New shots!!
#1
Posted 19 April 2003 - 04:16 PM
I will delete this archive once the shots are up at gamescreenshots.com
Enjoy!
And if you missed the previous transport shots, you can see them here
#2
Posted 19 April 2003 - 05:42 PM
#3
Posted 19 April 2003 - 06:33 PM
#4
Posted 19 April 2003 - 07:06 PM
EDIT: NM that question I realized it's the Starcruiser. Now the only ships we haven't seen are the Starwarrior (which I'm fond of for some reason. I think it's cause it's the only yellow ship ) and the Spacestar (which I also like, because it's the first ship I ever flew in BCM, not counting the demo.), and the Violon, correct?
#5
Posted 19 April 2003 - 09:35 PM
#6
Posted 20 April 2003 - 09:44 AM
Originally posted by Tyrn:
Oh I need a new Megaron.
[/indent]Yeah, that Megaron is sweet
I have uploaded some shots of the Starwarrior and Spacestar on the local shots page.
#8
Posted 22 April 2003 - 06:16 PM
Gonna merge them into the game later tonite and will have some shots tomorrow.
#9
Posted 22 April 2003 - 06:25 PM
Shuttle MK1 is my favorite.
I think overall the graphic enhancements for BCG are exquisite. But I hope there will be updated graphics for the firestorm and warmonger to compare to the latest few models. Oh and while commenting on models the station enhancements are sweet as well. Must admit I like flying my shuttle or fighter at super speeds through the superstructure of the exisiting BCM stations...the more complicated and hard to navigate the better .
But uber kudos to the individuals workin the texture magic.
#10
Posted 22 April 2003 - 10:48 PM
#11
Posted 24 April 2003 - 04:34 PM
The Wildcat and Mayhem battle tanks should be up later this week as I expect to sign off on the Wildcat later today.
For some of you who were wondering, here is the list of player controlled BCG ground units. Also, carriers, cruisers and transports have been modified to carry a combination of these as vehicles. e.g. the Battlecruiser MK1 now carries 2xATV, 1xAPCMK1, 1xCAV, while the MK2 carries 1xATV, 1xHAV, 2xAPCMK2, and the MK3 carries 1xATV, 1xHAV, 1xAPCMK2, 1xUAVMK2 and so on.
[indent]code:
MFB Mobile Forward Base
APCMK1 Armored Personnel Carrier Type1
APCMK2 Armored Personnel Carrier Type2
HAV Heavy Assault Vehicle
LAV Light Assault Vehicle
ATV All Terrain Vehicle
WILDCAT Heavy tank
MAYHEM Light tank
UAVMK1 Urban Assault Vehicle Type1
UAVMK2 Urban Assault Vehicle Type2
CAV Combat Assault Vehicle
CAB Combat Assault Buggy
[/indent]
#12
Posted 24 April 2003 - 06:11 PM
(off the wall a bit)--->The BCMK1 model looked like something out of the abyss. Nice contrast on that model. (couldnt resist but to comment since I wasnt able to do so before)
#14
Posted 24 April 2003 - 09:58 PM
#15
Posted 25 April 2003 - 06:55 AM
...As much as I liked the MK1 shuttle before its a nice change of graphic cause it reminded me of the startrek shuttles too much. Overall the dark mood of the newer models really seem to define the BC ships as a class of their own...
[/indent]I agree. This new "dark" design fits in better with BCG's overall theme. Much more military and rugged looking (nice contrails)...
#17 Guest_Remo Williams_*
Posted 28 April 2003 - 09:03 AM
Originally posted by Supreme Cmdr:
Below are three shots of the Wildcat heavy tank. The Mayhem (a smaller version), should be up later today once Wille is done with it.
[/indent]SWEEEEET! Those look really tuff SC. Would a marine with a rocket launcher be able to put a dent in one; or should you head for the nearest DJP on sight?
#18
Posted 28 April 2003 - 10:44 AM
Originally posted by Remo Williams:
Those look really tuff SC. Would a marine with a rocket launcher be able to put a dent in one; or should you head for the nearest DJP on sight?
[/indent]It depends. The armor rating on the Wildcat is 1500 and on the Mayhem its 1000.
The KLMP rocket launcher (which carries 4 rockets in 4 independent tubes) fires the APR_GPR rockets (General Purpose Rocket) which have a damage rating of 100 units each. Since you can have a max of 8 rounds, that means you'd need 8 of these rockets to have a direct hit. Then probably a few grenades and whatnot.
The LR12 on the other hand (which carries 1 rocket per tube) fires the APR_LR12 rocket which have a damage rating of 150 units each. Do the math.
Of course, the gits sitting in the tank aren't going to be waiting for you to hammer them. Not only do those twin main guns have a range of 25K meters, each shell is an armor piercing T5 rating (damage rating = 250). So, each time it fires, its going to dish out a max damage of 500 units.
Then there's the top mounted turret gun which has a rating of T2 (damage rating = 35).
The two tanks have a pretty low firing rate though (1500ms in the Wildcat and 1000ms in the Mayhem); so, you'd still have time to crawl off the top of that building you're perched on.
#19
Posted 28 April 2003 - 11:38 AM
#20
Posted 28 April 2003 - 12:30 PM
Originally posted by Eclipse:
Quite a nice piece of work there Sc. It might be my end but I can't tell if these units are hover or tracked with alot of armor covering the treads.
[/indent]They are hovered. I had Wille design them that way so that I didn't have to waste time animating visible tracks.
And speaking of weapons, on a whim, I took a shot of the 18 (12 new in BCG) weapons of mass destruction in the game.
wmd1
wmd2
wmd3
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