http://www.scifi.com/sfw/issue438/games.html
[ 01-21-2006, 12:43 AM: Message edited by: Supreme Cmdr ]
UCAWA Review - SciFi.com
Started by Supreme Cmdr, Sep 08 2005 07:06 AM
8 replies to this topic
#1
Posted 08 September 2005 - 07:06 AM
#2
Posted 08 September 2005 - 08:31 AM
Fair, balanced and helpful for those not in the know. Why can't all reviewers write like this?
#3
Posted 08 September 2005 - 08:36 AM
[indent]quote:
Originally posted by Ben Zwycky:
Fair, balanced and helpful for those not in the know. Why can't all reviewers write like this?
[/indent]Very true, great review. When will these guys realize that not all Gamers want the same "Shoot em til they die" Ad Nauseum.
Originally posted by Ben Zwycky:
Fair, balanced and helpful for those not in the know. Why can't all reviewers write like this?
[/indent]Very true, great review. When will these guys realize that not all Gamers want the same "Shoot em til they die" Ad Nauseum.
#4
Posted 08 September 2005 - 08:47 AM
"... if learning to manipulate complex subsystems as its own reward excites you)."
Wait a minute! Is he calling us geeks? No one told me we were geeks!
I thought it was a fair review, overall (though I'm still playing UC *shame*).
I liked this part most of all:
"It's almost criminal that so much effort by an independent developer has gone into such an ambitious albeit flawed game, and that the end product costs less than a cheap dinner for two."
I don't believe there IS another simulation with the sheer number of man-hours that are behind this one.
Wait a minute! Is he calling us geeks? No one told me we were geeks!
I thought it was a fair review, overall (though I'm still playing UC *shame*).
I liked this part most of all:
"It's almost criminal that so much effort by an independent developer has gone into such an ambitious albeit flawed game, and that the end product costs less than a cheap dinner for two."
I don't believe there IS another simulation with the sheer number of man-hours that are behind this one.
#6
Posted 08 September 2005 - 11:55 AM
I disagree with the collision detect comment and sent him email about it explaining why it was disabled for vegetation and why it is listed in the FAQ.
So I have no idea what he meant by this, considering that if there was no general collision detect, first person would be unplayable (e.g. bullets won't hit etc)
[indent]quote:
Collision detection—a critical part of making first-person environments feel "real"—is still essentially absent,
[/indent]
So I have no idea what he meant by this, considering that if there was no general collision detect, first person would be unplayable (e.g. bullets won't hit etc)
[indent]quote:
Collision detection—a critical part of making first-person environments feel "real"—is still essentially absent,
[/indent]
#7
Posted 08 September 2005 - 01:04 PM
[indent]quote:
Originally posted by Supreme Cmdr:
I disagree with the collision detect comment and sent him email about it explaining why it was disabled for vegetation and why it is listed in the FAQ.
So I have no idea what he meant by this, considering that if there was no general collision detect, first person would be unplayable (e.g. bullets won't hit etc)
[indent]quote:
Collision detection—a critical part of making first-person environments feel "real"—is still essentially absent,
[/indent]
[/indent]This is true, I don't understand why so many people seem to gripe about this, it's the same for SWG and a whole host of other games. In very large environments such as this, to have collision detection enabled for Vegitation would require a super computer to run.
Originally posted by Supreme Cmdr:
I disagree with the collision detect comment and sent him email about it explaining why it was disabled for vegetation and why it is listed in the FAQ.
So I have no idea what he meant by this, considering that if there was no general collision detect, first person would be unplayable (e.g. bullets won't hit etc)
[indent]quote:
Collision detection—a critical part of making first-person environments feel "real"—is still essentially absent,
[/indent]
[/indent]This is true, I don't understand why so many people seem to gripe about this, it's the same for SWG and a whole host of other games. In very large environments such as this, to have collision detection enabled for Vegitation would require a super computer to run.
#8
Posted 08 September 2005 - 03:39 PM
Good review and well deserved. Won't say another thing.
#9
Posted 08 September 2005 - 10:56 PM
Wow! A fair review. Who woulda thunk it?
[indent]quote:
Wait a minute! Is he calling us geeks? No one told me we were geeks!
[/indent]Uh, we thought you knew... sorry.
[indent]quote:
Wait a minute! Is he calling us geeks? No one told me we were geeks!
[/indent]Uh, we thought you knew... sorry.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users















