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Misc Tech Support Issues III


Supreme Cmdr
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Those are the proper drivers, the updated ones from microsoft's update site.

The 23.12 drivers are crap - though better than the official WHQL 23.11. Whenever I go to the M$ update site, they still hawk the 15.20 at me, which I promptly ignore.

As I stated before, either the XP 27.42, XP 27.51, or the XP 27.70 leaked drivers are better - YMMV.

TTFN

[ 03-04-2002, 04:20: Message edited by: Gallion ]

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I installed the 1.0.0.6 patch (not the Update version of it) over the 1.0.0.5 install I had. Started a new game and it crashed within 3 minutes. Not a big deal, I uninstalled the game, deleted the Dir, installed it again, and applied ONLY the 1.0.0.6 patch. Game in running fine now. Here is the problem. I have a dead prisoner in my detention hold again. I know it was fix several patches ago but it will not clear when I dock at a station. The body is starting to smell up the place.

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quote:

Originally posted by KreKol:

I have a dead prisoner in my detention hold again. I know it was fix several patches ago but it will not clear when I dock at a station. The body is starting to smell up the place.

Yeah I had that prob too, and I had patched BCM to 1006 on top of 1005. Later I uninstalled, deleted the BCM path, reinstalled and reapplied the full 1006 patch, in an attempt to fix another problem (which I won't get into in this thread). I'm not sure if that fixed the dead prisoner problem or not, since I kind of a hard thing to check on, but it's conveivable to me that something's whacked with the way my 1005 ver went to 1006. I figured that it's possible that something went blammo back when I was cold booting left and right from crashes. You might wanna try that. I think you can even preserve your savegame while you do.

Bowemeth

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quote:

Yeah I had that prob too, and I had patched BCM to 1006 on top of 1005. Later I uninstalled, deleted the BCM path, reinstalled and reapplied the full 1006 patch, in an attempt to fix another problem (which I won't get into in this thread). I'm not sure if that fixed the dead prisoner problem or not, since I kind of a hard thing to check on, but it's conveivable to me that something's whacked with the way my 1005 ver went to 1006. I figured that it's possible that something went blammo back when I was cold booting left and right from crashes. You might wanna try that. I think you can even preserve your savegame while you do.

I have run this install for over two day with no crashes. When I am not on my computer, the game runs. You are looking at around 9 to 11 hours between saves. If I have understood your post correctly you are trying to say that I should uninstall my game, reinstall it, and only install the 1.0.0.6 patch. I think you need to reread my post very carefully.

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quote:


Originally posted by KreKol:

I have a dead prisoner in my detention hold again. I know it was fix several patches ago but it will not clear when I dock at a station. The body is starting to smell up the place.


OK. Will look into it.

UPDATE: Works fine here. As long as you are using 1.0.06. If you are, then send in the saved game for further investigation.

[ 03-04-2002, 10:25: Message edited by: Supreme Cmdr ]

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Im also getting that ctd, while switching to perscan it's the only menu that causes it, and it doesnt allways happen.

This has nothing to do with intruders. Perscan goes into a specific video mode and if your drivers are faulty, it will fail. We've been through this already and the next time I come across it - without - concrete evidence, there'll be hell to pay.

Heres what I was doing when it happend I just got done sending down four mineing drones to venus to mine I then proceeded to beam down resnig and the research officer, I gave them the escort order so they follow the drones.. then when the shuttles were about 50km away from my ship I accessed percan useing ALT-P and it crashed.

I tried reinstalling bcm deleteing folder and reapplying the 1.0.0.6 patch, im useing the 27.42's and it's the only menu the game crashes on. I can play for a long long time with out a crash as long as I dont use percan.

edit: ok it happend again this time I was boarded by intruders I tried checking out what my marines were doing by pressing alt-p again and another ctd, this was with a new game only was about 10 minutes into it.

another thing if you start a new game it wont happen right away I tried opening perscan like 40 times just now no crash, you have to atleast play 10/20 minutes.

Il keep playing around with it see if I can find any sort of event etc which causes it.

[ 03-05-2002, 06:57: Message edited by: Supreme Cmdr ]

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With apologies in advance for this one.....

When using a Hyperspace jump in-system to fly to a target on the opposite side of a planetary body the jump timer expires as normal and I arrive nice and close to the target AFTER flying through said planet.

No problem with the fly-through, I am in Hyperspace not real space after all The problem is getting my CC sucked into a planetfall when I emerge from hyperspace thousands of klicks from the planet.

Works as designed. Learn how to fly. And while you're at it, get OUT of this thread. It is for reporting problems only!! Apologies or not, GET OUT NOW!!! and go to the newbies thread.

I'm sure this one has been picked up before hence my apology at the top, but it's getting very frustrating knowing that the hostile stormcarrier is on the other side of the planet kicking the meat out of friendly assets and there is nothing I can do about it......

(EDIT - I scanned the early pages in this thread for posts on this topic, but I don't have a problem with enemy ships sitting inside planets. )

I don't know if this is a bug, or a feature and planets are not to be jumped through.

Thanks in advance.

[ 03-05-2002, 06:55: Message edited by: Supreme Cmdr ]

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Castor,

That isn't truly a 'problem'. What's probably going on is you're jumping to a ship that's in hyperspace transit already. NPC's seem a bit daft in that they'll set course into the middle of a planet when trying to meet another ship for battle. If you watch a while, you'll spot the ship leave hyperspace at or in the planet, then they'll suddenly appear elsewhere near the planet. That's because they established planetfall shortly, and exited at the default exit location...(typically with some damage too, if the planet's atmosphere is rough).

Solution: Don't jump to ships that are in hyperspace without being sure where they're going to end up.

You may find, extremely occasionally, a fighter or other vessel will keep trying to jump back into the planet. That's always (in my experience since the 1.0.0.6 patch anyway) because the ship is trying to jump to another ship that...you guessed it...is currently in hyperspace towards the planet.

Hope this helps some.

Idaho

(SC, did I get that right? Heheh).

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Thanks for the reply Idaho !

However (why is there always a "however" ?) the enemy targets I am trying to jump to are in real space, busily blasting friendlies usually.

I got caught out on my first few sorties by targetting and jumping to ships in hyperspace, and as you suggest I now wait for them to emerge.

The most recent example of a "late" planetfall was when I jumped at a target which transpired to be about 40k km's on the other side of Tramis....I emerged on target and was promptly sucked into a Planetfall situation.

Further backround - I did a jump from a nav portal (TO.TREAS) straight to Aleri Station which was on the opposite side of the planet at the time and had no planetfall ! So, it seems that only jumps at enemy targets trip me up. (Mental note - to try it on Neutrals next)

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quote:

Originally posted by xierxior:

Excuse me sir, you have winxp which means you have directx 8.1 and you need to update your system profile with your video card and sound card driver versions.

Understood. Will do tomorrow

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Castor,

Strange, that used to happen to me pre 1.0.0.6, but with 1.0.0.6, the enemy have ALWAYS been forced to enter, then exit the planet if they foolishly enter it's boundry. (Serves them right, too...for all the damage they caused me pre-1.0.0.6, heheh).

There's one other thing I can think of that could cause that, though. It seems that plotting a hyperspace course computes where the ship you're jumping to should be when you arrive, based on it's current heading and speed. It's possible that you jumped towards a ship that was fighting near the planet, and heading TOWARDS the planet, which may mean your hyperspace jump may have been computed to enter the planet, even though after, the enemy likely veered off to avoid entering the planet. Just a thought.

Hope you get it figured out.

Idaho

[ 03-04-2002, 21:34: Message edited by: Duncan Idaho ]

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quote:


Originally posted by Duncan Idaho:

Here's the answer to Scooby's problem a few messages above: I can reproduce the problem where the 'save slot' somehow jumps out in front of the 'Accept' button when trying to restore a game.

And I figured it out after it happened to me.

Here's how it happens: If you aren't careful when you try to press accept, (i.e. let the mouse drift, or don't hit it dead on), the button will 'unhighlight', if you press it then, somehow the save slot, minus it's text, will jump in front of the Accept button, and then your stuck and can't do anything.

Solution: Be sure the Accept button is HIGHLIGHTED when you press it, that solves it.

Idaho


Do you have a set of screen shots illustrating this problem? If you can grab a shot (CTRL+G and is saved in the SHOTS folder to TGA. Please convert to JPEG before sending) or two and pass along with an explanation of what is happening.

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quote:


Originally posted by KreKol:

Files have been sent.


Fixed. This was dependent on when the prisoner died and when you docked.

If you are running 1.0.06, then the 1.0.07 patch will clear this up if you dock; since the saved games are backward compatible.

[ 03-05-2002, 11:14: Message edited by: Supreme Cmdr ]

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quote:

Originally posted by Supreme Cmdr:

Do you have a set of screen shots illustrating this problem? If you can grab a shot (CTRL+G and is saved in the SHOTS folder to TGA. Please convert to JPEG before sending) or two and pass along with an explanation of what is happening.[/QB]

SC,

Didn't have a capture, but I can easily reproduce it.

Just did in fact, couldn't Ctrl-G capture, but Printscreen worked fine.

Sending it now, with a description in the email body.

Take care! (Not related, but rather than post again, just thought I'd mention I JUST plugged in another 256megs of RDRAM, for 512 megs total, and am looking forward to trying BCM right after this!).

Idaho

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quote:

Fixed. This was dependent on when the prisoner died and when you docked.

If you are running 1.0.06, then the 1.0.07 patch will clear this up if you dock; since the saved games are backward compatible.

Thank you sir.

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quote:


Originally posted by KreKol:

quote:

Fixed. This was dependent on when the prisoner died and when you docked.

If you are running 1.0.06, then the 1.0.07 patch will clear this up if you dock; since the saved games are backward compatible.


Thank you sir.


Not a problem. Saved games ALWAYS help to reveal problems - even obscure ones. Thats the beauty of the ever changing file format.
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quote:


Originally posted by Duncan Idaho:

SC,

Didn't have a capture, but I can easily reproduce it.

Just did in fact, couldn't Ctrl-G capture, but Printscreen worked fine.

Sending it now, with a description in the email body.

Idaho


You know, even though you are annoying at times, your pattern of persistence is admirable (reminds me of someone I know ). Which is why I don't get pissed at you anymore. At least not often. You're definitely an XP1 Beta (and BCM mp) test candidate. So, once I put out the call, be sure to register.

That goes for you too, Krekol, you lurker

[ 03-05-2002, 12:38: Message edited by: Supreme Cmdr ]

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quote:

Originally posted by Supreme Cmdr:

You know, even though you are annoying at times, your pattern of persistence is admirable (reminds me of someone I know ). Which is why I don't get pissed at you anymore. At least not often. You're definitely an XP1 Beta (and BCM mp) test candidate. So, once I put out the call, be sure to register.

That goes for you too, Krekol, you lurker [/QB]

I'm honored, SC. Truly. After the rough beginning even.

Anyone who thinks SC unfair, take notice of the above, and recall, I got my dumb butt banned and yelled at a LOT until recently.

And, just for the record, I don't get pissed at you much anymore either, SC.

Idaho

[ 03-05-2002, 13:11: Message edited by: Duncan Idaho ]

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quote:


Originally posted by Spider-man:

that was almost touching.

-- all right, I'm jealous.


You shouldn't be. I think of you all the time

OK, enough with the off-topic nonsense (my fault. I know) - just apply when the Beta call goes out, and you'll know if I've taken you seriously or not.

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If your in a shuttle you can use tacoops to acess systems your not supost to be able to acess. See pictures below

http://outgun.com/scripts/phot oalbum/imageproxy.main?Requester=level&ProxyID=l3YkZj8AniAxM&ProxyName=bcm&PhotoAlbum=MyPhotoAlbum&OriginalImage=1

http://outgun.com/scripts/phot oalbum/imageproxy.main?Requester=level&ProxyID=l3YkZj8AniAxM&ProxyName=bcm&PhotoAlbum=MyPhotoAlbum&OriginalImage=1

Small issues again but in multiplayer you could be useing systems your not suspost to in your shuttles.

[ 03-05-2002, 16:03: Message edited by: xierxior ]

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