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Improvement suggestions


Guest Redgum
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Guest Redgum

Greetings fellow BCM addicts,

I have enjoyed the gameplay thus far - it provides a measurable improvement over some of the mindless 1st-person games - but in my myopic sense of the world, I have some items I believe would improve an already great game.

However, before I do so, I wish to first check if this is the appropriate forum and if these types of items are things that the game designer wants to see anyway.

If not, I'll forever hold my water and dispose of the list.

Cheers,

-Red

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Yeah, its fine here I suppose; though I doubt that whatever it is you are proposing is going to be done. The XP1 feature set is locked and not subject to any major changes outside of my current design docs. So, you'd better read that first.

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Derek is actually super open about listening to suggestions and if the SC is cool with it then fire away. Just remember, what you might suggest as an improvement isn't necessarily what I would suggest.

(No more comments on how easy it is to attack a station, thank you very much.)

Just my 0.02.

[ 03-11-2002, 21:33: Message edited by: Kush ]

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only thing I would like is to be able to hold down a button and be able to aim with the mouse...I don't have a joystick, my gamepad wont configure to work properly with the game..and I imagine that even if I did get a joystick, my aim would stink anyway

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quote:


Originally posted by Shadow_Wolf33:

only thing I would like is to be able to hold down a button and be able to aim with the mouse...


If you want me to take you seriously, you're gonna have to do a LOT better than that.

So, please xplain that one again for me.

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Guest Redgum

quote:

Originally posted by Supreme Cmdr:

...The XP1 feature set is locked and not subject to
any
major changes outside of my current design docs. So, you'd better read that first...

SC: Understood, and I have taken a measured approach to the suggestions and attempted to do my homework on this matter. However, the link to the XP1 information on the forum home appears to be presently broken. Is there another avenue that I can take to peruse the feature set?

Kush: 10-4 on the suggestions. I rarely speak out or offer my time on this type of thing. After all, it's a game and doesn't pay my mortgage. However, I believe Derek has a real winner here and with all due respect, he's quite capable, but none of us are as smart as all of us.

In that light, if Derek has the time and patience, I will make the time and write up my list. (First I'd like to do my homework as he has suggested. )

Cheers,

-Red

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quote:


Originally posted by Kush:

Derek is actually super open about listening to suggestions and if the SC is cool with it then fire away. Just remember, what you might suggest as an improvement isn't necessarily what I would suggest.

(No more comments on how easy it is to attack a station, thank you very much.)

Just my 0.02.


I wouldn't worry too much about that Kush. You know me. It gets outta hand of blatantly off-topic, I'll just kill the thread.

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quote:

Originally posted by Supreme Cmdr:

quote:

Originally posted by Shadow_Wolf33:

only thing I would like is to be able to hold down a button and be able to aim with the mouse...

If you want me to take you seriously, you're gonna have to do a LOT better than that.

So, please xplain that one again for me.


oooooh I sure hope I'm not gonna get a keel haul for this

basically all I was saying that when a certain key is pressed (for example, the right mouse button, or M) the mouse cursor would be bound to the aiming reticule, and you would be able to aim your main guns like the way you aim your weapon in FPS mode...although you wouldn't have to pitch up/down. Basically when the button is depressed, or when it is toggled, the mouse would take over for aiming the main guns as opposed to working through the menus, basically have it take over the flight controls, until the key is released/toggle is switched to off.

I just figured that this would work well as an aiming system for those of us that are joystick-deprived...and even for those of us that are very inaccurate with a joystick...I know that even if I did use a joystick, I'd have a hard time hitting the broad side of a starbase.

did I explain it clear enough SC?

I'm not tryin to make a wish list...or criticize this magnificent game...I'm just an old school keyboard and mouse man

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quote:

I'm not tryin to make a wish list...or criticize this magnificent game...I'm just an old school keyboard and mouse man [/QB]

I sense some suckid-upidness going on there

Seriously though, I understand what you mean IRT to aiming with the mouse, like when you decouple the main guns you still use the joystick (I have no clue how you can use the keyboard to aim like this effectively) to move it around.

But, if you look on the box Shadow at the "Recomended System Requirements" you'll see that a joystick is listed. It ain't listed in minimum requirements, but then again, I suppose the game still is playable without a joystick.

(Don't get me wrong Shadow, I think it'd be great to use the mouse to fire main guns when decoupled without having to have my ship change directions. But I'm sure there are bigger issues they are dealing with, like XP1 [or my general ability to make a rucus in the tech support forums.. hehe ] ).

But hey, you never know since I can't speak for those who get the real work done around here (Hey, I never said I didn't have to suck up either )

Cheers!

[ 03-12-2002, 20:30: Message edited by: Fractux ]

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My suggestion would be a way around the 10 person limit for getting marines down on the planet.

Do a "egg drop" much like my favorite BOOK (read: the movie sucked, it was NOT even close to the book.) Starship Troopers. The poor little troopies would get in little eggs and make planetfall that way. Direct deployment from the CC. Quick and decisive. Of course to get them back you'd need to use the shuttle or transporter but hey, you always expect casualties so for retrieval, a 10 person limit might not be that bad.

To keep from getting blown away as they enter the atmosphere, the eggs would break apart and act as chaff to fool radar. Also, a few dummy eggs would be dropped too, loaded with EMD and ECM devices to protect the troopies. Of course all this would have to cost money.

You'd avoid having to put all your eggs in one shuttle and risk it getting destroyed. Of course the disposable eggs are not free, but your closest friendly station would be happy to oblige.

If not an orbital drop, a SC doing an atmosphere drop would be cool... they do all have jetpacks don't they? Why don't they put them to good use! Of course they'd be sitting ducks in the air. Drop more chaff.

My 2 pesos.

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The pilots do have a "SHUT UP!" button--when you're in the bridge view, and they're out and about, click their little square and it's one of the options along with the individual orders menu. I've gotten pretty quick at activating it. (But leave it on if you're ever having them escort you up into orbit. All four screaming "spacebound spacebound!" at once is comedy.)

Safe havens: The latest patch has made Earth remarkably safe, since it buffs stations, massively so. Even safer--the sub-regions from Saturn and Jupiter and (I assume--I've stuck homeward so far) similar multi-region planets-and-moons have. I park my CC in there, angle for the best solar soaking, halt, shut down reactor and shields, and just leave it sit for hours. Never touched (and it gets the AI climbing, too).

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why not land on a planet for repairs/waiting and stuff like that??

whenever I don't plan on going anywhere for a while...I'll just land on a planet (usually earth or Luna), let it sit there and repair for a while, or I'll run off and do my thing....I've never EVER been attacked while sitting out in the middle of nowhere on a planet....ya don't always have to put down in a combat zone ya know

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I have to agree with the physics suggestion--sci-fi or not, it just doesn't "feel" right. I-War graphics I can easily live without, but realistic physics, well, I'm not sure how to put it; it's almost a visceral thing. The feel of a vehicle (read: inertia) just kinda, well, ergh. Sorry, I'm at a loss for words, except to say that if something doesn't feel right, then, well, it doesn't feel, erm...

For example, your massive starship that weighs in at a couple of megatons just doesn't seem all that massive when goes from 900 to 0 in a second. Granted, the slower turn rates help, but only a little; the turns themselves don't have intertia--a starship that's turning doesn't want to keep turning after you've let go of your joystick. Its easy to intellectualize the issue and say its the 3rd millennium and technology has negated intertia (and its quite possible that by that time such technology will indeed exist), but this "feeling" I speak of just doesn't respond to the rational mind. Such is my only gripe (that's right, I honestly couldn't care less if the graphics were on par with I-War; I have it and stopped playing it months ago) with an otherwise mind-blowingly incredible game.

[ 03-13-2002, 00:21: Message edited by: Sunanta ]

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Hey Sunanta, so a search on the physics. You'll find the many debates that have gone on already.

Have fun reading, 'cause that's as far as it has ever gotten around

Cheers!

[ 03-13-2002, 00:22: Message edited by: Fractux ]

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quote:


Originally posted by xierxior:

Ability to target people/buildings in fp mode, showing their health etc, it would also help you find marines which are shooting at you from a distence.


Go read manual + VCF before you post a wishlist items, or be ready for consequences

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quote:

Originally posted by Papi:

quote:

Originally posted by xierxior:

Ability to target people/buildings in fp mode, showing their health etc, it would also help you find marines which are shooting at you from a distence.

Go read manual + VCF before you post a wishlist items, or be ready for consequences


The problem is, you cannot keep the DIE unit on while you are moving. (what's the use of night vision/targeting if you can't keep it on?)

BTW, I know this might be a wishlist item, but I'd really like to have night vision on fighters, shuttles and starships. Were in the 31rst century, even today some vehicle are equipped with nightvision (especially choppers)

[ 03-13-2002, 02:57: Message edited by: Epsilon 5 ]

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That one didn't last long. I got tired of editing and deleting posts. So, thread closed. Some idiots think that the manual and the XP1 FAQ was designed to be ignored. Wankers.

Thats that

[ 03-13-2002, 09:26: Message edited by: Supreme Cmdr ]

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