and pick away at the hull, plus the fighters shooting at you and missing hitting the station.

ods systems are extremely hard to destroy.. But I will provale er after maybe loseing about 30 CC's

Another possible problem I noticd fighters get destroyed allmost instantly now from station pta systems, maybe they could do evasife manuvers if there ai is 50 or above to miss the pta beams?

Edit: after playing a few hours I noticd the npc ships dont have a chance anywhere near a station, they get destroyed before even getting a shot off

thats a bad thing before I used to have to actually defend stations, maybe pta systems could miss npc ships more do less damage, I mean its better for humens how the stations are now but the poor npc's are at a disadvantage

You said you wanted feedback il go move into the airlock now

[ 02-28-2002, 02:59: Message edited by: xierxior ]

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quote:


Originally posted by Epsilon 5:

Even thought I'm not too happy about the defense updrade... I noticed GHQ is now the
weakest
station is terms of shields/armor. Just look at Genesis.


What ARE you talking about? GHQ has a shield/armor rating of 25000/35000. The Genesis station (Type 3), has a rating of 25500/35000. What'd I miss?

And further, those ratings bear no relevance whatsover, in the general scheme of things when you take the number of turrets and their firing rating (as well as coverage) into account.

[ 02-28-2002, 10:15: Message edited by: Supreme Cmdr ]

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quote:


Originally posted by xierxior:

I like the new stations there hard to destroy now (which is a good thing), except I think they should start a sos at about 1000 not 100, because it seems like your to busy trying to avoid their pta systems, to stop in one place and pick away at the hull, plus the fighters shooting at you and missing hitting the station.


Probably a good idea. I'll mull over it for the mp patch. Even though for that patch, in order to capture a station, someone has to be an SFM, fly over to the station and blow a hatch. Thats the only way it can be captured. You can't do it by sitting around in your craft.

quote:


Another possible problem I noticd fighters get destroyed allmost instantly now from station pta systems, maybe they could do evasife manuvers if there ai is 50 or above to miss the pta beams?

They do and its based on their AI and craft performance.

quote:


Edit: after playing a few hours I noticd the npc ships dont have a chance anywhere near a station, they get destroyed before even getting a shot off thats a bad thing before I used to have to actually defend stations, maybe pta systems could miss npc ships more do less damage, I mean its better for humens how the stations are now but the poor npc's are at a disadvantage

Fighters have no business taking on stations - unless there are a bunch of them distracting and occupying all the turrets target acquistion arrays, leaving some areas of the station without coverage.

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What did I tell you ladies? Told you to be careful about what you wish for 'cause you got exactly what you wanted

Don't fret over it to much ladies, SSs & ODSs can still be captured/attacked, IF players know what they are doing and have the CC skills to do it.

BTW - CC w/o cloak attempting to attack a SS or ODS = instant DeD Process

MP gonna be soooooo cool

TTFN

[ 02-28-2002, 19:27: Message edited by: Gallion ]

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Well Gents,

Just did a little experimenting with the new defense systems....after getting the STORMDRAGON combat worthy again.,,,,,and yes, Gallion is indeed correct. The Starstations can still be taken out by one craft, without Fleet C&C, if you know what you are doing.........of course you need a cloak to do it....but, like someone mentioned above, I will leave my exact tactics unwritten. I don't think we need them anymore powerful.

I just took the Pixan station AND the ODS satellite, by myself, without Fleet C&C, In a Megaron. First try......however,trying without a cloak and without Fleet support proved to be futile.

One good thing about these changes, I think it will allow a greater chance for the station to survive AFTER being taken if there are hostiles in the Area.

I think the only change I might make were it up to me would be to maybe divide the turrets up and have some at the new strength that are strictly anti-capitol ship turrets and some that are maybe a little less powerful with less range that are dedicated to Anti-fighter duty.

Since I'm not exactly sure how these turrets work, I'm only guessing that this might alleviate the instances of fighters overloading the targeting arrays in a large fleet battle. If the targeting arrays already have some type of threat analysis AI, please forgive my ignorance.

For any of you that still insist on posting your tactics for accumulating massive amounts of cash....I implore you to keep those Ideas close to your vests....maybe share through e-mail or IM......I'm getting BCM finger in my mouse hand again ....and you know the SC's just gonna try to "challenge" us even more in the future.

All in all. I think I will agree with everyone else....the changes, Hell, the whole patch itself is pretty friggin' Kick-Ass !!

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Hahah,

I know what you mean there, every time we figure out a new way to make our living, the whole universe changes on us.

But change is a good thing, too. Keeps you on your toes.

Bummer that Starstations may not be killable by cruisers though, since I usually fly those lately.

I'm still gonna try! Might just have to jump to a waypoint somewhat away from the base, and jink my way in. Or something.

I watched an NPC enemy Violon weaving all around Gazer1 at Pluto, and it wasn't cloaked, Gazer1 was firing like mad to kill the thing, and it was avoiding the hits okay. (Heck, I had to kill it, in fact). I'd like to think I can jink at least as well as the AI. Heheheh.

Idaho

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I think it's a very sensible revision. Let's face it, castes restricted to non-cloaked CCs (assassin, merc etc) have NO BUSINESS capturing or destroying SS or ODS (even though we all did ). They are there to take out individual craft or crafts. Not bring down the Gammulan Empire for God's sake! (mmm, thinks, maybe someone will give me a contract to take out the Gammulan War council?)

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