Werewolf Posted February 6, 2004 Report Share Posted February 6, 2004 I can positively confirm that there's a reproducable CTD related to entering vehicles. It may take some time to reproduce, but it's not that hard: Transport to random earth base enter a sam vehicle drive to a stagat sto enter sto drive around base deploy a marine via transporter to the planet surface send another marine to SC1 order SC1 to deploy OC at position of teleported marine drive to a SAM enter SAM CTD occurs exactly when pressing / Another scenario: Load up IA0014 (Instant Action, Tactical Intercept) Get into an armed flying vehicle, squash the enemy marines while NOT destroying the downed enemy gunship. Land, get into the enemy gunship. Fly back to your base, exit from the gunship, and enter another vehicle. CTD. In general, driving from one vehicle to another on one base and repeatedly entering and exiting seems to produce CTDs. While the above procedures don't always produce a CTD, I was able to CTD 10 missions in a row by just entering and exiting vehicles at leisure while doing some random shooting inbetween. After the 5th-10th vehicle I use, the CTD happens. The CTD *always* happens the moment I try to enter a vehicle Other bugs: x) Setting Windows Display properties to 120dpi Fonts appears to cause text overflowing the options menu, as well as the bar graph indicators for shields, solar power, etc. in the HUD to be placed at the wrong locations. This is regardless of the resolution the game runs in. Look here, this is the options screen with fonts set to 120 dpi: http://toumal.protgp.com/uc/01.png And this is the options screen after resetting to the default font size and rebooting windows: http://toumal.protgp.com/uc/02.png x) In FPS mode, the player's character has a tendency to steer towards 090 degrees. Reproducing this is easy: Just stand somewhere, and turn towards heading 110. Somewhere between 110 and 120 the player will start spinning towards 090 automatically at a slow speed. Same thing when you come from the other side. It's impossible to maintain a steady 080 or 100 degrees heading, as the player will always turn itself towards 090 and stay there. x) Mouseinvert setting is ignored in FPS mode. (Fixed in 1.00.02 as I just read) x) Mouseinvert flips the flight controls, but the control pipper is still moving in the same directions as if mouseinvert was off. This is not really a bug, but confusing. x) Bar graph indicators for shields, solar energy, etc. are positioned wrongly. AFAIK you're already aware of that though. x) Scenario IA0110 (Naval Carrier Defense) Exit the craft you're currently in, then walk to a different one and try to take off. You'll find yourself warped to the bottom of the ocean. Since I'm out in the woods using my laptop, here are it's specs: Inspiron 8600, Geforce FX 5650 128MB, 1Gig RAM, WinXP Home, latest Detonator drivers. [ 02-06-2004, 05:20 PM: Message edited by: Supreme Cmdr ] Link to comment Share on other sites More sharing options...
Werewolf Posted February 6, 2004 Author Report Share Posted February 6, 2004 I updated my profile and signature, but it doesn't show in my previous post. EDIT: Now it does Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 6, 2004 Report Share Posted February 6, 2004 quote:Originally posted by Werewolf: [QB] x) Setting Windows Display properties to 120dpi Fonts appears to cause text overflowing the options menu, as well as the bar graph indicators for shields, solar power, etc. in the HUD to be placed at the wrong locations. This is regardless of the resolution the game runs in.Can't do anything about it. Don't change your display properties quote:x) In FPS mode, the player's character has a tendency to steer towards 090 degrees. Reproducing this is easy: Just stand somewhere, and turn towards heading 110. Somewhere between 110 and 120 the player will start spinning towards 090 automatically at a slow speed. Same thing when you come from the other side. It's impossible to maintain a steady 080 or 100 degrees heading, as the player will always turn itself towards 090 and stay there.Its not a bug. Its the character's idle animation thats causing that I think. quote:x) Mouseinvert flips the flight controls, but the control pipper is still moving in the same directions as if mouseinvert was off. This is not really a bug, but confusing.Works as designed quote:x) Bar graph indicators for shields, solar energy, etc. are positioned wrongly. AFAIK you're already aware of that though.If you are talking about it being offset in the *supported* resolutions above 1024x768, yes, I am aware of it and it is logged. quote:x) Scenario IA0110 (Naval Carrier Defense) Exit the craft you're currently in, then walk to a different one and try to take off. You'll find yourself warped to the bottom of the ocean.You are falling through to the ocean because the collision detect disables due that craft (its an intruder gunship with the tailgate I bet) being a support structure. Approach it from another angle and it will work. This is already logged. ps: please don't use the IMG tags in your posts. Link to comment Share on other sites More sharing options...
Werewolf Posted February 6, 2004 Author Report Share Posted February 6, 2004 quote: quote: x) Setting Windows Display properties to 120dpi Fonts appears to cause text overflowingCan't do anything about it. Don't change your display propertiesRoger, I just wanted to state that this was the reason why it happened. quote: quote:x) In FPS mode, the player's character has a tendency to steer towards 090 degrees.Its not a bug. Its the character's idle animation thats causing that I think.Whatever it is, it's annoying as hell. Quite often I find myself cursing because it throws off my aim - only to go "ah, it's the 090 degree thing again". And since it also happens while running and shooting, I highly doubt it's the idle animation. quote: quote:x) Scenario IA0110 (Naval Carrier Defense) Exit the craft you're currently in, then walk to a different one and try to take off. You'll find yourself warped to the bottom of the ocean.Approach it from another angle and it will work.Yes, but do you know that I *can* mount the vehicle and it stays on deck properly - but is warped the moment I try to take off? I thought I'd notify you in case your answer relates exclusively to the collision between player and vehicle. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 6, 2004 Report Share Posted February 6, 2004 quote:Originally posted by Werewolf: Whatever it is, it's annoying as hell. Quite often I find myself cursing because it throws off my aim - only to go "ah, it's the 090 degree thing again". And since it also happens while running and shooting, I highly doubt it's the idle animation.Yep, I fully understand. heh, thats why you should go into crouch or prone state when wanting to snipe. quote:Yes, but do you know that I *can* mount the vehicle and it stays on deck properly - but is warped the moment I try to take off? I thought I'd notify you in case your answer relates exclusively to the collision between player and vehicle. Not sure what you mean by warped. The carrier is bobbing according to the ocean - and the fighters and gunships on deck do the same thing. I will check it out later this weekend in case I spot something suspicious. But something has to be done about those gunships. The problem is that the collision detect ray it as the character's feet. Two more (chest and head) need to be added in order to solve this problem. This way, you can't walk under the tail of the gunship (and the precise CD kicks in and allows you to do it) and thereby cause this sort of breach. Link to comment Share on other sites More sharing options...
Werewolf Posted February 7, 2004 Author Report Share Posted February 7, 2004 By "warped" I don't mean the bobbing motion due to the sea. Just enter one of the little flyers and take off. You'll find yourself at the bottom of the ocean, still in your craft of course. Actually you're inside a building that's down there. And trying to fly out of it damages the craft badly. Link to comment Share on other sites More sharing options...
TheRedComet Posted February 7, 2004 Report Share Posted February 7, 2004 well one strange global bug ive encountered is with carriers and their gunships and fighters everytime i look at one (no matter where) i see the whole air wing in the ocean or about to sink something with the AI i persume. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 7, 2004 Report Share Posted February 7, 2004 quote:Originally posted by Werewolf: By "warped" I don't mean the bobbing motion due to the sea. Just enter one of the little flyers and take off. You'll find yourself at the bottom of the ocean, still in your craft of course. Actually you're inside a building that's down there. And trying to fly out of it damages the craft badly. Which scenario? Link to comment Share on other sites More sharing options...
TheRedComet Posted February 7, 2004 Report Share Posted February 7, 2004 it's the carrier defense one yeah ive seen it too not only in the bottom but also stuck inside a building Link to comment Share on other sites More sharing options...
Werewolf Posted February 7, 2004 Author Report Share Posted February 7, 2004 quote:Originally posted by Supreme Cmdr: ]Which scenario? Scenario IA0110 (Naval Carrier Defense) It's the old mission naming convention. I noticed something about that being changed in 1.00.02 Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 7, 2004 Report Share Posted February 7, 2004 quote:Originally posted by Werewolf: quote:Originally posted by Supreme Cmdr: ]Which scenario? Scenario IA0110 (Naval Carrier Defense) It's the old mission naming convention. I noticed something about that being changed in 1.00.02 Thanks, will check it out. I think I already know what the problem is. Link to comment Share on other sites More sharing options...
Outlaw Posted February 8, 2004 Report Share Posted February 8, 2004 Installed the game, directx 9, and updated drivers as necessary, I got a low-end system so I turned most of the graphical settings off but the only problem I encountered so far is that when I'm in an instant action scenario or roam mode and I'm shooting lasers at ships they don't seem to take damage, specifically the hull. This is all during space combat. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 8, 2004 Report Share Posted February 8, 2004 quote:Originally posted by Outlaw: Installed the game, directx 9, and updated drivers as necessary, I got a low-end system so I turned most of the graphical settings off but the only problem I encountered so far is that when I'm in an instant action scenario or roam mode and I'm shooting lasers at ships they don't seem to take damage, specifically the hull. This is all during space combat. Read the manual about laser effectiveness based on range. And please don't use someone else's thread to post your bug report. Create your own post if one dealing with the same issue does not already exist. Link to comment Share on other sites More sharing options...
Werewolf Posted February 8, 2004 Author Report Share Posted February 8, 2004 SC, I can confirm that the 090-bug happens regardless of pose. It doesn't matter whether you're prone, crouching or standing, the player always slowly turns towards 090 degrees once you're about 10 degrees away from that angle. Link to comment Share on other sites More sharing options...
Pwnman Posted February 8, 2004 Report Share Posted February 8, 2004 I will further refine the issue, because it REALY annoys me. The 90 degree angle happens only on East and West (90' and 270'), and it happens regardless of pose in first person mode. It happens within 55 degrees of east or west. It even happens when you're up in the air jetpacking. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 8, 2004 Report Share Posted February 8, 2004 quote:Originally posted by Werewolf: SC, I can confirm that the 090-bug happens regardless of pose. It doesn't matter whether you're prone, crouching or standing, the player always slowly turns towards 090 degrees once you're about 10 degrees away from that angle. Its not a bug - but I will add it to my list of things to look at. What character model are you guys experiencing this with? Link to comment Share on other sites More sharing options...
Werewolf Posted February 8, 2004 Author Report Share Posted February 8, 2004 I don't know what player model that is, but it's easily reproducable in IA0014 (Tactical Intercept - Planet) I experienced it in ROAM too, so it looks like it's not restricted to one model. Gee it's not a bug, it's a feature, huh? Link to comment Share on other sites More sharing options...
TheRedComet Posted February 8, 2004 Report Share Posted February 8, 2004 model? you mean craft? it's the phantom gunship which is in the center of the carrier. Link to comment Share on other sites More sharing options...
Pwnman Posted February 8, 2004 Report Share Posted February 8, 2004 Heh, I have a hard time believing you designed some kind of auto-adjust into the game specifically centered around East and West but not North and South. It's happened to me with multiple player models... commander, EF marine, SF marine (in space), and MI marine. Link to comment Share on other sites More sharing options...
Werewolf Posted February 8, 2004 Author Report Share Posted February 8, 2004 No I mean player model - It happens when you're on foot, or at least it happens then too (dunno about the crafts, haven't checked whether it happens there too.) Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 8, 2004 Report Share Posted February 8, 2004 I think its just losing precision at certain angles. I will look into it later. I have far more important things on my plate right now. Link to comment Share on other sites More sharing options...
Pwnman Posted February 9, 2004 Report Share Posted February 9, 2004 It only happens on foot, AFAIK. Link to comment Share on other sites More sharing options...
Supreme Cmdr Posted February 9, 2004 Report Share Posted February 9, 2004 This view precision loss has been corrected. Link to comment Share on other sites More sharing options...
Werewolf Posted February 9, 2004 Author Report Share Posted February 9, 2004 Great, thx. Link to comment Share on other sites More sharing options...
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