UCAWA Review - Worthplaying
#1
Posted 14 September 2005 - 07:26 PM
I thought that was an unfair review. I wouldn't even bother to pick it down, just in case you hadn't seen this one Derek, I put it here.
[ 09-15-2005, 07:35 AM: Message edited by: Supreme Cmdr ]
#2
Posted 14 September 2005 - 11:22 PM
*gasp* I have to READ something called *GASP* a manual... (reviewer goes catatonic)
several hours later...
This is too hard, I guess simulation doesn't mean Arcade shooter. Next game please.
(ok slightly sarcastic, but thats what I got from it)
#3
Posted 15 September 2005 - 12:41 AM
#4
Posted 15 September 2005 - 12:42 AM
Bought it opened it up and played it a bit read the manual to see what i was up against ect. After a couple of hours i had only learned a few things it was slow yes. Then i just dropped it all together came back to it another day (weeks maybe months later) and got back into it.
It turned out even though the graphics where not upto par with the games of today (when i bought it) it was still a good game and then i went on to get UC and that was a good game even if the learning curve was longer then i like...
But that guy didnt even sound like he gave it a second thought.
#5
Posted 15 September 2005 - 01:17 AM
Man, I'm really into the name calling tonight!
#6
Posted 15 September 2005 - 06:34 AM
quote:
Originally posted by Cruis.In:
http://www.worthplaying.com/article.php?sid=28185
I thought that was an unfair review. I wouldn't even bother to pick it down, just in case you hadn't seen this one Derek, I put it here.
I dunno why anyone would call it a review. It reads more like a preview by an adolescent, more than anything else.
The one thing I did find amusing was this
After struggling to play with only a short list of keyboard commands
Clearly, he's talking of out his a$$. A short list of keyboard commands?!?!
Never send a boy to do a man's job. I guess Rainier must be short of good reviewers. Here is their UC review.
quote:
Originally posted by Teknocack Prime:
Yeah. A completely unbalanced review. You know what? Mainstream reviewers should not be allowed to handle this type of game for a review.
Mainstream? Since when was Worthplaying mainstream? I guess I must've missed that memo.
#7
Posted 15 September 2005 - 07:08 PM
Maybe they also have trouble navigating the start menu programs list in windows.
#8
Posted 15 September 2005 - 08:56 PM
quote:
Originally posted by Cruis.In:
difficult interface? ...
Maybe they also have trouble navigating the start menu programs list in windows.
For some people, if its not on the desktop, it doesn't exist.
#9
Posted 15 September 2005 - 09:18 PM
Also, what's up with the "cacophony of displays"...did you add lots of bad sound effects to the menu system SC???
#10
Posted 16 September 2005 - 01:03 AM
He is absolutely correct, in that the majority of his readers WON'T like this game, because it exceeds their attention span. That does not mean that it's a bad game, merely that it is a type of game that appeals to a specific market to which he does not belong and does not review for. The review I saw at SciFi.com was quite good, and that should be a much more important recommendation to your target demographic than the commentary of a Doom or wing commander player. If you're going to keep making the kind of deep, intricate simulations that you're known for, you're going to keep getting lousy reviews from mainstream reviewers. The kind of people who will continue to buy and enjoy your games in the future are the kind of people who don't rely on game reviews from mainstream mags anyway.
#11
Posted 16 September 2005 - 07:17 AM
It is also the responsibility of the EIC to assign a competent reviewer to a game based on that reviewer's experience and exposure. You can't assign an sports game fan to review a deep, complex game. The results won't be pretty.
There are glaring holes in his review, which clearly point to someone who is used to playing a different kind of game and has no patience for it.
Giving a game a 4/10 score because you don't like it, is clearly incompentence and unfair. Especially when you consider that he's complaining about the size of the manual, tutorial etc. And telling a rather GLARING lie about the lack of keyboard commands.
I wonder what would happen if he was asked to review, say, Silent Hunter III, Falcon Allied Force or Dangerous Waters.
Of course he's getting paid to do a review, so there's no way he's just going to say he can't review it for whatever reason. So why not type up a bunch of rubbish and assign a score that is in line with a previous review. I dunno, but to be it reeks of pseudo-plagerism.
No wonder they're looking for reviewers over there.
#12
Posted 16 September 2005 - 08:47 AM
quote:
Originally posted by Supreme Cmdr:
No wonder they're looking for reviewers over there.
Well, maybe thats why they are www.worthplaying.com rather than www.worthreading.com.
#13
Posted 16 September 2005 - 06:32 PM
quote:
Originally posted by Supreme Cmdr:
I wonder what would happen if he was asked to review, say, Silent Hunter III...
When the game first came up and he found himself in the control room, he'd probably take a look at the german writing on the controls, start clicking around the screen until something happened(which for this situation is putting the sub in emergency reverse) back into the dock, sink his sub, and complain that the controls were difficult and there weren't any documented keyboard commands (except that full sheet of them that he probably threw away with the box) and give the game a 3.1/10.0 rating because it didn't hold his hand the entire game......
#14
Posted 01 November 2005 - 04:53 PM
Of course, if you're used and like to just use imput keys from 1 to 9,WASD, and maybe some function key for quick saving and loading, (without even reading all the manual) you may find UCAWA a bit too hard and complex, and, IMHO, reading what that guy wrote, I think the description fits him pretty well.
Speaking for myself, I had some trouble with BCMG, mostly because of the paper manual that wasn't very exhaustive, but we all know the situation behind this. As soon as I noticed there was a pdf version of the complete manual, I completely read it, and even the most "difficult" procedure became obvious and logical.
Ok, the manual isn't easy to be read: it's 100 pages long, instead of a couple of sheets with elementary instructions; it's filled with acronyms and "technical" words. It requires patience and time to be read, and it MUST be read at least once or twice, (which is clearly written at its very beginning) but IF you read it, it's pretty exhaustive about any aspects of the game.
Well, after all, we could see this review as a counter proof of this game's quality: a game for many people, but not for everyone.
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