CrazedOne Posted March 4, 2004 Report Share Posted March 4, 2004 A couple other questions. I have been micromanaging the crew to keep fatigue levels below 25% For instance I am at GalcomHQ and getting ready to head into enemy territory, I have almost everyone off-station to get everyones fatique below 10% and I am waiting for 2 supercarrier escort's to repair their hulls. Is it worth the effort, or should I just leave it alone. I realize that as the command crew gets more AI that they will handle it better, but am I really gaining anything by doing this? Should I just worry about the Command crews fatique? And I must have missed something somewhere. How do I remove dead prisoners from detention (will smack self if known issue) Tried looking for a way to jettison bodies. And how do I remove Priority targets entries in the PLV. (Now i am getting lazy.) Link to comment Share on other sites More sharing options...
Olias7 Posted March 4, 2004 Report Share Posted March 4, 2004 Dead? And still appearing on Perscan? Are you low on Nutripacks and using the Hannibal Lecter cookbook? If they're dead, they shouldn't be appearing as prisoners, or appearing at all, as far as I know. Please verify that their LF is 0 on Perscan. As for the fatigue factor stuff, they generally do a good job of that on their own. Sometimes if you force them off-duty they turn around and come right back on-duty. Link to comment Share on other sites More sharing options...
DennyMala Posted March 4, 2004 Report Share Posted March 4, 2004 quote:Originally posted by Olias7: Sometimes if you force them off-duty they turn around and come right back on-duty. This happens only when their fatigue level is 0%.... However I usually micro-manage all my crew (you've got plenty of time when travelling without hurry in a huge AESTROM and without using the shuttle tow shortcut... ) keeping their fatigue factor under 5%.... I think it's a good idea to always have your crew ready and fit if something happens....especially at the beginning when the AI factor is low.... Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted March 4, 2004 Report Share Posted March 4, 2004 quote:Originally posted by CrazedOne: And I must have missed something somewhere. How do I remove dead prisoners from detention (will smack self if known issue) Tried looking for a way to jettison bodies. And how do I remove Priority targets entries in the PLV. (Now i am getting lazy.) If you dock at a station, dead prisoners should be removed. If they are not removed, its a bug and you should open a trouble ticket on it. But be CERTAIN before you do that. To remove targets from the PLV, fill it with more targets. Link to comment Share on other sites More sharing options...
CrazedOne Posted March 4, 2004 Author Report Share Posted March 4, 2004 Ok, the dead bodies have been onboard through 3 different boarding raids and at least 4 docking procedures to offload the live prisoners and do some trading. Yes, 0 LF first 2 entries darker all the way across and listed as DEAD. I think they died during RC4, then before I docked anywhere I patched, then docked somewhere, so I guess I should re-install before claiming its a bug? Thanks for the info. Link to comment Share on other sites More sharing options...
ProXimity Posted March 5, 2004 Report Share Posted March 5, 2004 Shoot me now, but did Cap'n Kirk worry about feeding his crew? "Oh, your all tired? I'll just tell Kahn to hold of on the Genesis effect sequence until your all ready." Kidding SC. Seriously, once you get the hang of it, you don't spend quite so much time fussing over them. Except Paul. Whats his deal? Someone scare him in an airlock before? He is like Charlie Brown of my crew, and just can't seem to grasp the fact he will never kick the ball... ProX Link to comment Share on other sites More sharing options...
Death_Aparatus Posted March 7, 2004 Report Share Posted March 7, 2004 This dead prisoner thing happens to me as well, in RC7. They aren't being cleard when I dock either. Link to comment Share on other sites More sharing options...
ProXimity Posted March 8, 2004 Report Share Posted March 8, 2004 Me too... I figure its a good thing for prisoners to see the skeleton in there...hehe.. Kinda like the dead solder from Full Metal Jacket. The prisoners (after awhile of starvation and hoplessness) will stick there hand's in him and play muppet. Plus, gives it that 'dungeon' appeal, though the smell is increasing my guard's FF. ProX Link to comment Share on other sites More sharing options...
street228 Posted March 25, 2004 Report Share Posted March 25, 2004 I figure its a good thing for prisoners to see the skeleton in there...hehe.. --------------------------------------------------- This was my thoughts concerning the 1 dead prisoner, I have had in my dentention hold since early in my game. I long ago quit trying to get rid of him...besides, since he died and stayed there, my crew just kills the intruders and doesnt bother trying to capture them...lol Link to comment Share on other sites More sharing options...
Ditto00 Posted June 20, 2004 Report Share Posted June 20, 2004 Hey SC, a question: 1. Could you install a button in tactical that toggles the AI Officers from giving orders like onstation? And disables the pilots and officers fromgoing onstation by themselves automatically? Would be nice Link to comment Share on other sites More sharing options...
reanor Posted June 20, 2004 Report Share Posted June 20, 2004 There is an option to clear all priority targets. That's how you remove them. How could you miss THAT? Try tacops priority target section. Link to comment Share on other sites More sharing options...
reanor Posted June 20, 2004 Report Share Posted June 20, 2004 quote:Originally posted by Ditto00: Hey SC, a question: 1. Could you install a button in tactical that toggles the AI Officers from giving orders like onstation? And disables the pilots and officers fromgoing onstation by themselves automatically? Would be nice Is it also possible to add button to the counter of any items minerals, especially minerals. Because when you sell them on station you have to hold down the arrow untill all those thousands of minerals are moved to the station hangars unless I missed something. Could you please put there a box so we can add manually number of selling minerals/items quantity? Thanks it would save pretty much time. P.S. Sorry for off topic. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted June 20, 2004 Report Share Posted June 20, 2004 No. And No. Play the game for what it is and was designed to be, not what you want or hoped it would be. Link to comment Share on other sites More sharing options...
reanor Posted June 20, 2004 Report Share Posted June 20, 2004 [ 06-21-2004, 01:07 PM: Message edited by: Meras ] Link to comment Share on other sites More sharing options...
Ditto00 Posted June 21, 2004 Report Share Posted June 21, 2004 Be careful Meras... I usually never ask more than once. That is what makes SC angry, according to other threads in the forum. Link to comment Share on other sites More sharing options...
reanor Posted June 21, 2004 Report Share Posted June 21, 2004 I think I'll just delete the topic... To be further away from CS's wrath . There is actually nothing much to complain about, game is cool as it is designed. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted June 21, 2004 Report Share Posted June 21, 2004 damn n00bs Link to comment Share on other sites More sharing options...
reanor Posted June 21, 2004 Report Share Posted June 21, 2004 Link to comment Share on other sites More sharing options...
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