Battlecruiser - The legacy units
Started by
Supreme Cmdr
, Jan 16 2003 05:07 PM
31 replies to this topic
#21
Posted 18 January 2003 - 06:09 PM
Wow, Picture number 3 is so impressive I set it as my wallpaper for the moment!
#22
Posted 18 January 2003 - 07:00 PM
Beautiful MK1... heck, its the one i like the most. Plain beautiful!!!
#23
Posted 18 January 2003 - 07:14 PM
i tnk the BC MK1 in shot 1 looks absolutely beautiful!
come one! stop teasing us and show the MK 2!
the only person who could screw these shots up would be Resnig himself
come one! stop teasing us and show the MK 2!
the only person who could screw these shots up would be Resnig himself
#24
Posted 18 January 2003 - 07:42 PM
The mark one looks very artistic, very nice.
#25
Posted 18 January 2003 - 09:43 PM
quote:
Well then, you should keep playing v2.0 then, shouldn't you?
That's not what I meant I meant what we see on the box art, that bc is much more detailed than the one ingame, both on the poly count and textural details.
btw the mk1 is absolutely fabulous
#26
Posted 19 January 2003 - 12:48 AM
Strange, after 20 years I've begun drooling again.. hmm
Cheers!
Cheers!
#27
Posted 19 January 2003 - 03:22 AM
Now that looks awesome! What a killer looking ship. Can't wait to cast off her moorings and take her for a spin!
#28
Posted 19 January 2003 - 09:28 AM
quote:
Originally posted by Epsilon 5:
quote:
Well then, you should keep playing v2.0 then, shouldn't you?
That's not what I meant I meant what we see on the box art, that bc is much more detailed than the one ingame, both on the poly count and textural details.
If you were thinking straight, you should know by now that assets for things like poster, box art etc are usually of higher poly count and detail. Which of course, the game probably has no chance of rendering in real-time.
And I give me artists and modelers a specific polycount and texture budget which they cannot piss around with. In fact, the MK1 from BCM is 1058 polys and 584KB of texture memory. The MK1 from BCG is only 1350 polys and 2336KB of texture memory (main, specular, glow texture types). But BCG which has higher system requirements is more likely to not choke in a massive battle with these types, than BCM.
EDIT: All the shots are now up at Gamescreenshots
#29
Posted 20 January 2003 - 09:58 PM
I can't believe how cool the Mk. 1 looks....wow!
For these post, we fans need a drooling smiley
The mk.1 on the drooling smiley meter, equals five out of five!!
For these post, we fans need a drooling smiley
The mk.1 on the drooling smiley meter, equals five out of five!!
#30
Posted 21 January 2003 - 11:35 PM
Ahh!! you people are evil I keep having to rotate backrounds from BC, Moo3, and pictures of my city being destroyed in simcity 4 i think im up to about a new backround every 5 hours!!!
oh btw love the new screenshots!
oh btw love the new screenshots!
#31
Posted 22 April 2003 - 11:56 PM
Hehehe.... All this time to update the looks of the galcom ships, and the Storm Carrier still ownz!
BTW.. Derek you are a gamming god, I hope that oneday my inagme modeling skills will be good enough to grace one of your games *goes off to pray*
BTW.. Derek you are a gamming god, I hope that oneday my inagme modeling skills will be good enough to grace one of your games *goes off to pray*
#32
Posted 23 April 2003 - 02:43 PM
Gorgeous shots!!
Smokin Bob
Smokin Bob
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