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BCM War Stories & Experiences


Supreme Cmdr
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Captains log: My ship the GCV Stargazer (A science vessle) was cataloging atmospheric anomolies recently discovered on Uranus. Suddenly, we noticed warping in from hyperspace, a small fleet of terran raiders. The stargazer is armed, however very lightly. There was no way I was going to outgun the raiders. With the lives of my crew at stake, I had two options to consider. I could try and plow through the raiders' blockade risking them following me or I could try and shake them by attemping a daring move to skim the atmosphere of Uranus, betting the raiders would be too cowardice to follow, but I'd be running the risk of being pulled into the giant planet. I chose the latter, and of course I was pulled into the planets gravity well and we had to establish planetfall. The Stargazer was getting rocked big time by the violent weather conditions of the planet's atmosphere. Everything on the ship was being either shorted out or destroyed. I tried two times, unsuccessfully to break free of the planets iron grip. Finally when I thought all was lost I gave the vtol system a final try. The system sputtered to life and gave me just enough power to break free of what would have been a violent death on an extremely hostile planet. When we reached space, my ship was in pieces, but she gave me just enough power to get back to Genesis Station orbiting the moon. I once heard that science was a boring field of study when compared to the life of a solgier. Whoever said that, can kiss my bunsen burner.

Captain Frank Bishop out...

[ 11-24-2001: Message edited by: schoch1 ]

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I decided to go exploring some places outside of the Terran Quadrant for once. Here's my story. Pretty cruel twist at the ending. I'm sure you'll enjoy it. Here goes.

We launched from the Alteris station. A desolate planet on the edge of life, and on the edge of the galaxy. It really was a good place for a scientist to check out. Anyway, after all systems were go, I decided to check out the planet Obsidia. From recently released reports, it was a planet that was connected to Alteris by a FluxField and to a Supernova by a strange wormhole. I had to check it out.

The huge blackened looking planet was sadistically beautiful. It was dead empty here, but I decided to run a Tacops scan of the planet's surface. It was then that I got a shock.

There was a signal coming from a portion of the planet. Our systems recorded no life at all on the planet, but I persisted in gathering information. The signal had a strange new IFF signal coming from it. It said Gal/Exp.....

I zoomed in on the zone. One mission scene there. It also had an odd designation. "Utopia". Funny, but from Tacops, it did look like a utopia. The entire planet was black and devistated, but this section had greenery, and a lake nearby. Finally, the source of the strange signal was found. It looked like a probe. It was somehow embedded in the ground. The Tacops seemed to mark it as an "unknown" instead of a probe, though. Still Gal/Exp.... I set a waypoint down on the planet, and engaged planetfall procedures.

I didn't realize it until I was in the atmosphere, but the planet had a violent storm pattern, much like a gas giant. It also had the many cloud layers. Soon, I found my ship picking up damage........

I made a quick landing. I decided to get out of the ship and make a run for the probe.

I heared a crash of thunder, and I died.

---

So what if I left the ship on a gas planet? I didn't know better!

If you didn't know, then here: The Galaxians were the "secret" thing of BC3k. Pictures of a Galaxian probe in a black hole have been seen throughout the forums. SC said they'd have something to do in one of the new games. (BCM, BCO, or Something Else) I'm eagerly waiting for that, and I'm starting to get my own ideas on what they're all about. (Some nice Role-Play things and backstories.... I won't mention any of that stuff here; I'll just wait for the official stuff, 'cuz I just might be wrong.)

(And I've never been to Obsidia in BC3k either, so this was pretty cool.... It was just the way I died that made this great.... lol.)

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quote:


Originally posted by Captain Dread:

Yeah, there are too many SF marines, but they are also too stupid. I saw two opposing factions in one game fighting over a station (fighter craft were attacking each other), but the marines weren't anywhere near the station, and they weren't killing each other... It seems they also need some more intelligence.

[ 11-24-2001: Message edited by: Captain Dread ]


They're not stupid. They don't have a firing solution and the dynamics logic for space flight is a lot more complex than on firm ground.

Anyway, they will have new logic in the new update which confines them to the vicinity around the station and relax the acquisition rules as per combat awareness.

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quote:


I zoomed in on the zone. One mission scene there. It also had an odd designation. "Utopia". Funny, but from Tacops, it did look like a utopia. The entire planet was black and devistated, but this section had greenery, and a lake nearby. Finally, the source of the strange signal was found. It looked like a probe. It was somehow embedded in the ground. The Tacops seemed to mark it as an "unknown" instead of a probe, though. Still Gal/Exp.... I set a waypoint down on the planet, and engaged planetfall procedures.


Congratulations. You have found one of the many mysteries embedded in the BCM world. There are several. Some quite shocking and others astounding.

Go back to Utopia....

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quote:

Originally posted by Supreme Cmdr:

Congratulations. You have found one of the many mysteries embedded in the BCM world. There are several. Some quite shocking and others astounding.

Go back to Utopia....

I have the strangest feeling you're hinting me. But ah well, I'll go explore more of the universe. I've personally never been to the Gammulan quadrant yet in BCM.

And something odd. Let's say you ask for the next ACM Mission, and you see the Supreme Commander talking, saying "Your current situation remains unresolved". If you look in the Commlink log, it says his name is Clint Raines (or something like that), instead of Karl Reines. I even checked in the Appendix to make sure it (his name) wasn't changed in BCM. Just a curious "what's up", if you wanna know.

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TO make up for my destroying Orion Starstation

I launched from Orion Starstation (CENTRIS) in my Questar the GCV VIGILANCE.

I set course for MIDAE.

My target : NEW AMERICA

You won't believe it either. I destroyed NEW AMERICA in my QUESTAR - ALONE.

And it wasn't easy. I have screenies of the after destruction. I was also about 120 whatevers away from the jumpgate before my badly damaged ship was ripped apart by a group of 6 fighters.

On the way out I had to destroy a SUNFLASH (Not an easy thing to do - especially with my weapons computer going on and offline seemingly at random.

Then the other 6 bastard fighters ambushed me... though I took out 3 in the process.

If they had left me alone I might be telling you this back at ORION station. But I guess you'll have to learn from my jettisoned logbook...

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Well, I looked at Nova's story and found it really interesting..

interesting enough to fly my MK2 (ter/mil)

all the way over there from earth..

Of course it wasnt easy..

Not many people liked me over there to there were alot of fights.. I FINALLY got to the flux .. No location change 3 times... I was about to quit it and take my rage out on the Alteris station but I went to the flux one more time and went through!!

It seemed that a bunch of other very hostile ships decided to follow me... So after about 5 minutes of fighting I finally got to explore the planet.... I used tacops and found the utopia and the embeded probe.. Gal/Exp.. But there was not one but two probes! They were both Gal/Exp i believe but the other wasnt embedded .. it was hovering beside the other. So I decided to check the probe out.. I decided that it was an acceptable risk to bring the ship down... But a second after I plotted the waypoint the other probe sped off.. Not very fast however... I went down to the planet beginning to take dammage.. The atmosphere seemed to be corrosive to my ship or something like that... I came closer to the probe and wanted to study it... I couldnt study it in this atmosphere so I decided to tractor it... Couldnt.. I decided to let some so called hard-ass marines go out there but it was strange they didnt follow orders and the ship wasnt nearly damaged enough to keep them from going to the transporters.. everything was fine. I looked on perscan.. medics were just standig there so was everyone else.. just as a test I sent some officers off duty.. they had high fatigue so i figured.. ah they will go to officers quaters.. nope.. they stayed at their stations and just gained more fatigue.. of course then I noticed the ship was starting to take a little much damage.. There was nothing special about it besides it being an embedded probe of some strange race... But the other probe.. I was sure I could tractor that one... But it was fast and I didnt want to lose it... I thought disableing it would make it easier but I feared I would destroy it.. Anyway hearing stories about the galaxians It kinda spooked me so I got out of the planet.. Next time I play bcm im going to explore utopia a little more.. (One day im going to use the random weapon on the planet if I dont find anything on my next search.. )

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ok, I"m reviving this thread, its a good one and needs to continue, so, heres a story for me, that shows that some commanders have good ideas, but don't carry them out well...AI commanders mostly...

I had just gotten through killing a transport as a raider in a sunflash, The ole ICV-Shock Wave, and I were cleaning up any valuables out of the wreckage, I sent out my shuttle on a cargo sweep mission while I recharged the little bit of damage done to my shields...(was down to about 70%) by their escort...when all of a sudden I'm being fired upon, I didn't realize what was happening, so I hit full thrusters and just started manuvering wildly looking for a target, I scanned through and found a Bc mk3!!!!...whoa...talk about a supprise, he must have cloaked and snuck up behind me, I was already heavily damaged I swung around powered up my IOD and PTA systems,and let them loose. My now terrified NO in the shuttle was running around scared...I called him back to the ship, and he mangaged to dock in all this...I managed to get onto his tail, but he hit my engines good and outran me, I fired a couple of vagrants at him, disabled, and then BOOM!...I killed a bc mk3 who sprised me in a sunflash, wow...I check my logisix, heh...I'm damaged terribly, I repair my shuttle bay and get a shuttle out to tow me, as I don't have enough parts to reapir my engine so I can jump...I make it back to the station where the shuttle docks and I limp twards it at a snails pace of 100(whatever unit SC uses to measure speed) I am jumped by an interceptor, one of the bc mk3's interceptors, I fatal a couple of missiles and make short work of him...I managed to get to the station where I am currently waiting repairs to complete...I thank SC that my reactor didn't breach..

ok...I gotta go, but thats pretty much the story...bye all...

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Saw this story over here and decided to post it here. Pretty good stuff.

quote:


Yeah, they trash my ship all the time. I think they even damaged some of my unlaunched shuttles.

Just 3 hours or so ago I jumped into Midae in a Mk 3 battlecruiser. In tacops I see 2 Stormcarriers and 2 Warmongers scattered around the system. None of them were headed my way at the moment so I just sat around waiting for my hyperdrive to recharge so I can chase one down. While waiting, a third Stormcarrier comes through the gate right behind me. I'm a relative newbie to the game and I wan't paying attention to their race/castes very much. They were red on my scope and that's good enough for me. I immediately match speed and open fire on the new Stormcarrier. To my surprise, he engages his hyperdrive and runs.

It was about this time that the first 5 marines boarded my ship. No big deal, I hyperdrive after the stormcarrier, shut down launch control, and assign some more marines to search. All my fighters were currently getting charged up, so I was on my own at the moment. This is when I checked tacops again and saw how bad the situation was about to get. All 3 stormcarriers and both warmongers all seemed to be heading to the same spot. And I'm stuck chasing one of them.

Just before dropping out of hyperdrive I check perscan. 1 prisoner, 4 intruders, left. But the bastards killed one of my marines and one of my pilots! and another pilot was down to 17 LF. I quickly take the rest of the pilots off duty to get them away from the fighter bay area.

As I come out of hyperdrive way ahead of the Stormcarrier I was chasing. Unfortunately, the 2 Warmongers were waiting for me. I get into a twisting dogfight with them for a while and manage to avoid having my shields breached. Then the storm carriers started to arive. Shortly after I noticed that they were shooting at each other! Great there's 2 castes here fighting it out and I'm just a spectator who stuck my nose where it shoudn't be. I suppose any commander worth his salt would have ducked out at the earliest opportunity. I, however, am not worth my salt.

Within moments my radar exploded in red as the Stormcarriers launched all their fighters. I'm still gunning for one of the Warmongers which I've managed to nearly kill at this point. This is when the second batch of marines beamed aboard. A quick look at perscan shows I have 2 prisoners and 7 intruders, 2 dead pilots, 3 dead marines, and 1 dead medic. Just as I finish off the Warmonger, some of the intruders blow up one of my weapons pods.

I target one of the Stormcarriers and launch a volley of 4 or 5 Vagrants at it. It explodes before my missles ever arive. Apparently it took the brunt of the initial wave of fighters. Hoping that the remaining Stormcarriers will kill each other off, I target the other Warmonger. It's been gunning for me the whole fight and it's bound to get lucky sooner or later. I didn't bother to check if they were the same caste or not. oops.

The fight continues to worsen for me. The beep of multiple missle lock-on warnings sound like car alarms in a mall parking lot during an earthquake. Amazingly my shields haven't been breached yet. As I finishing off the 2nd Warmonger, I notice that my 2 Sentinels are ready. I assign a pilot and copilot to each and set my sights on one of the Stormcarriers. Somewhere in between missile warnings, I hear "A prisoner has escaped". Oh great. I check perscan again. 9 intruders, 1 escaped prisoner, 6 dead marines, 2 dead medics, 5 dead flight engineers, 2 dead pilots, and one severely injured pilot, and a bunch of wounded people all over the ship. And my remaining marines didn't look like they were in very good shape. I assign every remaining marine to search, and then go back to beating up on the Stormcarriers and dodging missiles.

After nearly getting killed by fighters every time I take a pass at one of the Stormcarriers, I decide to switch to killing fighters. I notice that one of my pilots seems to have made it to his Sentinel. I check up on em. Apparently the second pilot was killed on the way, but his copilot made it and only suffered superficial wounds on the way. I switch the copilot to the pilot position. When both fighters are ready I quickly turn on launch control, launch both fighters, and switch it back off. Someone managed to make off with one of my shuttles though. Oh well. At this point I look at it as just one less person to kill off my crew.

After what seemed like an hour of blowing up fighters, The situation appeared to be clearing up. My marines had beaten down most of the intruders, only 3 left. Unfortunately I'm down to 9 marines in various states of trauma, and the rest of the staff isn't doing much better. There is a group of 4 medics down in the detention hold though. Apparently they're fascinated by the prospect of disecting the two remaining (dead) prisoners, because they've been there for quite a while. Additionally the intruders have sabotages about 8 different systems. Both of my Vandal fighters decided to come online at one point and I even managed to get my last pilot to one of them. He seems to have had a run in with an intruder on the way, but a broken femur or two shouldn't keep him from flying right? I turn on launch control again and manage to launch him without losing any more craft.

I turn on the Stormcarriers again and blow one of them away. There's only 4 or 5 fighters left and I'm ordering my own fighters to gang up on them one at a time. Sometime before blowing up the last Stormcarrier I recieve yet more unwanted guests. 8 intruders, 14 dead marines, 8 dead flight engineers, 3 dead systems engineers 3 dead medics, and 6 dead pilots!. I check the fighter icons on the bridgeviewer and see that nobody is home on two of them. only the Sentinel with both a pilot and copilot is still kicking.

After cleaning up the remaining fighters, a few of wich ran away, I starget picking up my disabled fighters and headiing for the nearest friendly base. And still the intruders were raising hell within my ship.

3 or 4 jumps away I finally dock at a space station. The final toll. 17 dead marines, 9 dead flight engineers, 3 dead systems engineers 3 dead medics, and 6 dead pilots. In addition, almost every system on deck 3 was damaged by the abatours, with some additional damage done on decks 2 and 4.

Not once during the entire fight were my shields ever breached. All the damage was done by the intruders. I now understand why Resnig is so despised by the people of this forum. It's as though my marines were trying to fight off the intruders with pocket knives. I'm turning in the POS Mk 3 and getting myself one of them super carriers with 40 marines.

That said, it's probably the most fun I've had on a computer in the last 10 years.

But I guess if you're looking for advice on dealing with intruders, I'm not the man to talk to.


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Well I set my Nightstar down on Otura6 for some mining..it was late so I decided to let the game run over night to build up some AI. but alas, when I got up this morn the crew was much smarter allright but it seems some dum commander gave the ship a halt order and killed the engines before going off duty well to make long story short...some time in the night we ran out of reactor fuel...life support sys down...half the crew dead and the other half were piled into shuttles and the rest in the shuttle bay...but they could not escape..seems that dum commander shut offf the power to launch sys as well...

note to self...get more reactor fuel for over nighters

[ 12-01-2001: Message edited by: Barron Morris ]

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Here's an odd little story that just happened to me...

I decided to take my brand new Mk3 Battlecruiser (the GCV-Savant) out for a spin in the Tau Ceti system near Arima. My plans were to attack the Tulon situation, but as I arrived in system and sat waiting for my hyperdrive to recharge I ran into a little problem. My combat alert comes on as two zenstar fighters jump in right next to me (for some reason they didn't show up on my radar until a few seconds before they dropped from hyperspace - any reason why this would happen? Were they just really close to me when they jumped...?). I was caught completely off-guard, and before I could get the ship up to speed they were already pounding on my shields. Luckily, I was able to begin evading and launch my fighters before I took any damage.

After a little while the zenstars were destroyed, I escaped unharmed, and my fighters were doing fine. My hyperdrive was recharged and I was just about to recall the fighters (last time I attacked a station I managed to destroy it, but it cut my fighters to pieces in the first few seconds) when I noticed three (!!!) more red fighters sitting out by the station. I was a little nervous at this point, and really nervous when I saw them all jump. So I sat and waited. I figured I could handle just three more fighters and didn't want them hanging around while I was fighting the station.

Eventually I took them out, but with a lot more damage this time. FC Bay 1 was almost totally destroyed and a lot of other systems were heavily damaged. One of my interceptors was destroyed and another was beat up pretty bad. About this time I figured it'd be best to just run and do repairs somewhere safe. So I start calling back fighters, but FC-1 can't dock because of the damage. FC-3 makes it back aboard, but just as I'm about to recall FC-2 I notice more fighters (two of them)! I have no idea where all of these things were coming from, I didn't notice a single carrier or other hostile ship in the area (if I did I would've went after it). As luck would have it, FC-3 was in perfect condition and now it was out of the fight while it was readied for launch. FC-2 was damn near crippled and FC-1 had its fair share of damage.

This last fight was definetly not pretty. The enemy fighters made a beeline for my ship and started pounding on me. Again, it took me a minute to get up to speed and by the time I made it my shields were down and they were doing a bit of damage to my systems. I could barely even pay attention to what my fighters were doing, I was too busy evading and lobbing missiles whenever I got the chance. Somehow, the damage was still piling up and systems started failing. Finally, the first fighter exploded as I flew by it and my PTA's strafed. The second fighter vanished a few seconds later when FC-1 finally managed to get some good hits on it.

All in all, it was an interesting fight. My ship wasn't quite crippled, but it'd definetly seen better days. Lucky for me, no more damage had to been done to the first fighter launch bay and my engineers had repaired it enough for FC-1 to dock. But then I noticed something odd... FC-2 didn't appear to be responding to my return orders. I switched on the logistix computer to take a look - and I saw how bad the damage were. Lots of systems, including life support, were either nearly gone or completely destroyed. I checked the tactical computer and that's when I noticed the pilot was dead. Leaving nightwing trapped and dying because of the lack of life support.

This is the first time I've been caught in the situation of having a fighter stranded less than 2km (distance is measured in km, right?) in front of me with no way to get home. I didn't want to leave Nightwing there to die and I definetly didn't want to leave my fighter behind. I had no idea what to do, so I tried launching a shuttle, tractoring it, and then docking. I guess that didn't work - even, though I thought it did. To be honest, I just wasn't paying attention. Once the shuttle docked I assumed the fighter was aboard. Seeing another red dot on my TACSCAN my first thought was to just get through the wormhole and leave.

Of course, once I was through I noticed that my fighter was still missing. I didn't know what else to try, but I figured at the very least I could tractor and pull it with me until I figured out something to do. My luck being the way it is, though, that never happened. I got back into the system just in time to see the disabled fighter blown away .

EDIT: I was just told that not having a pilot doesn't prevent a ship from coming home, so I'm assuming that its engines were either destroyed or heavily damaged too...

[ 12-01-2001: Message edited by: Simparadox ]

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Tractoring a disabled fighter will bring it aboard.

Here's how I know:

I was in Lennen on my way to Polaris when 3 cruisers (spacestar and 2 sunflashes) enter the system. I think the spacestar came in from Sygan, and the Sunflashes came in from from two other locations, so they were all spread out. I had 2 fighters out escorting me, but they hadn't entered the system yet.

The Spacestar decides to take a swipe at me, and jumps. He comes out of hyperspace about half way between me and the jump point, just as my fighters come through. It exploded just as I finished my first pass on it. Unfortunately, my fighters forgot that they were escorting me, and jumped to take on one of the Sunflashes. I gave them escort orders, and jumped for the Polaris wormhole. As I jumped, I watched my first fighter come out of hyperspace, and immediately take a hit in the canopy. Pilot and copilot dead, but the ship's still intact. FC2 made it clear and jumped to my HS exit point. The second Sunflash had decided to take me on, however, and was waiting for me there.

While FC2 held off the Sunflash, I came out of hyperspace and launched my 2 remaining fighters. Just as I did so, FC2 took a hit in the canopy with the same results as FC1. I decided to fight it out so that I could retrieve those fighters. Big mistake. The second Sunflash joined in the fight, and I was now taking on 2 cruisers. My fighters lasted less than a minute against the combined 24 PTA turrets. Now I'm pissed. Now I need to recover those fighters. After 3 minutes of manouvering, and a lot of missiles fired, I destroy the first Sunflash.

I'm not in great shape. I've got intruders marauding my decks, reactor's down to 60%, and a dozen other systems are less than 50%. I don't have enough power to keep all my combat systems online. So, I take a chance. I take Aux Life support offline to bring my turrets back up. It's a gamble, but it'll hurt the intruders as much as me.

Turning back to the other Sunflash, I know I'm outgunned. My shields generally hovered around 6%, and I wasn't hitting too often with my damaged IOD, and I couldn't fire missiles because I couldn't risk turning off my EMD. I was just about to make a run for the wormhole, about 26 km away, when a Mk3 battlecruiser came through the wormhole, firing on the Sunflash. Checking my radar, I didn't see any blue or green dots, so I gathered that he'd turn on me when the Sunflash was destroyed.

About 30 seconds later, the Sunflash was history, and I made a beeline for the wormhole. Unfortunately, my engines were damaged, and I couldn't make more than 800. The mk3's fighters were cutting me to ribbons, and I thought I wasn't going to make the wormhole. A few zigs and zags later, though, I was in friendly space.

I nearly forgot to repower up the Aux life support, though. No casulties, but most of the crew needed to sleep off the effects of hypoxia.

They had plenty of time to do so.

Three and a half hours of repairs later, I launched from Velari, returned to Lennen, and retrieved my fighters. I'm am now trying to return them to operational status.

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quote:


Originally posted by Badgerius:

Unfortunately, my fighters forgot that they were escorting me, and jumped to take on one of the Sunflashes.


They didn't forget. Thats what escorts do: attack any target that has their target acquired. Read the manual p32

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No, after they destroyed the target that had aquired me, they jumped. I checked their orders, and it was SAD, with the Sunflash as the target. That Sunflash did not have me targeted, the other one did.

When I re-ordered them to escort me, the orders changed back to Escort, target: GCV-Diligence.

I've noticed this several times. I will engage in combat with FCs protecting me. Once the immediate danger is passed (ie no one is currently attacking me) the FCs revert to SAD, and go hunting if I don't reign them in. I had attributed this to Low AI levels (All under 25%) of my pilots.

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Wow, my hands are still shaking from that particular experience.

I Jumped into Mars space from Saturn, looking to investigate the Red Planet for myself. No sooner did I get in did a Gam Raider BC Mark II hyper in, and disappear.

Static is playing on my screen, my officers are muttering "There's something out there". I'm tense.

Suddenly an Intruder Alert. Wary from losing craft in the past, I kill Power to Launch. The Marines begin searching. Then All Hell breaks loose.

Two more Gam ships warp in, both cruisers. The Gam BC makes itself known, not 20 km from my position. They launch fighters. I launch... nothing. And then I realize: I cut power to Launch!

I check one of my shuttle craft that suddenly went offline, sure enough, there was an intruder in there. One that was busy, he had about 40 units of my SHIELD Fuel loaded in the craft.

My shield starts taking massive hits, my screen is crackling from blasts.

Desparately, I route marines to the shuttlecraft and fire upon the Gam BC. Boom! A Colorful explosion results. One down. I fire off half a dozen missiles at the other two cruisers as the fighters buzz around me like angry hornets. I watch my shield go from 80% to 60%, 40%, my hull takes some burns. Thank God I upgraded shields and hull armor. Finally one cruiser is crippled, the other hypers out with two of the destroyed BC's fighters.

Meanwhile, in the ship, the two marines managed to wrest the shuttle away from the intruder, killing the last of the internal menace. Those men deserve a medal. Amazingly, they saved the Flight Engineer that was trapped in the shuttle with the intruder, though he had to be taken to the medibay for treatment.

Following that sortee I docked at the local station and finally exhaled. In-fricking-tense.

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quote:


Originally posted by Badgerius:

No, after they destroyed the target that had aquired me, they jumped. I checked their orders, and it was SAD, with the Sunflash as the target. That Sunflash did not have me targeted, the other one did.

When I re-ordered them to escort me, the orders changed back to Escort, target: GCV-Diligence.

I've noticed this several times. I will engage in combat with FCs protecting me. Once the immediate danger is passed (ie no one is currently attacking me) the FCs revert to SAD, and go hunting if I don't reign them in. I had attributed this to Low AI levels (All under 25%) of my pilots.


What I said and what you describe above, work as they were designed.

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As luck would have it, in previous excursions, I very rarely saw any enemy of any magnitude. Not so on this maiden voyage of my brand-shiny-new bc mkIII. A simple shakedown cruise into Pluto; plotting shuttle waypoints to drop off mining drones when the klaxon sounded.

Gammulan raiders were expressing an interest in me. They were in a Stormcarrier, already hyperjumping. With an enemy presence confirmed, I quickly shut down launch control, as a proactive measure against any intruders (wise, as it soon turned out--only the one, but he gave the marines a devil of a time). Gave the carrier a course directly at the approaching raiders' vector for a minute or so, then turned it right around to aim at the general area they were sure to emerge back into realspace at. At this point, my fighters, in standard double-escort formation, jumped into Pluto sector with me.

The Gams slowly phased in, about 80 klicks from me, which I set about to closing at maximum speed. Their tactical positioning was...poor, and the sluggish behemoth was still trying to turn about as I reached IOD range and kept a steady volley. They had no time to launch their own fighters.

Good. Sector secu...klaxon. A couple cruisers of various types and castes--red in any case. Then fighters, attacking Gazer station. I hyperjumped towards it, engaged a cruiser in a slow, determined dogfight as my interceptors tangled with their own targets. By the time that engagement was done, a couple pilots needed a gentle reminder to get back into formation with me...FC2 was not responding, nor moving. Pilot and copilot, dead.

Around this time, marines inside had (finally) taken care of the intruder from sometime before; the roaming medics were doing their jobs more efficiently then the grunts. I routed four into shuttles, launched one on cargosweep to pick up several pods, launched another to tow-and-deliver a disabled enemy fighter. Now that the sector was secu...

Klaxon. A Warmonger warped in, making a brave (but stupid) attack run on the ODS in the system. I closed and assisted several station fighters in killing it, although they took the kill-credit from me. Sector sec...I waited for the klaxon, then sighed in relief. Sector secure.

Well, there were space marines floating about, but they weren't a threat to anything (here's hoping they get tweaked some more--I suspect they'll be in the sector for several hours at this pace of their engagement with each other). Juggled power around to get the cloning module online, and started reassembling the two lost pilots, tractored the stranded interceptor back into my bay. It was a mess, every system badly damaged. It'll keep the station engineers busy for awhile as I read a book.

All in all, a successful shakedown flight.

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I will share this one with you guys you might get a chuckle and remember back to when you first started. I've finally decided to take a shot at a litte roaming a week into the game.

I Chose the Lyrius System, Wraith station to launch from in my Sunflash, (I am kicking the tires in the little ships as I assume with my experience thats what I will be assigned in a fleet).

Anyway im just cruising over to one of the Moons to practice drone deployment, OCV deployment etc (Man the sunflash is loaded with support vehicles) anyway a few ships pop in to have a go at the Wraith Station, so I jump back and have an enjoyable little scuffle with a Garid, and a Warmonger, I survive quite well and am quite proud of myself when all of a sudden a full load of fighters comes through one of the gates and jumps to the station.

Its getting a little frustrating now flies (fighters)everywhere, even with 12 turrets I can't seem to get them all,I'm stubbornly trying not to use Missles on the fighters I use low (20%)power on main cannons hoping to score hits with large barrages of fire, hope to save missles for the big boys.

A few get disabled so I send resnig to SC1, hoping to get a chance later to let him have some fun on the Mooon figuring this will be over soon enough, so I send 2 marines as well. the rest are searching.

The frustration mounts as I realize these little sobs are damn tough to hit with cannons, I got some lady in the backgound telling me "something is out there" being a noob I respond " No Sh#@ !!, I can see " and conitnue to fire at the flies, next thing I know i'm boarded ( What the hell?), and lights start flashing, Ive been locked etc... you know its that rush of noise and beeps and messages from panicked crew that tells you, you have been had.

Next thing I know ive got a Firestorm on my six, a dead resnig, no great loss from what I understand, dead marines and my medics are being gunned down as well, I've got missles from the flies and the Firestorm coming from both ends, I see the end is near, I hit Emd and try to flip around and at least take the Firestorm with me (gotta defend the station right), thinking where the hell is all my support, all I see are a few marines floating around, wonderful (sarcasm)!!

I finally get around ive got two missles Fataled at the FS and one loaded up for bear, all the power I can spare has gone into the cannons I get around and guess what he's gone... GONE I TELL !!.. then it dawns on me.. and with a sick sigh I hear that horrid voice i've now come to hate in only a couple of days, "Theres something out there"....

I nod my head and rest it on my overworked joystick .. and mutter "I hear you now sister, you got that right".. I eat missles from the flies (weapons sytems out).. and to add insult to injury as I sit there unable to reach the station as the buggers have stolen my shuttle, the one with dead resnig and taken out my shuttle bay guess who shimmers in to view to deliver the death blow... I have to laugh as I watch from the external view from behind the firestorm as I am lit up like a christmas tree.. and destroyed

I guess there was something out there.

Needless to say I am on my way to post a question about effectively handling a cloaking carrier in a Heavy Cruiser.

Cheers Gentleman

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quote:


The frustration mounts as I realize these little sobs are damn tough to hit with cannons, I got some lady in the backgound telling me "something is out there" being a noob I respond " No Sh#@ !!, I can see " and conitnue to fire at the flies, next thing I know i'm boarded ( What the hell?), and lights start flashing, Ive been locked etc... you know its that rush of noise and beeps and messages from panicked crew that tells you, you have been had.


LOL!!! Yeah, the voice message just kills me. btw, anytime you hear her say that (AI dependent), it means there's a cloaked ship out there somewhere, tracking you.

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I have my own tale to relate, but prepare yourselves, for it is even more bleak than the last one.

I was in my Firestorm, minding my own business in the Earth region. I had just launched from GalCom HQ after selling minerals from a mining expedition on Earth. It was very profitable, and I had enough money max out my upgrades at once! My entire crew was very tired, and everyone except the CE and his systems engineers were off duty. My reactor, shields, hull, and engines were at 50% as I had just started upgrading all of them at once, assigning 5 engineers to each.

At that point, my radar beeped, and the CAS started blinking red: a Credian Stormcarrier had entered the region! I saw it was targeting GalCom HQ, and since I was near it, I engaged my thrusters to full (at that point I was only going 425 m/s). I then ordered my other officers to their stations (much to their discust).

The stormcarrier arrived at the station well before I did, due to my under-prepared engines. It proceeded to attack the station. The station destroyed it well before I got there, but not before it launced several fighters, who also attacked the station. I arrived and proceeded to attack the fighters with my PTA, even though my TO was still hitting the snooze on her commlink, and my turrets were underpowered due to the reactor being at 60%. Then, to my surprise, I noticed that GalCom HQ's shields were down and it was taking hull damage. I quickly ordered my pilots to their fighters, but it was too late. I heard "target destroyed", and a huge explosion filled my bridgeviewer. GalCom HQ has just exploded!

At this point, my officers were finally getting back to their stations and my systems were starting to come back to normal. The Credian fighters were eliminated with ease, but their raid was sucessful. I wonder if they had actually timed their attack to coinside with my mass upgrade?

On another note, how long does it take to rebuild a station?

[ 12-05-2001: Message edited by: Urza ]

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I've got a story for ya. I had just spent the last hour or two keeping a general semblance of order around Herin, and I had gone through about 60 or so missles, two fighters and all the people on them (stupid bald chick. . .), and I desperately wanted to get the hell out of there and find a place where I could vegetate for a little while and accrue my stipend and buy more liquor, er, radine. Just as I entered the Ronus area, the klaxon wailed, and right behind me was a Gammulan stormcarrier. Noticing that I was out of missles and wouldn't be able to hyperdrive for awhile, I let out a steady stream of profanity, turned my Megaron around and prepared to at least die an honorable death. I was about to let out my fighters when I realized that they were exhausted and they would fight even worse than usual, so I just pointed my main gun at the offending stormcarrier and fired it about 12 times. And the thing blew into a bunch of collectible coins, which we greedily scooped up and sold to a bunch of human tourists.

Moral of the story - never underestimate your main guns, and never annoy a tired yet heavily-armed Commander of any race who doesn't underestimate his main guns.

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