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UC Review - PC Gamer (UK)


Supreme Cmdr
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Well color me stumped, cuz as I was going through all my mail (in which the PCG review came in), I came across the PC Gamer UK March issue with a massive three page review of UC. A well written review by none other than Tim Stone, but with a curiously low score of 65%. Yet another reason we should just do away with this pathetically prehistoric game rating system.

Trust me, the 65% score is just that, a number. If I were as space sim fan and I read Tim's review - and didn't already have the game - I'd run out and get it.

And OMG, Tim didn't joke around with the screen shots. He's got - all his own btw (just like what Andy did) - no less than 19 shots across three pages of the mag.

I found this decidedly hilarious. I attribute it to the Brit sense of humor. Man, I was laughing so loud I woke up my daughter who was curled up (after school nap) on the futon in my office.

Here, read

Squirrels with very cold paws have less trouble getting into peanut butter than the average uninitiated Homo Sapien has in getting into a Battlecruiser game.

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quote:

Originally posted by Supreme Cmdr:

Trust me, the 65% score is just that, a number. If I were as space sim fan and I read Tim's review - and didn't already have the game - I'd run out and get it.

I told ya all that when I steadfastly typed half the review to you! Almost in them exact words. Gawd luv a duck - do ya take no notice of me!

It's not like you've anything better to do!

Ooh, is that the time.. must be off

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Oh, alright then

'The latest issue of PC Gamer in the UK has a review. Only scores 65% but does have some good things to say, including;

About the roam mode..

'Within it you are unequivocally the master of your own fate, free to go anywhere you want and do anything you please in the perpetually warring dynamic universe, to then earn both cash that buys ship upgrades, and the experience points that yield promotions and fleet responsibilities. It's disorienting but liberating too, and the antithesis of the police states that pass as playgrounds in many peer products'

About the continuity of the BC series he says;

'For a little while longer there's an uncomprimisingly complex combat-oriented space sim on the shelves that doesn't padlock you to the captains chair, pen you into a cramped corner of the galaxy, and pressgang you into a narrative you have no interest in.'

He also mentions strengths, such as;

'fantastically detailed system-modelling of starships, and the scale and unpredictability of the vast dynamic universe in which all the action unfolds. Although vessel interiors aren't represented graphically (wholly understandable considering their variety and size) or schematic (regrettable) they are modelled meaning the movements of individual crewmembers and intruders and the spread of radiation leaks and disease can be tracked and controlled.

You might never get to press up against Ensign H'ltagh's ample triple bosom in a packed virtual turbolift but anytime you want you can check her whereabouts, her assignment and her vital statistics via the perscan computer. All NPCs within the game have a set of evolving RPG-style stats that influence their peformance, and - even with the possibility to clone dead personnel - encourage a culture of care'

and;

'UC's frequent fiery fleet fandangos might not be as spectacular as Homeworld or Haegemania engagements (damage depiction and laser effects are not the best) but they do feature some fine enemy AI and the kind of quasi-naval tactical tension that's been in very short supply in recent sims'

Anyway, the sum up is 'The combat may be universal but the appeal is decidedly on the niche side'

Overall, although I think the score is far too low, and he does moan about issues that aren't entirely fair because of the game's scope, I have to say that if I'd never heard of the game, and read the review, I'd buy it.'

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