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UCAWA Review - SciFi.com


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#1 Supreme Cmdr

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Posted 08 September 2005 - 07:06 AM

http://www.scifi.com/sfw/issue438/games.html

[ 01-21-2006, 12:43 AM: Message edited by: Supreme Cmdr ]

#2 Ben Zwycky

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Posted 08 September 2005 - 08:31 AM

Fair, balanced and helpful for those not in the know. Why can't all reviewers write like this?

#3 Darkling

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Posted 08 September 2005 - 08:36 AM

[indent]quote:
Originally posted by Ben Zwycky:
Fair, balanced and helpful for those not in the know. Why can't all reviewers write like this?

[/indent]Very true, great review. When will these guys realize that not all Gamers want the same "Shoot em til they die" Ad Nauseum.

#4 Psirat

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Posted 08 September 2005 - 08:47 AM

"... if learning to manipulate complex subsystems as its own reward excites you)."
Wait a minute! Is he calling us geeks? No one told me we were geeks!

I thought it was a fair review, overall (though I'm still playing UC *shame*).
I liked this part most of all:
"It's almost criminal that so much effort by an independent developer has gone into such an ambitious albeit flawed game, and that the end product costs less than a cheap dinner for two."
I don't believe there IS another simulation with the sheer number of man-hours that are behind this one.

#5 MarlboroMan

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Posted 08 September 2005 - 08:53 AM

Nice review, and well earned. They forgot to mention your prompt tech support responses following a hurricane. The Microsoft comparison seems a little odd considering they might have a slightly bigger budget.


System Info
sys info

#6 Supreme Cmdr

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Posted 08 September 2005 - 11:55 AM

I disagree with the collision detect comment and sent him email about it explaining why it was disabled for vegetation and why it is listed in the FAQ.

So I have no idea what he meant by this, considering that if there was no general collision detect, first person would be unplayable (e.g. bullets won't hit etc)

[indent]quote:

Collision detection—a critical part of making first-person environments feel "real"—is still essentially absent,

[/indent]

#7 Darkling

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Posted 08 September 2005 - 01:04 PM

[indent]quote:
Originally posted by Supreme Cmdr:
I disagree with the collision detect comment and sent him email about it explaining why it was disabled for vegetation and why it is listed in the FAQ.

So I have no idea what he meant by this, considering that if there was no general collision detect, first person would be unplayable (e.g. bullets won't hit etc)

[indent]quote:

Collision detection—a critical part of making first-person environments feel "real"—is still essentially absent,

[/indent]

[/indent]This is true, I don't understand why so many people seem to gripe about this, it's the same for SWG and a whole host of other games. In very large environments such as this, to have collision detection enabled for Vegitation would require a super computer to run.

#8 teknocack

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Posted 08 September 2005 - 03:39 PM

Good review and well deserved. Won't say another thing.

#9 John Prezioso

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Posted 08 September 2005 - 10:56 PM

Wow! A fair review. Who woulda thunk it?

[indent]quote:
Wait a minute! Is he calling us geeks? No one told me we were geeks!

[/indent]Uh, we thought you knew... sorry.





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