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Universal Combat: After Action Reports (MP):


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#41 ShoHashi

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Posted 27 May 2004 - 05:44 PM

quote:


One doesn't expect someone friendly to turn and fire. I was fine when he was Galcom.

Don't worry, Chavik..I got your back!

#42 ShoHashi

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Posted 27 May 2004 - 10:48 PM

Very cool time on Server 4 tonight!

It all began after I had logged onto the server and was readying the Aries for a deployement by taking on supplies from Farpoint.

Admiral Chavik then logged on and decided to take the Phoenix on an exploratory mission to go as far as he could. I bid him a safe journey as he headed off towards the Castrin jump gate. By the time Chavik reached Foron, the Aries was ready to deploy.

I then set course with the Aries to the Castrin jump gate with the purpose of conducting battle maneuvers in Castrin. I noticed at that time that Khan and TSCavalier had logged onto the server.

I then noticed that TSCavalier and his ship, the GCV-Agamemnon had just jumped into Tapestran as I was coming out of hyperspace to enter the Tapestran-Castrin jump gate. Knowing that more than likely, TSCavalier was going to engage me, I put Aries on halt and brought her about to face the Agamemnon. TSCavalier than hyperjumped to me and I ordered my tactical officer to lock all weapons onto the Agamemnon. As he came out of his hyperjump, the Aries left loose a volley of weapons fire and the Agamemnon also engaged. In the end, the Aries turned TSCavalier's ship into an exploding inferno. By luck, the Aries didn't have a scratch of damage.

At that time, Chavik contacted me that Khan damaged his ship very badly in Raleon. I told him to sit tight and I'd bring the Aries to his position and give him a tow back to Farpoint to repair his damage.

My alarm klaxon went off again and I noticed that TSCavalier was back in Tapestran again with the Agamemnon. He again was targeting the Aries and moving toward us. I shook my head and though, "Geez, doesn't he give up?" I again targeted the Agamemnon and once again, when he exited from his hyperjump, a full volley of weapons fire from the Aries destroyed his ship.

I ordered my crew to stand down and set course through the Castrin jump gate. Once in Castrin, I set course for Foron. At about that time, I received a transmission from Chavik stating to me to halt for him just outside of the Foron-Raleon wormhole. The Aries went through the wormhole and waited. In a few minutes, the Phoenix, limping slowly with its damage, approached. I then had the tractor beam engaged and locked onto Phoenix and initiated the jump back through the Foron-Castrin wormhole.

As the Aries came through the wormhole into the Castrin system with the Phoenix firmly in tow. I noted that Kyle Antilles had just logged on. I told him the situation and asked him to please come to the Castrin system and escort us back to Tapestran. He replied he was enroute.

It was then that my alarm klaxons went off and I noticed two Terran military fighters approaching to engage me. In the flurry of excitement that followed, my PTAs were valiantly trying to fight off the fighters. Also, a cloaked vessel was detected nearby. Between the fighters and the cloaked vessels, the Aries began to suffer much damage. In fact so much damage so quickly, that before we knew it we were destroyed..along with the Phoenix.

Now that was a very good time I had! I only wish that I could have completed the mission and returned the Phoenix back to Farpoint safely. I'm sure Chavik can fill in the details on what transpired on his side.

#43 Charles Lindsey

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Posted 28 May 2004 - 12:08 AM

Yup, wanderlust struck. I went sightseeing. I saw Laststop and found the Gams. The ShoHashi started to get worried about all the GCV logging on though and started requesting help.

I headed back only to see Kahn coming after me as a friendly raider. I raced him for all I was worth but he had a faster ship. I noticed he had fired missiles at me and I used the EMD to get those off my back. I then used the TLM menu to assign him enemy. Just at that time my hyperjump came back so I jumped. He jumped too and beat me to the jumped gate. He unleashed a volley of PTA and IOD and hurt me bad but I turned around fast enough to put a hurting on him. He had recharged by that time and jumped away. I turned and headed towards the jump gate. Before I could get to the jump gate he had recharged and come back for more.

As he came back I put a big hurting on him but he did me just as well. Suddenly he disconnected not to be seen again for the rest of the night. But the damage was done. Shields gone, Engines gone, and the nuclear reactor only putting out 52% power. Tactical and logistix computer destroyed. I targeted Ralean gate and started limping towards it.

As things settled my shields slowly very slowly started coming back as did my engines. I could now move at the blinding speed of 66. My shields moved up to about 300 units and my speed slowly increased to a blazing 133.

Just about to the jumpgate two enemy raider fighters targeted me. I turned to face them stubborn as I always am and did get off a few shots and a couple missiles before they decided Empirian fighters were better targets. One raider died and the other was happily fighting the Empirians so I once again turned back to the jumpgate. Only a fighter had gotten in a good shot and taken the last of my shields.

I made it to the next system and met up with Sho. When he found me I had no shields, 450 hull, and 28% overall integrity.

PS: Wolf didn't grief me this night.

#44 Cc

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Posted 28 May 2004 - 12:21 AM

quote:


I headed back only to see Kahn coming after me as a friendly raider

There is no such thing.At least,not to a raider.

quote:


As he came back I put a big hurting on him but he did me just as well.

Should have finished the job.A momentary lapse.

quote:


Suddenly he disconnected not to be seen again for the rest of the night.

Yep, had to log off due to thunder and lightning passing through my local area (typical spring weather).

Actually I did log on later,on server 4, with about 8 clients, then due to problems,everyone went to server 3.

[ 05-28-2004, 01:42 AM: Message edited by: Cc ]

#45 Supreme Cmdr

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Posted 28 May 2004 - 06:52 AM

Good stuff. Looks like I may have to put in some sort of captain's log feature into the game. I was planning on doing this for BCG, but its one of those things that got dropped to the UC switch and lack of time. It would work like the mp chat interface in that you could preceed your typing with /log then type what you wanted. But instead of being sent, it would go to your own log file which you can read via Commlink or (after quitting the game) using Notepad, since it would be a pure text file.

We'll see. If not this game, maybe UCE2E

quote:


Originally posted by Cc:
Actually I did log on later,on server 4, with about 8 clients, then due to problems,everyone went to server 3.

What sort of problems? The auto-gen NPCs? I'm looking into sorting that out once and for all this weekend.

#46 Guest_Shingen_*

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Posted 28 May 2004 - 08:14 AM

quote:


Originally posted by Supreme Cmdr:
Good stuff. Looks like I may have to put in some sort of captain's log feature into the game. I was planning on doing this for BCG, but its one of those things that got dropped to the UC switch and lack of time. It would work like the mp chat interface in that you could preceed your typing with /log then type what you wanted. But instead of being sent, it would go to your own log file which you can read via Commlink or (after quitting the game) using Notepad, since it would be a pure text file.



Is there a way to put some sort of "clear screen" command in the chat? In TacOps, the chat window can get so large that it takes up almost all of the TacOps screen.

I know I can remove it with [ecs], but then I can't see who's saying what.

quote:


What sort of problems? The auto-gen NPCs? I'm looking into sorting that out once and for all this weekend.

On server3, we were getting some weird hyperjump problems. We were all meeting around Freeport, and Chavik was locked in hyperspace in my VDD, enough though he saud he wasn't in hyper. He was also jumping around the screen.

He said that I was doing the same in his display, and jumping around as well. Finally, I got a CTD and went to bed.

#47 Mordax Blyrr

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Posted 28 May 2004 - 08:23 AM

quote:


Originally posted by Supreme Cmdr:
Good stuff. Looks like I may have to put in some sort of captain's log feature into the game.

I really like the idea of the Captain's Log option! Write your own fiction WHILE playing the game. Doesn't get any better than that!
Er, I am sure actually it will, but nevertheless!
Sure beats the hell out of plain pencil and paper and then having to rewrite the whole thing again to get it digital.

#48 ShoHashi

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Posted 28 May 2004 - 08:28 AM

quote:


What sort of problems? The auto-gen NPCs? I'm looking into sorting that out once and for all this weekend.

The server ran solid most of the night, then for some reason, after I got destroyed towing Chavik and logged back on, I would get a CTD when I'd enter the jumpgate to Procon from Tapestran. I'd log back on and the same thing happened. I believe a couple of the other Insurgents had the same problem. Marv logged on and we explained to him what was happening and he offered to enter Tapestran through the same gate. He had no problems. I honestly don't know what was causing this, I'll have to see about replicating it. Weird.

quote:


Good stuff. Looks like I may have to put in some sort of captain's log feature into the game.

That would be cool! It's sorta hard to remember the details in the heat of battle and couple of beers in you!

[ 05-28-2004, 10:03 AM: Message edited by: ShoHashi ]

#49 Supreme Cmdr

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Posted 28 May 2004 - 08:47 AM

quote:


Originally posted by Shingen:
and Chavik was locked in hyperspace in my VDD, enough though he saud he wasn't in hyper. He was also jumping around the screen.

He said that I was doing the same in his display, and jumping around as well.

Once again. Read the VCF.

#50 Bobcat

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Posted 28 May 2004 - 11:31 AM

Know i'll probably get crucified for this

But this captains log thingy sounds really cool i've been doing some pretty indepth AAR's just lately and been able to see details in commlink would be a useful reminder especially in the heat of combat.

I've lost track of the number of times my pen has flown across the room

Maybe something along the lines of the messages you get when a probes present in the region. That's all for now while I go and hide just in case.

#51 Supreme Cmdr

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Posted 28 May 2004 - 12:02 PM

quote:


Originally posted by Bobcat:
Know i'll probably get crucified for this

Nah, I should crucify myself for mentioning it

#52 Marvin

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Posted 28 May 2004 - 12:32 PM

quote:


Originally posted by Supreme Cmdr:

quote:


Originally posted by Shingen:
and Chavik was locked in hyperspace in my VDD, enough though he saud he wasn't in hyper. He was also jumping around the screen.

He said that I was doing the same in his display, and jumping around as well.

Once again. Read the VCF.

Yes, Sir. It's the same problem:

quote:


11. If you are viewing a hyperspace target in the VDD and then receive another hyperspace info packet, the second packet will reset the previous packet, resulting in the client observing the hyperspace VDD target as still being in hyperspace when in fact it may have already emerged from hyperspace.

But I, too, was surprised to see it crop up again. As of late, the servers have been very stable for space operations.

#53 Zane_Marlowe

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Posted 04 June 2004 - 02:01 AM

Well, tonight's action was kind of fun. Marvin, Lost, Gordon, Khan, Chavik and I were onboard for about an hour (I think the others were there longer) and Marvin decided to do a little exploring on Galadran. Unfortunately he decided to use Khan's OC to do it, and when Khan left (I can't remember if he got dumped or quit) Marvin's ride disappeared with it.

Well what are fleet buddies for if not rescue missions? Lost and I started tooling towards Marvin and I remembered what the GALCOM recruiter said back on Sol: "Join the navy kid, you'll get to visit exotic places, meet exotic peoples...and shoot them!"

Well, at least that's what I was thinking. As it turned out, none of the auto-generated NPC's decided to engage me. (My reputation must be growing ) Now a funny thing about where Marvin had landed himself. He had Insurgent bases on three sides. Well, I always say that if you're going to rescue someone, you do it in full force. Somehow without picking a fight, I got my Megaron between the three bases and managed to land in the crater Marvin had parked in.

Now somehow he had found another OC and when I finally found him it turned out that he had already made it back to where his shuttle had been parked, so it turned out I carefully picked my way through the Insurgent's nest for nothing. Well, a job's a job, and Marvin now gained altitude back and turned his compass needle home. I did likewise, but of course Marvin's shuttle left me in the dust as his quick recharge time moved him through the jumpgats and wormholes en route to Procon.

That's why it was especially satisfying when I tried my luck in the Flux Field and hit the jackpot. Yeah, I was enjoying a leisurely iced-tea on the bridge when Marvin finally hit Procon again. We then discussed whether it was better to be skilled or lucky. I'll take the latter and learn the former I think.

Kalshion had wanted some action shots of marines, so we took it on ourselves to go planetside and accommodate our friends in the First Orbital. I hit planetside in (the Procon equivalent of) Siberia and landed near some gunships that I discovered I couldn't fly. Marvin landed and tried with the same result.

Well, by now it was getting late and the sun was setting over the horizon, but I did manage to get this shot of Lost taking his cruiser back out to resume Prime Fleet's vigilant guard over Procon's skies as they reddened with the onset of night.

ZM out.

#54 LostInSpace

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Posted 04 June 2004 - 02:25 AM

quote:


Originally posted by Zane Marlowe:
Well, tonight's action was kind of fun. Marvin, Lost, Gordon, Khan, Chavik and I were onboard for about an hour (I think the others were there longer) and Marvin decided to do a little exploring on Galadran. Unfortunately he decided to use Khan's OC to do it, and when Khan left (I can't remember if he got dumped or quit) Marvin's ride disappeared with it.

Thanks for that screen shot looks nice. Yeah it was quite fun. Also, Tuesday night went fairly well as well spent 2 hours in server 3 with no CTD. Wednesday night didn't go so well in that respect. And thanks SC for the new patch seems to have straightened out the jump gate CTD (most noticably the Castrin gate).

#55 Supreme Cmdr

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Posted 04 June 2004 - 07:05 AM

quote:


Originally posted by LostInSpace:
out the jump gate CTD (most noticably the Castrin gate).

heh, it had nothing to do with gates or jumping. The problem was that the turret objects were sometimes not being cleared when you jump from one region to the next. And if any object with a turret happened to be firing at that time, a CTD would occur on the client.

Zane, the Commander career cannot asset switch to NPC gunships/fighters/shuttles. Its in the manual addendum PDF file. It is an already powerful career, so I wanted to ensure that the Commander used his own assets instead of leaving them out of harm's way in order to use an NPC one.

#56 ShoHashi

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Posted 04 June 2004 - 07:50 AM

quote:


Well, tonight's action was kind of fun. Marvin, Lost, Gordon, Khan, Chavik and I were onboard for about an hour (I think the others were there longer) and Marvin decided to do a little exploring on Galadran. Unfortunately he decided to use Khan's OC to do it, and when Khan left (I can't remember if he got dumped or quit) Marvin's ride disappeared with it.

Wow, Zane..I must have just missed you. I should have stuck around longer. Before I left, I was on Galadran with Marv, Chav and someone else.

#57 Cc

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Posted 04 June 2004 - 10:11 AM

quote:


Well, tonight's action was kind of fun. Marvin, Lost, Gordon, Khan, Chavik and I were onboard for about an hour (I think the others were there longer) and Marvin decided to do a little exploring on Galadran. Unfortunately he decided to use Khan's OC to do it, and when Khan left (I can't remember if he got dumped or quit) Marvin's ride disappeared with it.

Yes,great fun last night.I was on Chavik's command craft,fell off and killed myself.It was getting late, so I hung it up.

And,somehow,Marvin did get my OC.I was driving around,got close to Marvin and stopped.He came at me and walked through my OC.When he did that I was,kinda hard to describe,propelled backwards.
He then announced that he had my OC.At first I thought I was back in my shuttle,but I couldn't move it.I tried external camera view,but couldn't really see anything.I think I was in a kind of 'pseudo' OC.At any rate I could not move it,so I got out and went over to Chavik's CC.

We will have try this again under more controlled conditions.

#58 Zane_Marlowe

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Posted 04 June 2004 - 11:29 AM

quote:


Originally posted by Supreme Cmdr:
Zane, the Commander career cannot asset switch to NPC gunships/fighters/shuttles. Its in the manual addendum PDF file. It is an already powerful career, so I wanted to ensure that the Commander used his own assets instead of leaving them out of harm's way in order to use an NPC one.

I Read the addendum again, and not to drag this thread off topic ( ), but basically commanders can never lead marines on a mission in a gunship? That's an asset the CC doesn't have (of course there's SC), but which I'm guessing you've restricted for other reasons.

Anyways, back to your regularly scheduled programming....

#59 LostInSpace

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Posted 04 June 2004 - 11:53 AM

quote:


Originally posted by Supreme Cmdr:

quote:


Originally posted by LostInSpace:
out the jump gate CTD (most noticably the Castrin gate).

1: heh, it had nothing to do with gates or jumping. The problem was that the turret objects were sometimes not being cleared when you jump from one region to the next. And if any object with a turret happened to be firing at that time, a CTD would occur on the client.

2: Zane, the Commander career cannot asset switch to NPC gunships/fighters/shuttles. Its in the manual addendum PDF file. It is an already powerful career, so I wanted to ensure that the Commander used his own assets instead of leaving them out of harm's way in order to use an NPC one.

1: So that's what it was. Ah, what do I know . Anyway, I'm happy the issue was isolated and taken care of.

2: I Agree or else I'd be doing that all the time while as you say keeping my assest out of harms way. However, the NPC ground vehicles, tanks and such, are just as good since those you can take.

#60 Supreme Cmdr

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Posted 04 June 2004 - 12:48 PM

quote:


Originally posted by Zane Marlowe:
I Read the addendum again, and not to drag this thread off topic ( ), but basically commanders can never lead marines on a mission in a gunship? That's an asset the CC doesn't have (of course there's SC), but which I'm guessing you've restricted for other reasons.

If you want to control a gunship, pick another career that has access to them. The commander doesn't need to lead his marines into battle using a gunship.




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