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FC Pilots Disappear


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I've been searching for a while trying to find topics that deal with this problem, but haven't had any luck. If anyone knows of a thread that contains an answer to my question, I would greatly appreciate some guidance. Here goes:

I had just returned to Earth from the moon. When I emerged from the jump point, there were some hostiles waiting to pounce. I had 4 of my fighters already on escort duty and they made short work of the enemy. I then HJ'ed to GalCom HQ. When I got there, I noticed that two of my fighters were lagging back by the jump gate. Upon closer inspection, I noticed that the fighters lacked a crucial element: pilots. Their systems had endured varying but not detrimental leveld of damage. I sent SC1 and SC2 to tow them back to me.

The SC's got their and captured the fighters, but refused to bring them back to me. So I had to HJ back out to the jump point and pick up the fighters myself. I then set the FE's to work repairing them. With my SCs back onboard, I headed back towards Earth, where I found a Megaron and Sentinal closing in on me fast. The PTA system took out the Megaron, and my Fighters took out the Sentinal. Since I was down to 2 fighters, and one was in need of repairs, I ordered them in close so they would be nearby in case I was jumped again. FC5 was non-responsive. Same situation: no pilots, little damage.

1. Has anyone else encountered this problem? It seems like the pilots got beamed out of their FC (not sure if that is possible, although apparently intruders can beam in).

2. As I understand the manual, if I get cloning modules, I can clone those pilots that were lost, correct? I was first under the impression that I had to send the pilots to medibay to have their DNA collected, but the manual says it is taken when they are assigned, so as long as you have a cloning module, you can clone them. Right?

3. I was trying to figure out the Transporter (couldn't find any info in the manual, and not much more on these boards). How does it work? I found that I couldn't assign a target for it. What am I doing wrong?

Thanks in advance for any help, and again: if I have overlooked something that is covered in the manual, just smack me on the forehead and I'll look again.

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they were Killed. whiplash or something...lol probably damaged life support or some such, on the fighters during the battle.That has Been my experience. go to medbay and reclone them. There are multiple places to see if they are DEAD.

quote:

just smack me on the forehead and I'll look again.

[ 05-25-2004, 03:34 PM: Message edited by: street ]

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quote:

Originally posted by street:

There are multiple places to see if they are DEAD.

DUH!! Nothing to see here, folks...please disperse.

I guess I should have checked through all my systems. I was just a little edgy since i only had one FC left until I coud get to a station and pick up the cloning modules. I must say that in the handfull of battles I've been in, that was the first time i've seen that happen. And to have 3 out of 4 go was kinda weird.

Thanks

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Guest MIKE113

quote:

that was the first time i've seen that happen. And to have 3 out of 4 go was kinda weird.


It will happen again, trust me!

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Guest kenny87

Glass isn't good at stopping lasers so its best to hope that the FC's shields don't get taken down

Ps. you don't need to go to a station for a cloning module, your ship already has one.

Btw, I can't remember, does the officer's/pilot's AI get reset after cloning?

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quote:


Originally posted by Ricochet:

1. Has anyone else encountered this problem? It seems like the pilots got beamed out of their FC (not sure if that is possible, although apparently intruders can beam in).


They don't beam anywhere. Pilots die. Clone them.

And don't send Green pilots into a intensely hostile environment. They. will. die.

quote:


2. As I understand the manual, if I get cloning modules, I can clone those pilots that were lost, correct? I was first under the impression that I had to send the pilots to medibay to have their DNA collected, but the manual says it is taken when they are assigned, so as long as you have a cloning module, you can clone them. Right?

A cloning module is not something you acquire. And the manual doesn't say that. manual p47

quote:


3. I was trying to figure out the Transporter (couldn't find any info in the manual, and not much more on these boards). How does it work? I found that I couldn't assign a target for it. What am I doing wrong?

It is fully documented in the manual p34. An entire page no less.

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quote:

Originally posted by Kenworthy:

Glass isn't good at stopping lasers so its best to hope that the FC's shields don't get taken down

All of their shields were still intact after the pilots died.

quote:

Ps. you don't need to go to a station for a cloning module, your ship already has one.

When I go to medbay, the cloning option is not highlighted. Maybe I need to take another look, though.

quote:

Originally posted by Supreme Cmdr:

don't send Green pilots into a intensely hostile environment. They. will. die.

Apparently so, though they didn't do too bad in the first few engagements. Guess I was probably helping them out a little more then, though.

quote:

And the manual doesn't say that. manual p47

My reference to the manual was that when they come on board the ship for the first time, a sample of their DNA is taken so that if they do die, you can clone them...and they don't have to be sent to the medbay manually to have this done. Sorry about the error in communication, next time I'll try to make it a little more clear.

That must be a joyful visit to the doctor.

Dr: "Rogue, sit down on the table so I can draw some of your blood."

Rogue: "Why, sir? Do you need to check for diseases?"

Dr: "No. You're probably going to die, and we want to be able to clone you when that happens."

Rogue: "Oh. So I'm dispensible?"

Dr: "Of course."

quote:

It is fully documented in the manual p34. An entire page no less.

Thank you...i don't know how I missed that. Street, could I have another beating please?

This one I know!! I read somewhere, either the manual or on these forums or both, that their AI is reset after cloning... this because the DNA would not retain the experience that they gained in combat.

Thanks all for the help.

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quote:


Originally posted by Ricochet:

quote:

Originally posted by Kenworthy:

Glass isn't good at stopping lasers so its best to hope that the FC's shields don't get taken down


All of their shields were still intact after the pilots died.


Right. Maybe they died from shock?
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quote:

Originally posted by Supreme Cmdr:

Right. Maybe they died from shock?

The shield readings for one of them was 250 (as noted on the VDD). The others were slightly above or below that, though I can't recall exact numbers.

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Guest Shingen

quote:

Originally posted by Kenworthy:

Btw, I can't remember, does the officer's/pilot's AI get reset after cloning?

I think they get reset to the level of thier last cloning. If it's their first time cloning, then they reset to the level when the game first launched.

(I've always systematically killed/cloned my pilots over time, so that their AI levels were saved in the cloning computer, and not lost because of extended periods without cloning. The same holds true for the bridge crew as well.)

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quote:

Ps. you don't need to go to a station for a cloning module, your ship already has one.
When I go to medbay, the cloning option is not highlighted. Maybe I need to take another look, though.


Have you checked your energy settings in logistix? Perhaps the cloning modules are turned off?

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Guest Shingen

quote:

Originally posted by Kenworthy:

Hate to work on your ship!


You'll find out what I'm talking about when you have trained your pilots/crew to a point of (approx) 30(ish) AI, through combat and bombing runs, only to have one of them die and return to 16(ish) AI after cloning!

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quote:

Originally posted by Zothen:

Have you checked your energy settings in logistix? Perhaps the cloning modules are turned off?

I believe I allocated power prior to attempting to clone, but I could be mistaken. Next time, I'll pay a little closer attention to all the details.

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